1 (edited by Sonix 2017-01-11 11:53:21)

Topic: Map Working Group: Reloaded

Hey everyone,
today I want to introduce you a brend-new and functional MWG that will bring a lot of new maps for the community smile

The Map Working Group:

It's a group of few experienced and vanilla-only mappers that aims to create more and more enjoyable maps for the Community.
As RUSterrorist said:

There shouldn´t be a Jury to decide about it, the "Maps" section is good enough for it. If you want to make a Mapping group, make it create maps post them in the section and enjoy the criticism.

and that's what we'll do, everytime we post a map it'll be tagged [MWG] to keep it clear.

This group will use a collaborative Map Editor (custom client, thanks to BeaR) where every group-member can edit live every map that is stored in a specific Dropbox folder (live sharing smile ).


How to propose a Map:

- Put a link in this thread that redirects to the topic of the Map and follow this form:

[b][u]Proposal:[/b][/u]

[b]#Map name:[/b]
mapname

[b]#Link to the map:[/b]
Link here

[b]#Notes:[/b]
"I want you to checkout this map because it's kewl"

*This is a community process: everyone can simply propose their maps for inclusion in Teeworlds, granted:
- they accept to license their work under the TW license
- their map is accepted by the Community and by the person in charge of the Map Development.

Standard criteria for maps:

- Tee style
- High-detail and low-details modes
- Standard tilesets
- Thoroughly tested with in-game action: public test-games are the best way to do it.

Starred Maps:

The maps that haven't got the potential to join among the official ones, but they're still very well made and appreciated by the community will get a "Star Mark".
Which means that these quality maps will get hosted on special servers (map_rotation on) where everyone can enjoy playing custom maps smile.

The list:

Candidates:

Pushed to Official:

Starred Maps:

Discarded:

--
Want to join us?

Contact me via PM or IRC wink

That's all for now, if you have questions feel free to ask.

2 (edited by Zgokee 2013-09-03 12:50:05)

Re: Map Working Group: Reloaded

Proposal:

#Map name:
ctf_guano

#Link to the map:
https://www.teeworlds.com/forum/viewtopic.php?id=10231

#Notes:

It will make a really nice replacement for ctf6. It's a really great, and underplayed map. Also, its made by BeaR.

3

Re: Map Working Group: Reloaded

Zgokee wrote:

Proposal:

#Map name:
ctf_guano

#Link to the map:
https://www.teeworlds.com/forum/viewtopic.php?id=10231

#Notes:

It will make a really nice replacement for ctf6. It's a really great, and underplayed map. Also, its made by BeaR.

Thanks for the proposal smile.

*Added the Map List link

4

Re: Map Working Group: Reloaded

Proposal:

#Map name:
ctf_auroch

#Link to the map:
https://www.teeworlds.com/forum/viewtopic.php?id=9997

#Notes:
Nice replacement for ctf7. Flows very nicely and is a well made map.

5 (edited by Sonix 2017-01-11 11:51:27)

Re: Map Working Group: Reloaded

Please check the list before proposing again smile

EDIT: Added dm_ancient and dm_snowfall to the list

6

Re: Map Working Group: Reloaded

thx

7 (edited by Prizrak 2014-04-09 11:00:31)

Re: Map Working Group: Reloaded

Proposal:

#Map name:
Break of Day

#Link to the map:
Link here

#Notes:

8

Re: Map Working Group: Reloaded

Proposal:

#Map name:
ctf 2moons

#Link to the map:
https://www.teeworlds.com/forum/viewtopic.php?id=10192

#Notes:
This map might need some more work (especially in pickup placement), but I think it's decent enough to suggest it here. As Zatline already mentioned in the map's thread, the map has a very interesting middle part.

9 (edited by Sonix 2014-04-18 10:39:44)

Re: Map Working Group: Reloaded

Prizrak wrote:

Proposal:

#Map name:
Break of Day

#Link to the map:
Link here

#Notes:

Quite nice looking map! Added to the list smile

EDIT: Added ctf_2moons to the list, too.

10

Re: Map Working Group: Reloaded

Sorry for bumping, but is there any update yet? :-)

11

Re: Map Working Group: Reloaded

Theolol wrote:

Sorry for bumping, but is there any update yet? :-)

Currently there are 2 maps being considered as possible candidates for the next version, dm_ancients_tournaments and Break of Day.
If you'd like to contribute or take part in the MWG just contact me. smile

12 (edited by prof-turbo 2015-11-02 10:47:07)

Re: Map Working Group: Reloaded

Proposal:

#Map name:
simple_tdm

#Link to the map:
https://www.teeworlds.com/forum/viewtop … 81#p116281

#Notes:
This is my first map, and please rename it while it's not renamed tongue
Also this map might especially need work with quads. I didn't experienced them for now.
Size = 70x60  ( a small map )

IGN = in-game name = the name you have when playing = the name you have when playing this game named teeworlds = the game you have playing this name gamed teeworlds and not the clan = Feeder

13

Re: Map Working Group: Reloaded

Update: added 2 new maps to the list, ctf_infiltrate and dm_des_tournaments.

14

Re: Map Working Group: Reloaded

I was wondering if you could share any updates on the MWG smile
Things like who's working on it, how are the tests going... Also maybe do something like Landil did with that "pimp ..." project to encourage people to map for ctf, survival, dm etc?

I hope it's not asking a lot, since everyone has their own time constraints sad

On a side note, would BeaR consider releasing that collaborative map editor client?

15 (edited by Sonix 2016-02-06 17:54:16)

Re: Map Working Group: Reloaded

I've updated and added the map list to the first post.

Slinack wrote:

I was wondering if you could share any updates on the MWG smile
Things like who's working on it, how are the tests going... Also maybe do something like Landil did with that "pimp ..." project to encourage people to map for ctf, survival, dm etc?

I hope it's not asking a lot, since everyone has their own time constraints sad

The MWG is kinda struggling a bit due to a general inactivity and that's why we are searching for some experienced and active people to speed up the process.

The team is composed by five members: Me, BeaR, Zatline, Theolol and you, Slinack. smile

As for the idea you proposed to encourage people to map, sounds nice but hardly doable due to some time problems.

16 (edited by DEXi 2016-02-07 02:40:21)

Re: Map Working Group: Reloaded

can we put logo in map? like break_of_day.

~~~~Simple

17 (edited by Sonix 2016-02-07 02:55:10)

Re: Map Working Group: Reloaded

Nope, as for break of day: it will be removed once the final version is finished.
I find the logos quite useless and heavy in terms of map overall size..

18 (edited by Sonix 2016-02-09 21:20:51)

Re: Map Working Group: Reloaded

We have now a server where you can test the maps!
- MWG Test Server
address: teachersbrain.net:8315

thx to Sushi for hosting it tongue

19

Re: Map Working Group: Reloaded

That's great. I tested some of them and liked most of them. Maybe only put finished maps up for vote though.

20

Re: Map Working Group: Reloaded

Proposal:

#Map name:
NightsHeist

#Link to the map:
https://www.teeworlds.com/forum/viewtopic.php?id=11787

#Notes:
"I want you to check out this map, because it's cool;). It's a ctf-map, also check out https://www.teeworlds.com/forum/viewtopic.php?id=11780 for dm-maps, I don't want to propose them seperately"

21

Re: Map Working Group: Reloaded

Ace wrote:

Proposal:

#Map name:
NightsHeist

#Link to the map:
https://www.teeworlds.com/forum/viewtopic.php?id=11787

#Notes:
"I want you to check out this map, because it's cool;). It's a ctf-map, also check out https://www.teeworlds.com/forum/viewtopic.php?id=11780 for dm-maps, I don't want to propose them seperately"

The map looks too dark, it's like playing the map with the monitor turned off. ^^

22

Re: Map Working Group: Reloaded

Sonix see this version v5

23 (edited by Sonix 2016-04-27 12:36:58)

Re: Map Working Group: Reloaded

Added 4 more dm maps to the list:

24

Re: Map Working Group: Reloaded

Just as a reminder, we have a test server for everything we are working on (which is frequently updated)...
So head there and play some games smile

http://stats.teespace.de/server.php?address=teachersbrain.net:8315&style=2