26 (edited by unsigned char* 2016-10-03 17:11:58)

Re: [LIB] Anti-Cheats v0.1.2b

Best than lost this work.. i release it for 64bits and only linux.

More info first post

Cheers!

27

Re: [LIB] Anti-Cheats v0.1.2b

Does this automatically trigger kicks or vote kick?

I can compile various mods with this for Linux, if it's needed wink

Having troubles finding servers in the serverlist? Go to Pastebin (its a referer cause there is daily a new pastebin) and add the lines to your settings.cfg (in %APPDATA%\teeworlds). Then open teeworlds and go to the favorites tab. (Note however, standard teeworlds client can only show 256 favorites, use ddnet instead)

28

Re: [LIB] Anti-Cheats v0.1.2b

No... this only detect stuff... you need do that you like.. kick, vote kick, say hello, improve system, nothing....

29

Re: [LIB] Anti-Cheats v0.1.2b

Wow I didn't know about this topic. I like it.

while(!Success())
    TryAgain();
Join NX|City : nx-lab.com:8303, NX|Idle : nx-lab.com:8310

30

Re: [LIB] Anti-Cheats v0.1.2b

@Neox: thx

----

Update package... stupid mistake with filename extension big_smile now yeah.. it's statically xD

31 (edited by Pathos 2016-10-03 11:11:33)

Re: [LIB] Anti-Cheats v0.1.2b

I would love to test this next week. How would one go about testing this? Any server hosted? And how much of this improved? Any change logs?

32

Re: [LIB] Anti-Cheats v0.1.2b

It's not open source to prevent people to adapt bots ?

33 (edited by unsigned char* 2016-10-03 15:42:13)

Re: [LIB] Anti-Cheats v0.1.2b

@Pathos:
    1. I don't understand... you mean how test it?
    2. No server hosted... i did an implementation for one mod (~1 year ago) but idk if still using it.
    3. No improves... same source that first post.. but now released as library... i'm totally noob making libs and idk if can be an binary incompatibility with some mods...
    4. No changes tongue need feedback.

@necropotame:
    It's the idea... but currently two persons have the code (without including me).. In next release i will only share code with 'heinrich5991'.. he can (if wants) revise that i not add "hacks".

----
KNOWS ISSUES:
  - If move the mouse fast and spam fire you get a 'false' positive.
  - v0.1b don't reset vars... i forget that big_smile can be a problem if you don't kick/kill the player (destroy character)... fixed in next release.

-----

Ook now MineTee works with "Anti-Cheats"... Server IP: mckernel.net:8303

Commit: https://github.com/CytraL/MineTee/commi … e01170b222

34

Re: [LIB] Anti-Cheats v0.1.2b

unsigned char* wrote:

@Pathos:
    1. I don't understand... you mean how test it?
    2. No server hosted... i did an implementation for one mod (~1 year ago) but idk if still using it.
KNOWS ISSUES:
  - If move the mouse fast and spam fire you get a 'false' positive.

Ah, I remember testing an anti-aim assistant tool about a year ago. I didn't know that was this one made by you. That was me that found this issue after testing haha!

I think another one was just alt+tabbing.

35 (edited by Leeo97one 2016-10-23 19:12:40)

Re: [LIB] Anti-Cheats v0.1.2b

Can someone, please, share a Linux x86_64 Teeworlds 0.6.3 server with this anti-cheat included?

36

Re: [LIB] Anti-Cheats v0.1.2b

** Package Updated: Added windows 32bits

@Leeo97one: I can, no problem... vanilla anti-cheats smile

37

Re: [LIB] Anti-Cheats v0.1.2b

Vanilla anti-cheats? What do you mean?

38

Re: [LIB] Anti-Cheats v0.1.2b

Leeo97one wrote:

Vanilla anti-cheats? What do you mean?

Vanilla = Official Teeworlds

39 (edited by Leeo97one 2016-10-25 13:34:04)

Re: [LIB] Anti-Cheats v0.1.2b

I know, but there is no anti-cheats in vanilla server hmm

40

Re: [LIB] Anti-Cheats v0.1.2b

Nice

41

Re: [LIB] Anti-Cheats v0.1.2b

Download link is dead, could you please reupload?

There are three kinds of lies: lies, damned lies, and benchmarks.

42

Re: [LIB] Anti-Cheats v0.1.2b

@fallen.kn, reuploaded: http://twp.redneboa.es:8080/index.php/s/oF4hA93bC4gZ2UO

43 (edited by CarmineZ 2017-08-24 11:56:57)

Re: [LIB] Anti-Cheats v0.1.2b

what do you think about a mod that don't need bot detection, where an artificial intelligence haven't any advantages!?! smile

44

Re: [LIB] Anti-Cheats v0.1.2b

what?¿?? A singleplayer mod?!? I don't develop more mods for teeworlds... now focused on https://github.com/OddBitsStudios/TheShapheesCrypt and other tools for game development.

45

Re: [LIB] Anti-Cheats v0.1.2b

The Shaphee's Crypt ?? it seems a mod of teeworlds ported to sfml ?  you are the main contributor/creator... not bad for a begin, i played 5 minute

46

Re: [LIB] Anti-Cheats v0.1.2b

Has nothing to do with teeworlds... only uses "entities.png" from DDNet for game layer (Will change soon) and some snippets from source code (print debug, Simplified Configuration, and other few things)... Commented for indicate the origin wink
https://github.com/OddBitsStudios/TheSh … fig.hpp#L2

If you played 5 minutes, you played too long xD for the moment is only a pre-alpha testing environment wink

Cheers!