1

Topic: Upcoming 0.6.2

We are about to release a new 0.6 version which will fix a couple of issues with the current server.
Besides that there'll be some bugfixes here and there, editor improvements and threaded graphics rendering.

Meanwhile 0.6.2 has been released.

For those interested in the old releasecandidate, see f0e09f50.

Remember the 80s - good times smile

2

Re: Upcoming 0.6.2

Good news for people who love good news.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

3

Re: Upcoming 0.6.2

Wow, nice. This is a surprise after hearing the constant talk about 0.7.

4

Re: Upcoming 0.6.2

Keep in mind the devs are still working on 0.7. This is just a step back and release some of what is done to fix some important issues with the current version.

Not Luck, Just Magic.

5

Re: Upcoming 0.6.2

Im very surpised about this good news. I would like to stay at 0.6 as long as possible to give 0.7 the most time and love

6 (edited by Slayer *gV* 2013-02-25 16:50:07)

Re: Upcoming 0.6.2

Oy wrote:

We are about to release a new 0.6 version which will fix a couple of issues with the current server.
Besides that there'll be some bugfixes here and there, editor improvements and threaded graphics rendering.

Is it recommended to update the client, if it is just used to play the game?
Or did you fix there any serious bugs as well?

7

Re: Upcoming 0.6.2

Slayer *gV* wrote:
Oy wrote:

We are about to release a new 0.6 version which will fix a couple of issues with the current server.
Besides that there'll be some bugfixes here and there, editor improvements and threaded graphics rendering.

Is it recommended to update the client, if it is just used to play the game?
Or did you fix there any serious bugs as well?

Serious bugfixes server-side only.

Not Luck, Just Magic.

8

Re: Upcoming 0.6.2

I'm a Chinese,so my Englsh is too bad.But i love this game,and in my state have many people love this game too.so i hope you could replace this game ,thanks. 祝越办越好

9

Re: Upcoming 0.6.2

xb wrote:

I'm a Chinese,so my Englsh is too bad.But i love this game,and in my state have many people love this game too.so i hope you could replace this game ,thanks. 祝越办越好

What do you mean by "replace this game"? Do you mean you like that 0.6.2. is coming?

10

Re: Upcoming 0.6.2

i want say update...orz(i look from google translation)

Kottizen wrote:
xb wrote:

I'm a Chinese,so my Englsh is too bad.But i love this game,and in my state have many people love this game too.so i hope you could replace this game ,thanks. 祝越办越好

What do you mean by "replace this game"? Do you mean you like that 0.6.2. is coming?

11 (edited by PhOen!X' 2013-02-26 15:36:08)

Re: Upcoming 0.6.2

Version 0.6.2 when the devs working on 0.7???
I don't understand it...

And,
When I compile source, it's always fails me (I tried Teeworlds version 0.7 too).
I have:
Python 3.3.0
Bam 0.4.0
Teeworlds 0.6.2 Source
Visual Studio 2005 (I think this is the problem...)
--------------------------------------------------------------
Build:

auto configuration

configuration:
AUTO  compiler             cl
AUTO  stackprotector       yes
AUTO  minmacosxsdk         yes
AUTO  macosxppc            no
AUTO  zlib                 not found
AUTO  sdl                  using supplied win32 libraries
AUTO  freetype             using supplied win32 libraries

notes:
saved configuration to 'config.lua'

[  1/161] #1 c++ src/tools/crapnet.cpp
[  2/161] #1 c++ src/engine/shared/compression.cpp
[  3/161] #1 c++ src/engine/shared/config.cpp
[  4/161] #1 c++ src/engine/shared/console.cpp
[  5/161] #1 c++ src/engine/shared/datafile.cpp
[  6/161] #1 c++ src/engine/shared/demo.cpp
[  7/161] #1 c++ src/engine/shared/econ.cpp
[  8/161] #1 c++ src/engine/shared/engine.cpp
[  9/161] #1 c++ src/engine/shared/filecollection.cpp
[ 10/161] #1 c++ src/engine/shared/huffman.cpp
[ 11/161] #1 c++ src/engine/shared/jobs.cpp
[ 12/161] #1 c++ src/engine/shared/kernel.cpp
[ 13/161] #1 c++ src/engine/shared/linereader.cpp
[ 14/161] #1 c++ src/engine/shared/map.cpp
[ 15/161] #1 c++ src/engine/shared/mapchecker.cpp
[ 16/161] #1 c++ src/engine/shared/masterserver.cpp
[ 17/161] #1 c++ src/engine/shared/memheap.cpp
[ 18/161] #1 c++ src/engine/shared/netban.cpp
[ 19/161] #1 c++ src/engine/shared/network.cpp
[ 20/161] #1 c++ src/engine/shared/network_client.cpp
[ 21/161] #1 c++ src/engine/shared/network_conn.cpp
[ 22/161] #1 c++ src/engine/shared/network_console.cpp
[ 23/161] #1 c++ src/engine/shared/network_console_conn.cpp
[ 24/161] #1 c++ src/engine/shared/network_server.cpp
[ 25/161] #1 c++ src/engine/shared/packer.cpp
[ 26/161] #1 c++ src/engine/shared/ringbuffer.cpp
[ 27/161] #1 c++ src/engine/shared/snapshot.cpp
[ 28/161] #1 c++ src/engine/shared/storage.cpp
[ 29/161] #1 c src/base/system.c
src/base/system.c(1424) : warning C4996: 'chdir' was declared deprecated
        C:\Program Files\Microsoft Visual Studio 8\VC\INCLUDE\direct.h(127) : se
e declaration of 'chdir'
        Message: 'The POSIX name for this item is deprecated. Instead, use the I
SO C++ conformant name: _chdir. See online help for details.'
[ 30/161] #1 c src/engine/external/zlib/adler32.c
[ 31/161] #1 c src/engine/external/zlib/compress.c
[ 32/161] #1 c src/engine/external/zlib/crc32.c
[ 33/161] #1 c src/engine/external/zlib/deflate.c
[ 34/161] #1 c src/engine/external/zlib/infback.c
[ 35/161] #1 c src/engine/external/zlib/inffast.c
[ 36/161] #1 c src/engine/external/zlib/inflate.c
[ 37/161] #1 c src/engine/external/zlib/inftrees.c
[ 38/161] #1 c src/engine/external/zlib/trees.c
[ 39/161] #1 c src/engine/external/zlib/uncompr.c
[ 40/161] #1 c src/engine/external/zlib/zutil.c
[ 41/161] #1 c src/engine/external/pnglite/pnglite.c
[ 42/161] #1 link crapnet.exe
[ 43/161] #1 c++ src/tools/dilate.cpp
[ 44/161] #1 link dilate.exe
[ 45/161] #1 c++ src/tools/fake_server.cpp
[ 46/161] #1 link fake_server.exe
[ 47/161] #1 c++ src/tools/map_resave.cpp
[ 48/161] #1 link map_resave.exe
[ 49/161] #1 c++ src/tools/map_version.cpp
[ 50/161] #1 link map_version.exe
[ 51/161] #1 c++ src/tools/packetgen.cpp
[ 52/161] #1 link packetgen.exe
[ 53/161] #1 c++ src/tools/tileset_borderadd.cpp
[ 54/161] #1 link tileset_borderadd.exe
[ 55/161] #1 c++ src/tools/tileset_borderfix.cpp
[ 56/161] #1 link tileset_borderfix.exe
[ 57/161] #1 c++ src/tools/tileset_borderrem.cpp
[ 58/161] #1 link tileset_borderrem.exe
[ 59/161] #1 c++ src/tools/tileset_borderset.cpp
[ 60/161] #1 link tileset_borderset.exe
[ 61/161] #1 c++ src/mastersrv/mastersrv.cpp
[ 62/161] #1 link mastersrv.exe
[ 63/161] #1 network_header > src/game/generated/protocol.h
[ 64/161] #1 cmd5 src/game/generated/nethash.cpp
[ 65/161] #1 c++ src/versionsrv/versionsrv.cpp
[ 66/161] #1 link versionsrv.exe
[ 67/161] #1 c++ src/engine/server/register.cpp
[ 68/161] #1 c++ src/engine/server/server.cpp
[ 69/161] #1 c++ src/game/collision.cpp
[ 70/161] #1 c++ src/game/gamecore.cpp
[ 71/161] #1 c++ src/game/layers.cpp
[ 72/161] #1 c++ src/game/localization.cpp
[ 73/161] #1 c++ src/game/generated/nethash.cpp
[ 74/161] #1 network_source > src/game/generated/protocol.cpp
[ 75/161] #1 c++ src/game/generated/protocol.cpp
[ 76/161] #1 server_content_header > src/game/generated/server_data.h
[ 77/161] #1 c++ src/game/server/entities/character.cpp
[ 78/161] #1 c++ src/game/server/entities/flag.cpp
[ 79/161] #1 c++ src/game/server/entities/laser.cpp
[ 80/161] #1 c++ src/game/server/entities/pickup.cpp
[ 81/161] #1 c++ src/game/server/entities/projectile.cpp
[ 82/161] #1 c++ src/game/server/entity.cpp
[ 83/161] #1 c++ src/game/server/eventhandler.cpp
[ 84/161] #1 c++ src/game/server/gamecontext.cpp
[ 85/161] #1 c++ src/game/server/gamecontroller.cpp
[ 86/161] #1 c++ src/game/server/gamemodes/ctf.cpp
[ 87/161] #1 c++ src/game/server/gamemodes/dm.cpp
[ 88/161] #1 c++ src/game/server/gamemodes/mod.cpp
[ 89/161] #1 c++ src/game/server/gamemodes/tdm.cpp
[ 90/161] #1 c++ src/game/server/gameworld.cpp
[ 91/161] #1 c++ src/game/server/player.cpp
[ 92/161] #1 server_content_source > src/game/generated/server_data.cpp
[ 93/161] #1 c++ src/game/generated/server_data.cpp
[ 94/161] #1 rc other/icons/teeworlds_srv_cl.rc
other/icons/teeworlds_srv_cl.rc(1) : error RC2176 : old DIB in Teeworlds_srv.ico
; pass it through SDKPAINT
bam: 'other/icons/teeworlds_srv_cl.res' error 1
[ 95/161] #1 client_content_header > src/game/generated/client_data.h
[ 96/161] #1 c++ src/game/client/animstate.cpp
[ 97/161] #1 c++ src/game/client/components/binds.cpp
[ 98/161] #1 c++ src/game/client/components/broadcast.cpp
[ 99/161] #1 c++ src/game/client/components/camera.cpp
[100/161] #1 c++ src/game/client/components/chat.cpp
[101/161] #1 c++ src/game/client/components/console.cpp
[102/161] #1 c++ src/game/client/components/controls.cpp
[103/161] #1 c++ src/game/client/components/countryflags.cpp
[104/161] #1 c++ src/game/client/components/damageind.cpp
[105/161] #1 c++ src/game/client/components/debughud.cpp
[106/161] #1 c++ src/game/client/components/effects.cpp
[107/161] #1 c++ src/game/client/components/emoticon.cpp
[108/161] #1 c++ src/game/client/components/flow.cpp
[109/161] #1 c++ src/game/client/components/hud.cpp
[110/161] #1 c++ src/game/client/components/items.cpp
[111/161] #1 c++ src/game/client/components/killmessages.cpp
[112/161] #1 c++ src/game/client/components/mapimages.cpp
[113/161] #1 c++ src/game/client/components/maplayers.cpp
[114/161] #1 c++ src/game/client/components/menus.cpp
[115/161] #1 c++ src/game/client/components/menus_browser.cpp
[116/161] #1 c++ src/game/client/components/menus_demo.cpp
[117/161] #1 c++ src/game/client/components/menus_ingame.cpp
[118/161] #1 c++ src/game/client/components/menus_settings.cpp
[119/161] #1 c++ src/game/client/components/motd.cpp
[120/161] #1 c++ src/game/client/components/nameplates.cpp
[121/161] #1 c++ src/game/client/components/particles.cpp
[122/161] #1 c++ src/game/client/components/players.cpp
[123/161] #1 c++ src/game/client/components/scoreboard.cpp
[124/161] #1 c++ src/game/client/components/skins.cpp
[125/161] #1 c++ src/game/client/components/sounds.cpp
[126/161] #1 c++ src/game/client/components/spectator.cpp
[127/161] #1 c++ src/game/client/components/voting.cpp
[128/161] #1 c++ src/game/client/gameclient.cpp
[129/161] #1 c++ src/game/client/lineinput.cpp
[130/161] #1 c++ src/game/client/render.cpp
[131/161] #1 c++ src/game/client/render_map.cpp
[132/161] #1 c++ src/game/client/ui.cpp
[133/161] #1 client_content_source > src/game/generated/client_data.cpp
[134/161] #1 c++ src/game/generated/client_data.cpp
[135/161] #1 c++ src/engine/client/backend_sdl.cpp
src/engine/client/backend_sdl.cpp(502) : warning C4996: 'putenv' was declared de
precated
        C:\Program Files\Microsoft Visual Studio 8\VC\INCLUDE\stdlib.h(822) : se
e declaration of 'putenv'
        Message: 'The POSIX name for this item is deprecated. Instead, use the I
SO C++ conformant name: _putenv. See online help for details.'
[136/161] #1 c++ src/engine/client/client.cpp
[137/161] #1 c++ src/engine/client/friends.cpp
[138/161] #1 c++ src/engine/client/graphics.cpp
src/engine/client/graphics.cpp(903) : warning C4996: 'putenv' was declared depre
cated
        C:\Program Files\Microsoft Visual Studio 8\VC\INCLUDE\stdlib.h(822) : se
e declaration of 'putenv'
        Message: 'The POSIX name for this item is deprecated. Instead, use the I
SO C++ conformant name: _putenv. See online help for details.'
[139/161] #1 c++ src/engine/client/graphics_threaded.cpp
[140/161] #1 c++ src/engine/client/input.cpp
[141/161] #1 c++ src/engine/client/serverbrowser.cpp
[142/161] #1 c++ src/engine/client/sound.cpp
[143/161] #1 c++ src/engine/client/text.cpp
[144/161] #1 c++ src/game/editor/auto_map.cpp
[145/161] #1 c++ src/game/editor/editor.cpp
[146/161] #1 c++ src/game/editor/io.cpp
[147/161] #1 c++ src/game/editor/layer_game.cpp
[148/161] #1 c++ src/game/editor/layer_quads.cpp
[149/161] #1 c++ src/game/editor/layer_tiles.cpp
[150/161] #1 c++ src/game/editor/popups.cpp
[151/161] #1 c src/engine/external/wavpack/bits.c
[152/161] #1 c src/engine/external/wavpack/float.c
[153/161] #1 c src/engine/external/wavpack/metadata.c
[154/161] #1 c src/engine/external/wavpack/unpack.c
[155/161] #1 c src/engine/external/wavpack/words.c
[156/161] #1 c src/engine/external/wavpack/wputils.c
[157/161] #1 rc other/icons/teeworlds_cl.rc
other/icons/teeworlds_cl.rc(1) : error RC2176 : old DIB in teeworlds.ico; pass i
t through SDKPAINT
bam: 'other/icons/teeworlds_cl.res' error 1
[158/161] #1 copy other\freetype\lib32\freetype.dll -> freetype.dll
[159/161] #1 copy other\sdl\lib32\SDL.dll -> SDL.dll
bam: error: a build step failed
I'm a god.

12

Re: Upcoming 0.6.2

Try removing all the .obj.

Version 0.6.2 when the devs working on 0.7???

Just a little maintenance release with stuff that has already been done. Nothing that will subsequently slow down 0.7.

Not Luck, Just Magic.

13 (edited by PhOen!X' 2013-02-26 16:13:59)

Re: Upcoming 0.6.2

Dune wrote:

Try removing all the .obj.

Version 0.6.2 when the devs working on 0.7???

Just a little maintenance release with stuff that has already been done. Nothing that will subsequently slow down 0.7.

It does the same error in the same step (2 from the end)
I think the problem is:

other/icons/teeworlds_cl.rc(1) : error RC2176 : old DIB in teeworlds.ico; pass it through SDKPAINT

The bug in the icon

Edit:
Just replaced the icon with another icon of teeworlds, and worked.
Thanks for all.
-SOLVED-

I'm a god.

14

Re: Upcoming 0.6.2

Wait. If the fixes are just server side..
Is the old 0.6 client going to work with these servers?

.. Probably so. So.. is this just an update to the server or the client?
Will the old 0.6 still work? This is getting freakishly dull. But cool, a new 0.6!

no

15

Re: Upcoming 0.6.2

It's 0.6.x, so retro-compatibility is obviously not broken.

Not Luck, Just Magic.

16

Re: Upcoming 0.6.2

Ok, thanks Dune.

no

17

Re: Upcoming 0.6.2

You can download the new version here:
https://www.teeworlds.com/forum/viewtopic.php?id=9953

18

Re: Upcoming 0.6.2

I get 10 disconnects (timeout/connection problems) in 1 minute...

I'm a god.

19 (edited by unsigned char* 2013-02-27 09:42:59)

Re: Upcoming 0.6.2

loooooooooooooooool..... downgrade release version xDD byebye pyramid! big_smile

Estimated date for 0.7 release: 01-01-2016

20

Re: Upcoming 0.6.2

I do not know wrote:

loooooooooooooooool..... downgrade release version xDD byebye pyramid! big_smile

Estimated date for 0.7 release: 01-01-2016

Dune wrote:

Just a little maintenance release with stuff that has already been done. Nothing that will subsequently slow down 0.7.

21

Re: Upcoming 0.6.2

Teeworlds 0.6.1 SP1 ??

22 (edited by HeroiAmarelo 2013-02-27 18:34:40)

Re: Upcoming 0.6.2

"Play background music" does not work (Just like on 0.6.0/1)
The sound of messages is really annoying... Can we desactivate it anyway?
The new "Show messages from friends only" feature is cool.

EDIT:
TeeworldsTuto's Video: Teeworlds 0.6.2 [New Official Version]

Playing Teeworlds since 2011!
"I will always be topless for you"
                  - Günther Branlutte

23

Re: Upcoming 0.6.2

I think this version is good, and can be released.

I'm a god.

24

Re: Upcoming 0.6.2

i just test teeworlds-0.6.2-trunk-linux_x86_64 by GBKing. NIce Stuff dev big_smile

But, cause i'm the noobest one. I don't understand how to use it with the actual masterserv.
Or perhaps that's not possible ?
Fix me please

25

Re: Upcoming 0.6.2

It should be the same masterserver as the other 0.6 versions, I don't understand why you have an issue with that.

Not Luck, Just Magic.