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Topic: working on: unhookables

We changed the way how the border_tileset_fix fixes the border bug to increase the quality of the tilesets slightly and make them look a tiny little bit less blurry. As a result, we need to rerender all tilesets. But unfortunately several original (vector) graphics of the time period before I started developing teeworlds are missing, e.g. the unhookables. Hence I redrew the old unhookables and altered them slightly - I changed the patterns to reduce redundancy and I added some new tiles. The "biggest" stylistic modification is the color change of the light grey to white, due to standardisation and easier perceptability.

http://www.teeworlds.com/blogimg/unhookables.png

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

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Re: working on: unhookables

At a first sight it seems really more neat and clear than the actual one. I'd like to test it on some maps to see if it looks better but I think we already know the answer. wink Keep up the awesome work. For everyone reading this: if you think they're not progressing in the development you're wrong, just check out the Github or Landil's graphic updates.

» Albert Einsteein: I have no special talent. I am only passionately curious.

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Re: working on: unhookables

You're tha man!

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» Member of: JsA - Just stay Alloha! (since 2009)

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Re: working on: unhookables

Great!

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Re: working on: unhookables

nice big_smile

6 (edited by siimon 2012-02-25 10:42:33)

Re: working on: unhookables

great job big_smile
it looks awesome. but don't you need to remake the dm1/dm2(ect) with the new unhookables?
(is this HD?) big_smile

mushoku-no

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Re: working on: unhookables

wow nice good job
i see maps with this tilesset =/
working with beta unhookables tongue
looks nice

Vanilla FTW!
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Re: working on: unhookables

huh? wait, is the 'red' stone gonna be with the white too? ... ? and the yelow stone? its kind of weird you only let us show the new blue stone..

mushoku-no

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Re: working on: unhookables

As it has been before, I suppose those will just be recoloured.

» Albert Einsteein: I have no special talent. I am only passionately curious.

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Re: working on: unhookables

Tileset is too small, i cant use it...

mushoku-no

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Re: working on: unhookables

yes it is, if you want to use it you need to adopt it manually.. ._.

My mods: IVampire.
My maps: [MAP] Slayer's maps.

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Re: working on: unhookables

I totaly dont know how to adopt that...

mushoku-no

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Re: working on: unhookables

i won't explain here how to use a graphics app ...
if you dont know, simply wait for teeworlds 0.7

My mods: IVampire.
My maps: [MAP] Slayer's maps.