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Topic: 0.6.2 released!

So finally here comes the 0.6.2 release. And like previously announced this is more or less a maintenance release. Most important changes are the following:

Features:

  • Added envelope options (synchronized, starting when player joins)

  • Improved ban system (range bans, save them)

  • Added logout command

  • Added swap/shuffle/(un)lock team commands

  • Added threaded rendering

  • Switched client and highlight chat sound

  • Store tunings within demos

  • Added a command to toggle config values

  • Show only chat messages from friends

  • Added pause game command

  • Added demo markers

  • Improved editor (f.e. envelope preview, map info)

  • Auto adjust resolution on first start

  • Added borderless window functionality

  • Show user authlevel on status command

  • Adjust cpu usage via cl_cpu_throttle

Bugfixes:

  • Loud noise on endround

  • Couple of editor fixes (f.e. large memory leaks)

  • Building with minGW

  • Win64 building

  • x86_64 bulding on mac

  • Clang support

  • Server browser (f.e. better/faster sorting, missing entries on windows)

  • Memory corruption on snd_buffer_size command

  • Playing multiple chat sounds result in loud noise

  • Possible econ buffer overflow

  • Initialisation of big maps

  • Exploit that let you see the health/ammo of an opponent

  • Show active vote when joining a server

  • Spam via player leave message

  • Count spectators in the server browser

  • Limit characters within player names to ascii range to prevent utf8 impersonating

  • Create loud noise via no ammo sound

  • Prevent downloading a map on a password protected server without entering it

  • Join/quit server flooding

  • Popups lead to frozen GUI

  • Client crash on removing friends

  • Player spam votes, chat msgs etc. without entering the game

  • Better chat msg spam protection

  • Server crash in tdm

Thanks to BeaR, bnn, Choupom, cytral, eeeee, fisted, ghost91, GreYFoX, heinrich5991, matricks, PsychoGod,  stephank, SushiTee and Teetime who contributed to this release.


Download Teeworlds 0.6.2!

0.7 will be released in 2015

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Re: 0.6.2 released!

Thanks <3

Not Luck, Just Magic.

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Re: 0.6.2 released!

Finally tongue

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Re: 0.6.2 released!

Big thanks to everyone that worked on this update, as well the ones still working on 0.7. Much appreciated.

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Re: 0.6.2 released!

Oy wrote:
  • Limit characters within player names to ascii range to prevent utf8 impersonating

I bet many won't like that. But has it really been a problem? To me it seems to happen rarely.
Also I like all those creative names.

Nevertheless thanks for the new release!

6 (edited by m!nus 2013-05-01 17:38:54)

Re: 0.6.2 released!

Seems I checked out the wrong git branch. If you downloaded the Linux version already you got a trunk build instead of the 0.6.2 release. Please redownload in that case.

Edit: MacOSX is up, but untested. It's also just x86 and x86_64, no PPC anymore.

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Re: 0.6.2 released!

You were able to assemble a pretty large list of noteworthy details!
Nice to see this release smile

Thanks to all contributors

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Re: 0.6.2 released!

A Windows 64bit build has just been added.

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Re: 0.6.2 released!

m!nus wrote:

A Windows 64bit build has just been added.

^^ that was fast. Much thanks.

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Re: 0.6.2 released!

This update might be just 0.0.1+ but there are so many features that I will use. Thanks for the hard work smile

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Re: 0.6.2 released!

Thank you everyone who contributed to this great release! This is what the community has been waiting for!

Ex-King of Teeworlds

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Re: 0.6.2 released!

/we are not dead yet/
Thanks to all bug reporters, bug terminators, to all people made this release happen!

smile

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

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Re: 0.6.2 released!

I wonder how to complete a windows 64bit version.
I build bam with VS11.0 x64 and build teeworlds with the bam under VS11.0 x64,
and a error goes: LNK1112 module machine type 'X64' conflicts with target machine type 'X86'
(Windows 8 x64)

Greet from China!
Teeworlds Chinese Website

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Re: 0.6.2 released!

TsFreddie wrote:

I wonder how to complete a windows 64bit version.
I build bam with VS11.0 x64 and build teeworlds with the bam under VS11.0 x64,
and a error goes: LNK1112 module machine type 'X64' conflicts with target machine type 'X86'
(Windows 8 x64)

it's wrong thread for you msg, look this thread and next time much better to ask questions here

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Re: 0.6.2 released!

Can we desable the chat sound sound? It is really annoying.
The demo markers and the "Show only chat messages from friends" features are awesome ^^

#yemDX is a known troll
"I will always be topless for you"
                  - Günther Branlutte

16 (edited by traitor 2013-05-03 19:32:24)

Re: 0.6.2 released!

to HeroiAmarelo:
This is actually quite easy to accomplish: just navigate to the folder where you installed (or unpacked) teeworlds, open data folder, audio and locate the soundfile you want to get rid of. Now you can rename it, delete it or move it to another location. On next run of teeworlds the game will not be able to load the file.
For example I usually delete all vo_teefault_pain_xxxx files smile

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Re: 0.6.2 released!

very nice additions and features great work guys!

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Re: 0.6.2 released!

TsFreddie wrote:

I wonder how to complete a windows 64bit version.
I build bam with VS11.0 x64 and build teeworlds with the bam under VS11.0 x64,
and a error goes: LNK1112 module machine type 'X64' conflicts with target machine type 'X86'
(Windows 8 x64)

Do

bam -c all
bam config

and then try again.

0.7 will be released in 2015

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Re: 0.6.2 released!

Nice idea. Tnx. smile

#yemDX is a known troll
"I will always be topless for you"
                  - Günther Branlutte

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Re: 0.6.2 released!

First I taught it was just another joke. Can't believe it's finally out, will check it out though. Thanks for the hard work.

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Re: 0.6.2 released!

I´m soooo happy! Thanks for the update! smile

I´m happy to see development is still in progress and I am looking forward to the 0.7 release at some point in the future!

Keep up the good work! smile

Loving TW since 2010 smile

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Re: 0.6.2 released!

What maces the option  threaded rendering?
And that means the second option which appears if you activate  threaded rendering?

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Re: 0.6.2 released!

I'm guessing the first option processes graphics and what goes on behind the scenes in different "threads" (?) and the second one makes graphics and background work update differently. So the second one allows the graphics to be run at 60 frames per second but will update the game information at a faster rate.

Thats just a guess.

I'm wondering if this is still in development because to have the game run with the lowest ping possible, teeworlds has to run at 100% cpu power which was almost no different than before.

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Re: 0.6.2 released!

It seems translation language list was not updated, gentlemen.

------------------------------------------------
In the name of the King

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Re: 0.6.2 released!

So I just have to get used to the normal and highlighted chat sound being switched? sad

And a bit more info on the new graphics rendering would be nice :3

Oh and.......Good job as always smile

Power corrupts,and absolute power corrupts absolutely