76

(207 replies, posted in Development)

i thing there should be heavy weapon "vehicle" power ups which would heavily re balance the tee's abilities

EXAMPLE:
tank
health:20
shield:20
primary: cannon
secondary: shorthook
ammo:20 ammo_special:explosive
speed:slower
special: immune to hammers and pistols. shotgun does half


it has more health and fire power but is far less mobile and a big target for grenade launchers and katanas

77

(48 replies, posted in Developer Journals)

i thing there should be heavy weapon "vehicle" power ups which would heavily re balance the tee's abilities

EXAMPLE:
tank
health:20
shield:20
primary: cannon
secondary: shorthook
ammo:20 ammo_special:explosive
speed:slower
special: immune to hammers and pistols. shotgun does half


it has more health and fire power but is far less mobile and a big target for grenade launchers and katanas

EDIT: OOPS! IT THOUGHT THIS WAS WEAPON SUGGESTIONS JUST IGNORE THIS (EMBARRASSED)

78

(4 replies, posted in Development)

for me its tedious to rename my game.png and then rename a mod.png some one should write a script or some thing that would stream line switching between mods (i'm not a programmer)

79

(8 replies, posted in Development)

turning the join other team option on and off should be up to the guys running the servers

80

(4 replies, posted in Development)

i think only BIG maps should have hazards what i like is seesaws/titter-totters to catapult other players big_smile and destructible stuff big_smile (stuff that will fall down and stuff that won't)

water would be cool because it would be like turning the gravity upside down big_smile instead of using grapples to go up you would instead use them to go down big_smile

81

(6 replies, posted in Development)

if you want to do it like bf you would throw out the scattered power ups and have every one spawn as special classes

82

(11 replies, posted in Support)

something must be wrong with what you down loaded are you using mac windows or linux?

83

(11 replies, posted in Support)

in the map folder? or are you saying there is no map folder?

84

(11 replies, posted in Support)

first go into your data folder you will see the map folder open it and check if there are any files labeled dm1 dm2 or ctf3

85

(4 replies, posted in Development)

first give the option for stuff like head gear to change orientation
EXAMPLE:you make a knight in shining armor and have his visor face to left when the cursor is to his left and face to the right when the cursor is to his right. just like the hammer

second give the option for one eye to be different than the other eye
EXAMPLE:eye patch

86

(53 replies, posted in Community News)

i found teewars on happypenguin.org big_smile