326

(13 replies, posted in Maps)

Captain AMN wrote:

I know who you mean big_smile

Lal

327

(24 replies, posted in Community News)

|X-treme Leader| Magix wrote:

The Police is a bunch of cheats...but Virax is the only who uses an aimbot...that I've seen so far.

How bout u dont talk bullshit about people u never played with/against, kthxbai.

328

(28 replies, posted in Development)

Roanoke wrote:

I (personally) wouldn't join police for a large sum of money. <_<

Thats coz u would have to pay too much.

Ok, then do it. No I mean really. You always know the answer to everything... ( still awaiting the reason tho )

Tell me one reason why u really NEED the regexp. I dont wanna say its not useful, its fucking practical etc etc, but it might be an overkill if all u wanna do is filter some bad names. Bigger name-list vs. Bigger code + more libs + more pain. Also the whole name-filtering is a bad idea imho. Being able to vote to kick someone is more than enough.

331

(28 replies, posted in Development)

I never ever seen us do that, or heard it from anyone. Also its quite easy to fake someone so anyone can join any server with ur nick for example and spam etc etc. Dont forget: were the police, and ure the bandits. xD
Srsly POLICE doesnt do such things. Never.

332

(12 replies, posted in Development)

#!/bin/sh

cd ~/teeworlds-0.4.2-linux_x86
./teeworlds | grep "\[chat\]" | cut -c 19- | tee chatlog.`date +"%Y%m%d%H%M%S"`
cd ~

Something like that could do it, incase u have linux. Save it as tw.sh, chmod a+x then u can run it. Chatlogs will be in tw directory. You may need to change the directory in the script according to ur setup.

333

(9 replies, posted in Fan Art and Other)

Yea but ure going from left to right no ? xDDDDD

if QS goes with 2, POLICE will go with 3 ! no srsly ... xD

335

(9 replies, posted in Fan Art and Other)

Shiboneko wrote:

In some games the enemys die although i miss the enemy.

enable debug mode - "debug 1" and ull see another tee, following u. Its what the server thinks u are atm. When u have high ping it gets funny.

336

(20 replies, posted in Development)

Yea .. all the caves there and stuff <3

337

(10 replies, posted in Fan Art and Other)

Constructive feedback: ure doin it wrong

Be sure to have this patch applied, or password protect ur servers, so idiots cant crash ur servers during play.

339

(33 replies, posted in Fan Art and Other)

Nice, really nice. Now someone who knows php + gd could make a web version of that ( just an idea ).

I know the map is not airy enough .. but that should force more precise movement, which is not a bad thing if u think about it.

341

(10 replies, posted in Fan Art and Other)

I dont know the mod u mentioned. Spectating them as they die is a good idea ... but makes the jail obsolete. Hmm I have to think about that. Btw, its a good idea imho. Ill see.

Sounds like loads of fun, great job!

343

(0 replies, posted in Support)

Maybe u know, u can change the color of the GUI. Its fairly easy and its up to u to make it look as u wish. Ive made mine to black, that way it looks like I belong to the dark side. Heres my setup:

ui_scale 90
ui_color_hue 0
ui_color_sat 0
ui_color_lht 0

If u would like to change back to default, the default settings can be found at Docs -> Client Settings
It looks like that
http://img53.imageshack.us/img53/6376/screenshot0016kz2.th.png
Fcourse its not clearly visible at which tab u are, but thats easily predictable :P everything other is clear and readable. I like it that way, but u dont have to. Have fun.

Thanks for looking into it FragMagnet smile
I dont like to use the sword either, well not in 1v1, I just placed it there that fellas who just started playing can enjoy themselves with the ninja stuff. As for the graphics youre right i could have added shadows and made the whole map 'prettier', but for me making the map enjoyable ( i mean the gameplay ) was the priority, but ure right anyways. thx again.

345

(10 replies, posted in Fan Art and Other)

Hi, I have thought of a new gametype which imho would quite well fit the whole TW philosophy. I've already contacted some people about it, asked opinions etc, and got some positive feedback. I think this new gametype would be worth making. Ofcourse I know devs are very busy, thats why I posted this here, because what I need is someone who can code the things I can imagine ( lol now that I write that it sounds so cool ), i mean to make a mod. Later if it gets popular or u just like it, w/e may happen. And now let me describe what I thought of. This new gametype would be called Jailbreak.
In this gametype you have to frag the other teams players, but after u kill someone they get spawned in a prison! The prison is totally isolated, it means no way getting out ( isolated I mean by walls ). Every team has a base and a prison, near their base where enemys are cought. Every team has a switch ( flag  ) at their base which triggers the prison doors ( spawning ) so when enemy reaches ur trigger the prisoners are freed and can continue playing. The whole game is round based, means 10 rounds/per game for example. U win a round if all enemy members are prisoned. Then a new round begins. One of the biggest problem is that people in prison may get bored therefore:
- it shud be allowed for them to spectate in an automatic way, without loosing score ( but their body should stay in prison. I think this is the hardest part of the implementation if possible at all )
- in every round there can be allowed max 1 or 2 arena fights ( means might happen none at all )
  Arena fight: two tees from both prisons are randomly chosen and spawned in a small arena somewhere on the map ( also isolated like prisons ) and can fight for freedom. Whoever wins gets out of prison. ( Making too much of theese fights can ruin the gameplay, balance needs to be found - somrthing like if (rand()%6==0) fight(); ) After all I think it is possible to make this mod with the current engine/api. Another thing ( suggested by ShootMe ) is a forced time limit, so tees wont stay in prison forever even if the alive ones are inactive. I think that there should be a time limit for each round for example 8 mins, if time perishes team with most score wins the round. ( scoring needs to be thought of too ) But if one team frees its teammates timelimit is incremented with 2 mins for example, fcorse the max still remains 8. That way the game will be more dramatic and fun. Atleast I think.

Of course there are some details that need to be thought of, for example self kills with rockets, or `kill` cmd, where to spawn freed tees, how to trigger the switch ( just touching it may be easy ), where to place it etc. As a base map I thought of a modified ctf2, with prisons above bases, arena above center ( sword ), and switches somewhere in bases. The gameplay shud be quite enjoyable imho.

The idea is not too original *cough http://www.moddb.com/mods/ut-jailbreak/ *cough, but I think it fits tw philosophy quite well, teamplay, strategy etc ... Feel free to conatct me if you like the idea and think you could do it ( or know someone who  can/want etc... )

Heres a link to the map, it speaks for itself
http://ihrisko.org/~troch/jail22.map

Update:
Abbreviation: JL
Rules:
A game consists of rounds. By default this should be 6 rounds / per game.
You can win a round if you prison/kill all the enemies or the time goes by, and you have more score. Theres a so called soft-time limit for a round which means from the start you have 8 minutes to kill urselves, but if someone reaches a jail switch 2 minutes are added to the time. 8 is still the max. If u open a jail, the jail cant be opened again for 1 minute ( or maybe 2 ? ). You can open a jail max 3 times / round. If u get killed you go to jail - which means u will spectate ( I tihnk this is better than hanging around in a 6x4 cage ... ). An arena fight can happen only if one of the teams has 2x more alive players ( 6v3,2,1; 5v2,1;4v2,1; 3v1; 2v1)
But whether a fight happens should be random because it can make advantage to both teams ... imagine 5v3 a fight happens then 6v3 o_O. Something like the good old russian roulette should do it. Tees should spawn with full health and some armor. Oh I almost forgot. The scoring:
kill an enemy - 1p
jailbreak     - 3p + 1p / member freed
win a duel    - 2p
The scores are only important if neither team can prison all others tees in time. It doesnt matter if you have 100 score the other only 10, if they manage to prison ur team they win the round. Some variables should be added, with a jl_ prefix like theese:

jl_softtime  8 -- time per round
jl_timebonus 2 -- time bonus u get when doing jailbreak
jl_idletime  1 -- time u must wait to open a prison again, after u opened it
jl_maxopen   3 -- max prisonbreaks u can do per round
jl_rounds    6 -- rounds / game

346

(17 replies, posted in Community News)

In a normal game ? Collect weapons, collect armor so you wont be killed by two shotgun shots, defend ureself with the grenades, flank with a shotgun, hook the others, watch your health, teamplay, defend, attack, die, respawn, run like a madman to catch the enemy flagger, pick up the sniper and sharp-shoot someone, make up tactics, use teamchat, teamspeak, steal enemy flag, have fun. This compared to run, aim and dodge ( sure ... dodge the sniper ) makes a difference, you cant deny that. And also most of the skilled insta players are not good in 1v1 for example because they are used too much to the agressivity - when you can kill ur enemy with one well placed shot. The real game is so much more than that, but its ur own choice to ruin ur own gameplay.

The file is called default.bam and is in the teeworlds root directory. You need to remove this '-fstack-protector -fstack-protector-all' from it. The FAQ clearly states that, its the first Q/A.

348

(17 replies, posted in Community News)

i want more screenshots. make one where u have 1337 kills, ok ? Your choice to play that instastupidyti ...

349

(9 replies, posted in Maps)

1. ability to move fast ( ofcourse it depends on your skill too ), balance ( weapons and pickups ), visibility ( i dont like too much 'eye candy' )
2. dm1, ctf2, ctf1
3. ctf, dm - 1 on 1
4. i dont like instagib

350

(37 replies, posted in Development)

How bout we stop now and dont spam this and other topics. In the future just ignore me and my posts and Ill try to do the same. Good luck with whatever u want to do, just dont answer.