76

(6 replies, posted in Development)

how will a tee move without hook?
and is a tee without a hook and hammer a tee?

i made a teewars class for  phgstats so that i can use it for my sidebar nad my jphgstats.

examples:
Unreal Sidebar
jphgstats

http://jeppo.de/unreal/img&t=1&f=0,0,0&b=200,50,0&i=false&s=teeworlds:83.142.84.124:8303:.jpg

http://jeppo.de/unreal/img&t=10&f=0,0,0&b=168,205,14&i=true&s=teeworlds:83.142.84.124:8303:.jpg

Download:
Teewars Class

78

(8 replies, posted in Development)

i think the moving speed of teewars is to high, that enemy cursor would be helpfull

79

(5 replies, posted in Support)

you must download this http://www.teewars.com/files/teewars-0. … x86.tar.gz
and then extract is with your filemanager
or in console with

tar -xvzf teewars-0.3.4-linux_x86.tar.gz

to start do what firearrow wrote
http://www.teewars.com/forum/viewtopic. … 4676#p4676

80

(3 replies, posted in Development)

a dummy spawn point item for the editor that spawn a dummy tee would be nice for tutorialmaps etc.

81

(45 replies, posted in Tutorials)

many changes
example alpha test map added
update on test map

map moved to map forum
http://www.teewars.com/forum/viewtopic.php?id=550

82

(5 replies, posted in Support)

look in your appdata path

83

(45 replies, posted in Tutorials)

first concept of a tutorial tileset
(yes i know text is not readable wink)
text are ripped from zach post and from the guide to movement that is included in the race_mod. thx

update:
coordinate fixed
screenshot added
text are gone because not readable
text replaced with example images

tutorial_tileset.png

screenshots:
jtut1-01.jpg
jtut1-02.jpg
jtut1-03.jpg
jtut1-04.jpg

Example Alpha Test Map Download:
http://jeppo.de/wordpress/wp-content/up … ut1map.zip

map moved to map forum
http://www.teewars.com/forum/viewtopic.php?id=550

a serverside var like sv_not_allowed_nicks would be nice to prevent people with defamatory nicks to join a server
also a chat filter var like sv_chat_filter that unwandted words replaced by **** would be nice

85

(45 replies, posted in Tutorials)

i think animated gifs would be a good way to integrate the tutorials easaly in the teewars page.

quick and dirty example:
http://jeppo.de/bilder/Teewars/rocketjump.gif

windows: virtualdub can export as gif
linux: ffmpeg and mencoder can convert to gif

86

(4 replies, posted in Support)

can they see the skin when they have the skin installed?
yes

!!!untestet!!!
set tw_dir to teewars dir

mod.sh
#!/bin/bash
tw_dir=/usr/local/games/teewars
if [ ! -d $tw_dir ]; then echo 'Variable \$tw_dir is wrong!'; exit 1; fi
cd $tw_dir/data
for i in *game.png;do echo $i;done
echo -n "Mod Name? "
read mod_name
cp -f game.png old_game.png
cp -f $mod_name game.png
cd ..
./teewars
mv -f data/old_game.png data/game.png

im thinking over selectable effekts for game.png

so that the first 1 pixel row or column from a tile stands for an effect

example:
if the x=1 y=1 (from upper left) is a non alpha pixel the image will rotate ones +90°
if the x=2 y=1 (from upper left) is a non alpha pixel the image will rotate ones +180°
if the x=3 y=1 (from upper left) is a non alpha pixel the image will rotate ones +270°
if the x=4 y=1 (from upper left) is a non alpha pixel the image will rotate ones +360°
if the x=5 y=1 (from upper left) is a non alpha pixel the image will flip ones x achses
if the x=6 y=1 (from upper left) is a non alpha pixel the image will flip ones y achses
if the x=7 y=1 (from upper left) is a non alpha pixel the image will rotate loop in steps +10°
etc etc etc

89

(23 replies, posted in Development)

the next release of jrace1 will be not finishable without rocketjumps

90

(4 replies, posted in Development)

scriptable map tiles or arrays (Not so important 5.0 or so wink)

91

(45 replies, posted in Tutorials)

thats what i mean
But without arrows but with images (anim) depict and explain what to do.

92

(45 replies, posted in Tutorials)

maybe in 0.4 with the new editor i will made a tutorial map with tutorial content

93

(64 replies, posted in News)

yes common bank transfer will be nice
sry no cc, no paypal

94

(48 replies, posted in Developer Journals)

nice work
vote 2 or 3

95

(94 replies, posted in Fan Art and Other)

nice

96

(4 replies, posted in Support)

sv_name=PS1 Maps : http://korrigan33.free.fr/maps.zip
sv_gametype=dm
sv_warmup=10
sv_powerups=1
sv_sendheartbeats=1
sv_map=firstsnow
sv_maprotation=dm2 dm6 dm1 teetown raph_dm dm-ruin airen2_snow firstsnow simplerocks
sv_max_clients=100
sv_scorelimit=20
sv_timelimit=5
rcon_password=**********
masterserver=master.teewars.com

97

(24 replies, posted in Fan Art and Other)

nice jumps

maybe nice for skilled race maps in 0.4

98

(19 replies, posted in Developer Journals)

nice nice nice
waiting impatient for 0.4

camstudio on windows
recordmydesktop or xvidcap under linux

100

(23 replies, posted in Development)

If race maps builders build rocket jumps passages they may also incorporate health and armor at accordingly places.
Live indefinitely, the cause too easy

^^ sry google translation wink