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Topic: [SUGGESTION] Ideas for the next version (0.7 and +)

Following this initiative, this topic is meant to gather all your ideas, and suggestions for the next versions of Teeworlds.

Azon wrote:

As the Teeworlds development team is always taking an interest into community suggestions this is the place to tell yours. We can’t respond to all of them, but all suggestions will be read and the good ones will certainly become reality at some point in the future. To get our full attention it’s advised to describe why you want a specific feature added to the game, not just by saying “I would like this and this to change” but tell us: what problem do you experience, or why do you really miss this new feature that needs to be added. Why would the change that you’re suggestion be an improvement to the game?

Those suggestions can be casually discussed here and forwarded on Github. Of course, you can still post well-motivated issues directly on Github if you like.

Not Luck, Just Magic.

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Re: [SUGGESTION] Ideas for the next version (0.7 and +)

I suggest adding a possibility, to make map-specific configs. It could make server administration a bit more flexible and easy.
Generally speaking every map, especially standard ones have their own specifics.
There are few game types, where maps belong. They have different score-limits, player limits, game type. Even custom votes, which should be enabled only for that specific map.
It could be done, via adding tons of additional .exec files to each vote, but it's super messy. We could make it done via simply executed config, which is connected to map. I have done this on my servers, and even have my config repository with all of the settings.

That specific request was asked before two times here and  here. But since we are going to make teeworlds great again, I suggest thinking about making administration time a bit easier and more flexible smile

Also, GitHub repository with archived Teeworlds Configs (it works, cause of my a little bit modded vanilla, not much changes.): Teeworlds Configs

And, the changed I made to make map config works (in 2015, could be done better): Autoexec Map configs commit

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Re: [SUGGESTION] Ideas for the next version (0.7 and +)

I'd like to see slopes in 0.7.2. There was already a beta a while ago, and it worked great.

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Re: [SUGGESTION] Ideas for the next version (0.7 and +)

HeroiAmarelo wrote:

A server browser that could be viewed while playing would be really helpful.

Since an account system is not to be implemented it would be nice, at least, for the client to ask the player if he's new or not and show servers for skilled or not skilled players, the non-differentiation of skilled from new years is what is has killed vanilla and most of the mods.

A simple setting on the client that registered the information if the player was new or not and a server setting that would inform the master servers if the server is designed to host new or skilled players would be great.

I've seen a mock-up were the server registered a "skill level" from 1 to 3 (1 = new player oriented / 3 = veteran oriented)
Please add it, it's not cool at all to join a server for the first time just to be killed because you still can't control the hook very well and nobody seems to care. I've played multiple online games where I've given up right after because of the imbalance between me and the current players.

Playing Teeworlds since 2011!
"I will always be topless for you"
                  - Günther Branlutte

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Re: [SUGGESTION] Ideas for the next version (0.7 and +)

HeroiAmarelo wrote:
HeroiAmarelo wrote:

A server browser that could be viewed while playing would be really helpful.

Since an account system is not to be implemented it would be nice, at least, for the client to ask the player if he's new or not and show servers for skilled or not skilled players, the non-differentiation of skilled from new years is what is has killed vanilla and most of the mods.

A simple setting on the client that registered the information if the player was new or not and a server setting that would inform the master servers if the server is designed to host new or skilled players would be great.

I've seen a mock-up were the server registered a "skill level" from 1 to 3 (1 = new player oriented / 3 = veteran oriented)
Please add it, it's not cool at all to join a server for the first time just to be killed because you still can't control the hook very well and nobody seems to care. I've played multiple online games where I've given up right after because of the imbalance between me and the current players.

That's been implemented a while ago, in the server browser.

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Re: [SUGGESTION] Ideas for the next version (0.7 and +)

Stitch626 wrote:

I'd like to see slopes in 0.7.2. There was already a beta a while ago, and it worked great.

It's time to implement slopes in 0.7.2, it was succesfully implemented a few years ago big_smile

7 (edited by Zatline 2018-12-03 23:59:43)

Re: [SUGGESTION] Ideas for the next version (0.7 and +)

slopes!!

no srsly here a little list:

- slopes !!!!
- map preview for the info sections (idealy 4:3 format)  example
- additional names for standard maps, still getting map numbers confussed after more than 6 years arg <.<
- some new maps, maps that take advantage of slopes especially
- further rework some other old maps
- proper score system that also rewards assists ect. plus scorefeed in the hud
- new skins, new tilesets <- self assigned
- fully redesign map editor <- gonna start working out conceptuals soon got big things in mind
- make envelop animation more user frendly and convinient
- and many more big_smile

[SKINS] by Zatline  [GAMESKIN] Portal v2
I go out and stare at the sunlight, until the tears stain my eyes, finding answers of questions unwanted

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Re: [SUGGESTION] Ideas for the next version (0.7 and +)

I would like to increase the complexity of the current game mechanics.
As a first idea, we could add BIG HEARTS and BIG ARMOR:

  • Cooldown: Twice of the little ones.

  • Heal: 5 or even 10 points.

  • Why: This way you can not get over the max health/armor. If you are at 9 health, picking up a big heart will waste 4 or even 9 hearts. This adds new decision making to the team play. On the other hand, stealing them from your opponent team may be especially effective.

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Re: [SUGGESTION] Ideas for the next version (0.7 and +)

Slayer *gV* wrote:

I would like to increase the complexity of the current game mechanics.
As a first idea, we could add BIG HEARTS and BIG ARMOR:

  • Cooldown: Twice of the little ones.

  • Heal: 5 or even 10 points.

  • Why: This way you can not get over the max health/armor. If you are at 9 health, picking up a big heart will waste 4 or even 9 hearts. This adds new decision making to the team play. On the other hand, stealing them from your opponent team may be especially effective.

I really like the idea! ++

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Re: [SUGGESTION] Ideas for the next version (0.7 and +)

Suggestion: bring back ctf4_old.

  • ctf4_old was an official map before, this fact alone says of its high quality.

  • It is one of the most popular Teeworlds maps.

  • ctf4_old provides players with unique gameplay due to its well-developped structure.

  • It is suitable for large amount of gamemodes.

  • And last, but not least, ctf4_old was (and still is) widely popular amongst instagib community, proving its high value to community.

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Re: [SUGGESTION] Ideas for the next version (0.7 and +)

Uncle wrote:

Suggestion: bring back ctf4_old.

  • ctf4_old was an official map before, this fact alone says of its high quality.

  • It is one of the most popular Teeworlds maps.

  • ctf4_old provides players with unique gameplay due to its well-developped structure.

  • It is suitable for large amount of gamemodes.

  • And last, but not least, ctf4_old was (and still is) widely popular amongst instagib community, proving its high value to community.

Whats the point of adding back a map that is only played on a modded gametype (instagib) and it was never played in vanilla?

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Re: [SUGGESTION] Ideas for the next version (0.7 and +)

I don't see the point of making it official, yeah. It can still be used in mods.

Not Luck, Just Magic.

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Re: [SUGGESTION] Ideas for the next version (0.7 and +)

Sonix wrote:
Uncle wrote:

Suggestion: bring back ctf4_old.

  • ctf4_old was an official map before, this fact alone says of its high quality.

  • It is one of the most popular Teeworlds maps.

  • ctf4_old provides players with unique gameplay due to its well-developped structure.

  • It is suitable for large amount of gamemodes.

  • And last, but not least, ctf4_old was (and still is) widely popular amongst instagib community, proving its high value to community.

Whats the point of adding back a map that is only played on a modded gametype (instagib) and it was never played in vanilla?

Ctf5 and its variations are only played in modded gamemodes, except for public servers which either have no other map on server, or have map rota instead of votes.
Larger dm maps are not played at all, except again for the servers where people cannot choose what map to play.
As for "what is the point", i already listed my points in previous message.

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Re: [SUGGESTION] Ideas for the next version (0.7 and +)

My list:

  • Slopes

  • Start playing splashscreen, with cool teestyle graphics to search for games automatically so you don't have to browse the serverlist. (Like TeamFortress 2)

  • More animations, flag animations, gun animations(seperate ammo from bullet), etc...

  • Faster mapdownloads

  • 4k support

« Owner of Teesites.net

« Uptee Designer

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Re: [SUGGESTION] Ideas for the next version (0.7 and +)

There is a feature I wanted to see in-game since the very moment it was showcased. Unfortunatly it was declined to be released, because it seemed to be not teeish enough and it didn't follow KISS principle.
I didn't suggest it before, because I accepted devs decision on it as a final word. But I can see people want it too, what the hell, i'd love to see Slopes too!

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Re: [SUGGESTION] Ideas for the next version (0.7 and +)

Uncle wrote:

There is a feature I wanted to see in-game since the very moment it was showcased. Unfortunatly it was declined to be released, because it seemed to be not teeish enough and it didn't follow KISS principle.

Not sure where that rumor comes from. Slopes were never dismissed as bad/not KISS before afaik.
Actually, the slopes issue on Github was opened by Oy:

Oy wrote:

It seems it was planned to add slopes in tw: http://www.teeworlds.com/forum/viewtopi … 4063#p4063
Is there still a plan to add them? I think it would be a great feature.

https://github.com/teeworlds/teeworlds/issues/93

Refering to an even older quote of matricks:

matricks wrote:

Slopes has been discussed and will probelby be added at some point but nothing decided yet.

Afaik, nothing is keeping slopes away of Teeworlds but the actual (heavy) development and adjustments.

Not Luck, Just Magic.