26 (edited by Soulbound 2009-08-17 06:53:13)

Re: [MOD] TeeWorlds+ [1.0]

Yes I didn't know it was meant for that . I'll ask my further questions there.
Also a suggestion is a permanent ban option.

splinter cell conviction will never outshine chaos theory!!!

27

Re: [MOD] TeeWorlds+ [1.0]

You can ban IP-numbers in your firewall.

28

Re: [MOD] TeeWorlds+ [1.0]

I've an idea for the menu ... you type /server it shows some text with the server info and the player has to type /1 for the first server etc big_smile I'll make it for my mod

splinter cell conviction will never outshine chaos theory!!!

29 (edited by Tom94 2009-08-17 18:48:12)

Re: [MOD] TeeWorlds+ [1.0]

Zeratul wrote:
Soulless wrote:

player has to type /1 for the first server etc

dont understand it^^

Tom, i have a problem with the inactivity-kick: i get kicked even if i move or shoot or something like that after the time?!
think there is something wrong wink
but: i copied it so maybe i forgot something?
i copied the lines of variables and in gamecontroller.cpp:

    // Inactivity kick
    if(!game.world.paused)
        for(int i = 0; i < MAX_CLIENTS; i++)
            if(game.players[i])
                if(server_tick()%server_tickspeed() == 0 && game.players[i]->last_input != -1 && config.sv_inactivity_kick && server_tick() - game.players[i]->last_input >= config.sv_inactivity_kick * server_tickspeed())    
                    if(!config.sv_inactivity_kick_spect)
                        server_kick(i, "Inactivity kick. Please don't go away in games.");
                    else if(game.players[i]->team != -1)
                        game.players[i]->set_team(-1);

is there something more i have to copy? XD

Ö.ö its a bit fresh, isnt it? smile hope you will answer it wink

At some places in the src the last_action variable is set to the current server tick again.
It kicks if the last_action variable falls too far behind the server tick...
So basicly you need to implent the actualization at some actions of the player.

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30 (edited by Lanta 2009-08-31 09:27:22)

Re: [MOD] TeeWorlds+ [1.0]

I don't like to resume old discussions but I get these errors compiling on Windows...:
http://img19.imageshack.us/img19/5645/errorlogb.jpg
Maybe you could help me... i can compile every other mod...
What I've done:
> downloaded and compiled bam
>downloaded teeworlds sources
>compiled with success
>downloaded and unzipped your sources, overwritten original one
>compiled again, with errors
For compiling i followed this guide, like always: http://www.teeworlds.com/?page=docs& … Everything

Support Staff - ESL.eu Teeworlds Admin

31

Re: [MOD] TeeWorlds+ [1.0]

mrlantastic wrote:

I don't like to resume old discussions but I get these errors compiling on Windows...:
http://img19.imageshack.us/img19/5645/errorlogb.jpg
Maybe you could help me... i can compile every other mod...
What I've done:
> downloaded and compiled bam
>downloaded teeworlds sources
>compiled with success
>downloaded and unzipped your sources, overwritten original one
>compiled again, with errors
For compiling i followed this guide, like always: http://www.teeworlds.com/?page=docs& … Everything

BAM 'remembers' what is already compiled.
-> After you compiled the normal src and replaced some files, BAM didn't realize some of them were changed. It compiles the new src parts, but fails epicly in linking the non-matching files.

Delete config.bam and try to compile again, it should work then. wink

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32 (edited by Tom94 2009-09-01 00:00:53)

Re: [MOD] TeeWorlds+ [1.0]

Captain AMN wrote:

Hey Tom,

You made a super nice feature which is "limited rcon access".
Great Idea, and stable programming.

I will use it for my private servers, thanks a lot and keep on doing stuff smile

I wonder if this is sarcasm, as that referee stuff in tw+ is coded horribly.
I mean it. smile

(The mod overall is coded horribly... And definitely not stable on the most linux machines, but I guess I and many others posted these 2 facts pretty often already.)

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33 (edited by Lanta 2009-09-01 10:21:14)

Re: [MOD] TeeWorlds+ [1.0]

Captain AMN wrote:

Hey Tom,
I will use it for my private servers, thanks a lot and keep on doing stuff smile

That's why i was compiling it amn... xD
@Tom: I've tried to compile also directly your mod before compiling original sources.
And I've tried to delete config.bam like you suggested. The result nis the same (another linking error... xD)
http://img12.imageshack.us/img12/3795/errortom.jpg

Support Staff - ESL.eu Teeworlds Admin

34 (edited by Tom94 2009-09-01 11:48:41)

Re: [MOD] TeeWorlds+ [1.0]

What are you compiling?
You should only compile server_release or server_debug, not everything... the src doesn't support that. wink

(e.g. bam server_release)

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35

Re: [MOD] TeeWorlds+ [1.0]

very nice smile

Together we Stand, Never Fall.
Through the eye of the Storm.

36

Re: [MOD] TeeWorlds+ [1.0]

finally done... tnx ^^

Support Staff - ESL.eu Teeworlds Admin

37

Re: [MOD] TeeWorlds+ [1.0]

There is a problem with armors on DM+. They're not working x_X. (If You recive dmg, you'll loose hp, not armor)

38

Re: [MOD] TeeWorlds+ [1.0]

Hey, I hoped the Linux-problems have been fixed now, but the server still crashes while changing the map:

*** glibc detected *** ./ifreeze_srv: corrupted double-linked list: 0x0836bd40 ***
======= Backtrace: =========
/lib/libc.so.6[0xb7cbc845]
/lib/libc.so.6[0xb7cbe4eb]
/lib/libc.so.6(cfree+0x9c)[0xb7cbe6ec]
./ifreeze_srv[0x805f47e]
./ifreeze_srv[0x805638e]
./ifreeze_srv[0x80573be]
./ifreeze_srv[0x80574a9]
./ifreeze_srv[0x8064e69]
./ifreeze_srv[0x8065182]
./ifreeze_srv[0x8065d00]
/lib/libc.so.6(__libc_start_main+0xe5)[0xb7c68455]
./ifreeze_srv[0x80497f1]
======= Memory map: ========
08048000-08088000 r-xp 00000000 03:01 4915418    /opt/gameserver/teeworlds/ifreeze_srv
08088000-0808c000 rwxp 00040000 03:01 4915418    /opt/gameserver/teeworlds/ifreeze_srv
0808c000-08382000 rwxp 0808c000 00:00 0          [heap]
b7200000-b7221000 rwxp b7200000 00:00 0 
b7221000-b7300000 ---p b7221000 00:00 0 
b73d2000-b73e1000 r-xp 00000000 03:01 5195361    /lib/libresolv-2.7.so
b73e1000-b73e3000 rwxp 0000e000 03:01 5195361    /lib/libresolv-2.7.so
b73e3000-b73e5000 rwxp b73e3000 00:00 0 
b73e5000-b73e9000 r-xp 00000000 03:01 5195354    /lib/libnss_dns-2.7.so
b73e9000-b73eb000 rwxp 00003000 03:01 5195354    /lib/libnss_dns-2.7.so
b73eb000-b73f4000 r-xp 00000000 03:01 5195355    /lib/libnss_files-2.7.so
b73f4000-b73f6000 rwxp 00008000 03:01 5195355    /lib/libnss_files-2.7.so
b73fd000-b7450000 rwxp b73fd000 00:00 0 
b7450000-b7451000 ---p b7450000 00:00 0 
b7451000-b7c52000 rwxp b7451000 00:00 0 
b7c52000-b7d8a000 r-xp 00000000 03:01 5195346    /lib/libc-2.7.so
b7d8a000-b7d8b000 r-xp 00138000 03:01 5195346    /lib/libc-2.7.so
b7d8b000-b7d8d000 rwxp 00139000 03:01 5195346    /lib/libc-2.7.so
b7d8d000-b7d90000 rwxp b7d8d000 00:00 0 
b7d90000-b7d9c000 r-xp 00000000 03:01 5193843    /lib/libgcc_s.so.1
b7d9c000-b7d9d000 rwxp 0000b000 03:01 5193843    /lib/libgcc_s.so.1
b7d9d000-b7dc1000 r-xp 00000000 03:01 5195350    /lib/libm-2.7.so
b7dc1000-b7dc3000 rwxp 00023000 03:01 5195350    /lib/libm-2.7.so
b7dc3000-b7ea6000 r-xp 00000000 03:01 2736593    /usr/lib/libstdc++.so.6.0.10
b7ea6000-b7ea9000 r-xp 000e2000 03:01 2736593    /usr/lib/libstdc++.so.6.0.10
b7ea9000-b7eab000 rwxp 000e5000 03:01 2736593    /usr/lib/libstdc++.so.6.0.10
b7eab000-b7eb2000 rwxp b7eab000 00:00 0 
b7eb2000-b7ec6000 r-xp 00000000 03:01 2736171    /usr/lib/libz.so.1.2.3.3
b7ec6000-b7ec7000 rwxp 00013000 03:01 2736171    /usr/lib/libz.so.1.2.3.3
b7ec7000-b7edb000 r-xp 00000000 03:01 5195360    /lib/libpthread-2.7.so
b7edb000-b7edd000 rwxp 00013000 03:01 5195360    /lib/libpthread-2.7.so
b7edd000-b7edf000 rwxp b7edd000 00:00 0 
b7edf000-b7ee1000 r-xp 00000000 03:01 5193748    /lib/libnss_mdns4.so.2
b7ee1000-b7ee2000 rwxp 00001000 03:01 5193748    /lib/libnss_mdns4.so.2
b7ee2000-b7ee4000 r-xp 00000000 03:01 5193749    /lib/libnss_mdns4_minimal.so.2
b7ee4000-b7ee5000 rwxp 00001000 03:01 5193749    /lib/libnss_mdns4_minimal.so.2
b7ee5000-b7eea000 rwxp b7ee5000 00:00 0 
b7eea000-b7eeb000 r-xp b7eea000 00:00 0          [vdso]
b7eeb000-b7f05000 r-xp 00000000 03:01 5193995    /lib/ld-2.7.so
b7f05000-b7f07000 rwxp 0001a000 03:01 5193995    /lib/ld-2.7.so
bf834000-bf888000 rw-p bf834000 00:00 0          [stack]

"corrupted double-linked list"...

I really love iFreeze, and I would like to offer servers...
But I don't have Windows-Root-Servers,.. (Just some with Debian 5.0 Lenny).

Can you fix it please?

39

Re: [MOD] TeeWorlds+ [1.0]

Working link for Linux 64bit?

40

Re: [MOD] TeeWorlds+ [1.0]

I would love to host a this mod on a debian server too, but every time the map changes (only after a won match, sv_map doesnt affect it) the server crashes.
Also, I noticed there is a stat.txt file in my Teeworlds directory that is sometimes over 10GB big!
Can I disable this logging feature?

41

Re: [MOD] TeeWorlds+ [1.0]

10GB for a txt ! Joke ? o_O

Not Luck, Just Magic.

42

Re: [MOD] TeeWorlds+ [1.0]

No.
I don't know what tw+ does to that file and notepad keeps crashing if i try to open it.
Its not always that big, only if the server crashes.

43 (edited by Redfoxnet 2010-02-03 14:01:56)

Re: [MOD] TeeWorlds+ [1.0]

I have compiled linux binaries for TeeWorlds+ [1.0]

You can get it here

For x86 (Because your link is dead)

For x86_64

Just made a patch file, it's linux-way:) (In your message, I have not found a link to a patch)

teeworlds-0.5.2_tw+_1.0-src_patch

Do not feed the troll, or anonymous will not notice the difference between you.

You can contact me through jabbber, my ID "rf (at) sudouser.ru"

44

Re: [MOD] TeeWorlds+ [1.0]

Thanks, edited my post. wink

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Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

45

Re: [MOD] TeeWorlds+ [1.0]

Redfoxnet, is your binary stable?
The one i compiled always crashes, as i explained above.

46

Re: [MOD] TeeWorlds+ [1.0]

Koopa wrote:

Redfoxnet, is your binary stable?
The one i compiled always crashes, as i explained above.

Yes, i use it on my server (Debian Lenny) sudouser.ru:8303

Do not feed the troll, or anonymous will not notice the difference between you.

You can contact me through jabbber, my ID "rf (at) sudouser.ru"

47 (edited by Redfoxnet 2010-02-03 17:39:03)

Re: [MOD] TeeWorlds+ [1.0]

Tom94 wrote:

Thanks, edited my post. wink

I like your mod, and I can easily compile the binaries for future releases. Also, I can store the files of your mod (or another teeworlds files) on my server to download them directly, without any captchas. Like this https://sudouser.ru/pub/~redfoxnet/teew … eeworlds+/ . Just say, if your want it.

Do not feed the troll, or anonymous will not notice the difference between you.

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48

Re: [MOD] TeeWorlds+ [1.0]

When I start compiling the client part with your modified files, the compilation fails with this error. http://pastebin.org/85993 Can you fix this?

Do not feed the troll, or anonymous will not notice the difference between you.

You can contact me through jabbber, my ID "rf (at) sudouser.ru"

49

Re: [MOD] TeeWorlds+ [1.0]

I wrote ebuild for gentoo linux with the  Teeworlds+ patch in USE flags.

You can get it here https://sudouser.ru/pub/~redfoxnet/teew … .0/ebuild/

Do not feed the troll, or anonymous will not notice the difference between you.

You can contact me through jabbber, my ID "rf (at) sudouser.ru"

50

Re: [MOD] TeeWorlds+ [1.0]

Redfoxnet wrote:

When I start compiling the client part with your modified files, the compilation fails with this error. http://pastebin.org/85993 Can you fix this?

The src has several things changed in the engine making it impossible to build the client.
As there isn't any custom client of TeeWorlds+, it shouldn't be a problem. wink

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