1 (edited by Seale 2017-05-01 09:50:35)

Topic: Information about Teeworlds 0.7

Hello, I have been playing tw for ~6 years, alot of updates was released, alot of things has been changed, but only one quastion left.

Dear developers, i just want to hear, where is 0.7? 2015 already passed, but theres no 0.7 yet. I played 0.7beta, it was really great, new skin system, new menu, aww. yikes

But what happened? What moves you from the release of 0.7? I just want to know what happend with teeworlds, do i have to wait 0.7, or it became Half-Life 3 ? :'(

Oy, you have wrote that tw 0.7 will be in dec 2015, and 0.7.1 will have new tileset, what happened?

Always with hope.

UPD: And if there's no 0.7 for some reason, will we see 0.6.5 or so?

Sorry for my english, iam just learning it

2 (edited by xush 2017-05-01 11:59:50)

Re: Information about Teeworlds 0.7

0.7: naaah. Probably never, the devs say.
0.6.x: maybe if there are hotfixes for exploits needed.

Here's the quote:

Oy wrote:

Probably never sad


Please at least read some of the topic titles in the sectiom you post in, literally 2 threads earlier someone asked the exact same question, and on the same page are at least 2 or 3 more threads.
If that is too much you could've at least used google.

Real programmers don't comment their code - it was hard to write, it should be hard to understand.
Proudly verkeckt since 2010.

3

Re: Information about Teeworlds 0.7

But there's no explanation just why theres to 0.7, I just want to know

4

Re: Information about Teeworlds 0.7

There is.

Quote:

It definitely doesn't look good. It hasn't in years. There is no leadership, no direction from the official side. In fact there isn't even any leader. There's Oy, designated as maintiner, but that's about it; and even he is hardly around. And, of course, Dune and Heinrich are taking care of the forum. To get Teeworlds back on track, someone would have to take initiative and lead the project. And I'll tell you, it won't be me. I could imagine it to be Oy or Heinrich, but that's up to them; it'd definitely require some investment of time (planning of new releases and improvements toattract players again; more high quality content on the forum also wouldn't hurt). But that won't happen on its own…
Sorry for the pessimistic outlook, but that's how it looks like to me.

Again, all of this can be found online with ease. Took me about a minute.

Real programmers don't comment their code - it was hard to write, it should be hard to understand.
Proudly verkeckt since 2010.

5 (edited by Deepfinder 2017-05-01 14:17:27)

Re: Information about Teeworlds 0.7

matricks has to come back!

I will be banned if I troll again ...

6

Re: Information about Teeworlds 0.7

Oh yet another 0.7 topic, this seems to become a habit!

Let's use this one to wrap it up; I think on this forum is already enough information to eliminate the need of opening more and more 'when-comes-0.7'-threads (as xush said). I guess people don't know it's there or are just to lazy to search for it?
So once for all, here you go:

(ordered by date of creation)
Information about Teeworlds 0.7 (this thread - for the sake of completeness)
When will 0.7 be released?
Is the development of teeworlds slowed down? (»Oy's statement)
0.7 release date (just random april fools though)
Oy's signature

7 (edited by Seale 2017-05-01 21:13:07)

Re: Information about Teeworlds 0.7

So we'll never see 0.7, right?

8

Re: Information about Teeworlds 0.7

You got it. Was it really that hard?

Real programmers don't comment their code - it was hard to write, it should be hard to understand.
Proudly verkeckt since 2010.

9 (edited by Seale 2017-05-02 18:52:11)

Re: Information about Teeworlds 0.7

Well teeworlds was a good game

10 (edited by Deepfinder 2017-05-02 19:04:56)

Re: Information about Teeworlds 0.7

Ignore xush, he is a badass

matricks will come back soon and then all will be as good as it was

I will be banned if I troll again ...

11 (edited by Slinack Yesterday 18:59:07)

Re: Information about Teeworlds 0.7

I wonder if it's not worth to release a version with whatever is already coded PLUS any new content like the dm map & tileset reworks and the new ctf map...?
I mean... I thought survival and last man standing were already implemented too, so why not just release that instead of going for a dreamy goal?

Any updates are better than none. Certainly would bring new players, as it does every time, and it might inspire people to get a bit more active...

edit: @Sonix: isn't ctf_tantum ready? I don't see why we should hold it back...
It doesn't need to be a polished work-of-art, masterpiece, 100% perfect out-of-the-box kind of thing.

12

Re: Information about Teeworlds 0.7

Slinack wrote:

Any updates are better than none. Certainly would bring new players, as it does every time, and it might inspire people to get a bit more active...

I agree with you SLINACK FOR PRESIDENT

I will be banned if I troll again ...