26

Re: [UPCOMING MOD] New mod: Captain Game

I don't really believe such a mod would make captain games crap.
On the other hand I also don't think that this mod would get pretty popular.

I mostly code mods to have fun while beating the challenge of doing the mod/program/whatever atthe best way possible. In things like mods I try to keep them comfortable to the players and administration as good as I can.

And you are right, humans can react on all incidents as they wish. A mod needs to calculate all these incidents and react automaticly. Sometimes is helps admins not having to do that much (e.g. the inactivity kick / automated [bot] detection / whatever) but also sometimes it doesn't react like the administrator wants it to react.
To prevent that, the mod has to follow a structure which isn't pretty dynamic.
You always have to take the pros and cons. Mods can make the admin life easier, but also less different from each games.

Anyways, I started this mod and I am gonna finish it. It won't destroy the captain games, I am sure about that, and at least some people would like to have such a mod to create those games easily. smile

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27 (edited by Ubuntu 2009-10-04 11:37:37)

Re: [UPCOMING MOD] New mod: Captain Game

mrlantastic wrote:

It's awesome... no more problems choosing tha captain, because are players to decide. No more problems for choosing turn, it's all automated. No more problems if a players leave, it will be automatically replaced. No afk problems.

Wow, a mod which put the afk players in front of their computer, awesome!
Automatically replaced, but by who? What if there is no spectators, or afk spectators...

mrlantastic wrote:

than have to wait an admin or a referee every time.

With good voting options, you don't need any admins.

mrlantastic wrote:

I trust more in computer perfection than in human error.

But, "computer perfection" is made by human people who make mistakes!

28

Re: [UPCOMING MOD] New mod: Captain Game

Well it can be a kind of CTF, like mCTF. It can be called for example cCTF, and the players who wants to play capt game can just write it in gamemode.

Stay wild big_smile

29 (edited by Lanta 2009-10-05 13:13:24)

Re: [UPCOMING MOD] New mod: Captain Game

[quote = '[Heroes] Variecs'] Beh, può essere una sorta di CTF, come MCTF. Si può essere convocato per cCTF esempio, ed i giocatori che vuole il gioco capt solo scrivere in gamemode. [/ Quote]
Actually the tom mode is called cCTF cDM and ciCTF ciDM (i for instagib).
When you enter it's a normal CTF (or DM) game, if it's needed the game can start with a vote call "captain start"

Support Staff - ESL.eu Teeworlds Admin

30

Re: [UPCOMING MOD] New mod: Captain Game

How is going Tom? ^^

Support Staff - ESL.eu Teeworlds Admin

31

Re: [UPCOMING MOD] New mod: Captain Game

I am pretty busy currently.
Gonna finish it when I got more time again.

~{MonkeyStyle}~ - Instagib Teeworlds Clan
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Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

32

Re: [UPCOMING MOD] New mod: Captain Game

Project dead?
Can we have the sources of the first version?

little UP. Tom, the project is dead or what?
(sry for the double post, but sometimes it's necessary)

Merged double posts. And no it's never necessary to double post. A topic will be updated when there's something new to be said. It won't go any faster no matter how often you ask. // ~{MS}~ Azon

Support Staff - ESL.eu Teeworlds Admin

33

Re: [UPCOMING MOD] New mod: Captain Game

Tom94 wrote:

I am pretty busy currently.
Gonna finish it when I got more time again.

34

Re: [UPCOMING MOD] New mod: Captain Game

Zeratul wrote:
Tom94 wrote:

I am pretty busy currently.
Gonna finish it when I got more time again.

from 2009-10-07 to 2009-11-05. 1 month.
At least release your last code so we can continue your work.

Support Staff - ESL.eu Teeworlds Admin