26

(115 replies, posted in Development)

@willou
i don't want target dummies i want building blocks and land mines (actually it would better compared to a booby trap)

27

(7 replies, posted in Fan Art and Other)

i wouldn't want to be syco big_smile

28

(28 replies, posted in Development)

hate to burst bubble but this isn't soldat and we shouldn't try to emulated it

but there could be a control to increase the degree in which the screen follows the mouse

29

(7 replies, posted in Fan Art and Other)

that......

is.......

AAAAAAWESOME!!!!

30

(5 replies, posted in Support)

and what in technical talk is the problem? what exactly is really going on? (i don't think i have this prob but i'm curious)

31

(28 replies, posted in Development)

it makes sense and i support it

as an option

32

(7 replies, posted in Community News)

do you think your funny? mad

this is the 3rd stinkin thread you started for your STUPID CLAN!!! mad

DON'T SPAM!!! mad

and don't try playing the innocent card cause you already had one thread closed over this. mad

33

(5 replies, posted in Support)

heres my theory

its some remnant of code from versions past possibly when they used a different font

but I'm not a Dev or a programmer so i could be WAY off

34

(16 replies, posted in Development)

i'm always one for options big_smile but there should be a way for people to see if that option is enabled without having to join the game

35

(115 replies, posted in Development)

the hammer suggestion was something i thought the bots could do in the near future since the bot doesn't really have to aim up or down to get a hit

36

(115 replies, posted in Development)

i'm not the guy who started this thread but i'm guessing he started it for the benefit of those people interested in the application of bot

if you don't want bots don't post here

that being said heres a use for bots as they now stand

destructible walls and structures just have them spawn in stacks on top of each other remove hands and feet from their skins and make the body look like a building block(when you get movement working they could even take the form of gates and doors)

37

(115 replies, posted in Development)

right now bots are brain-dead siting ducks

i think someone should give it the ability to swing a hammer that would make it a movable/destructible improvised damage tile for the unfortunate tee who lands on it

38

(11 replies, posted in Community News)

yeah "pistols only" was fun big_smile (but for some reason some of the other players didn't like it, maybe if "pistols only" was done on a bigger map)

39

(3 replies, posted in Development)

there has been talk in the past but the devs said no for now because it could slow the game down (if you really want it crack open the source code and add in the feature your self)

nikoPSK wrote:

Not now. I don't know if it will be supported in future. Animated gifs can be heck annoying. The tees already move, so it's fine.

animated gifs are no more annoying than user generated art that you can see whether you like it or not

in my opinion the OPTION for animated skins should be there

40

(17 replies, posted in Support)

the game is known to bug if you have to many skins in the skin folder

41

(17 replies, posted in Support)

did you try removing files from the skins folder?

42

(207 replies, posted in Development)

has any one suggested stuff like the gravity gun from half life or the portal gun fro portal?

43

(9 replies, posted in Development)

how about instead of worrying about the legality of distributing compressed files we could just figure out how to make a patch that some one could run to modify their server file (this is what ROM hackers do so Nintendo won't sue them)

besides an exe wouldn't do me any good cause i use linux

also some notes game play wise
1.no unlimited jumping
2.server should have a high number of people playing

44

(9 replies, posted in Development)

simply put any time some one sets up a server and says "hammers only" there is only 1 dufus that uses guns creating a collapse in game play is there any way to limit weapons to just the hammer (or better yet kill the gun user give him a -100 score and stop him from coming back)

45

(13 replies, posted in Development)

the pirates mod has a colored hammer cross hair big_smile

http://www.teewars.com/forum/viewtopic.php?id=448

46

(3 replies, posted in Support)

map talk goes in the map section

unless this is not about a map you are making in which case

you have to many skins the game freaks if you have more than like 50 tee skins

also you are supposed to thoroughly read ALL the other threads for the answer before you make a post (the moderators hate repeat threads)

47

(18 replies, posted in Community News)

happy birthday matricks (insert funny smiley of choice here)

48

(64 replies, posted in News)

there should be a teeshirt for skinners and modders

49

(22 replies, posted in Development)

dude a game that could get away with that slogan would be awesome smile ! i would so play it big_smile (as long as it wasn't rated M or A)

50

(48 replies, posted in Developer Journals)

Techek wrote:

I'm constantly getting my a.s whopped (well almost) by players with near-perfect shots, 99% hits and lightningfast reflexes. Ofcourse it can be fun for a while, but I'm sure this sniper-weapon will make it even harder to combat the "overlords".

So maybe there should be some kind of balancing the chance of a kill so that newbies (like myself) have a chance against those hardcore players?

i've got 2 perfect solutions
option1
step1. realize there is no such thing as a free lunch
step2. practice
step3. practice.
step4. Practice.
step5. Practice!
step6. PRActice!
step7. PRACTIce!
step8. PRACTICE!!
step9. PRACTICE!!!!!!!!!!!!!!!!!!

option2
step1. get a faster computer
step2. and a laser gaming mouse
step3. and a 100in widescreen
step4. and a head tracking sweat band
step5. and a specialized gaming key board