1

Topic: [NODES] Nodes Map Design Contest (discussion thread)

Please discuss the nodes map design contest here and submit your maps at the other thread.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

2

Re: [NODES] Nodes Map Design Contest (discussion thread)

I'm in smile

» Use the Search Function before opening multiple topics...
» Member of: JsA - Just stay Alloha! (since 2009)

3

Re: [NODES] Nodes Map Design Contest (discussion thread)

I'll try to do my best wink

Once in a century...

4 (edited by EPL 2011-03-09 16:21:32)

Re: [NODES] Nodes Map Design Contest (discussion thread)

so this gonna be good but we need the entities for nodes without i can't map.

edit# why should we post a config.cfg with buildpoints i can't follow you.

5

Re: [NODES] Nodes Map Design Contest (discussion thread)

Where can I get congif.cfg for nodes? Or what you want?
I'm in too smile

6

Re: [NODES] Nodes Map Design Contest (discussion thread)

twepple wrote:

so this gonna be good but we need the entities for nodes without i can't map.

edit# why should we post a config.cfg with buildpoints i can't follow you.

Its upon your buildpoints how many buildings u can create.
Bigger maps probably need a higher amount of available buildpoints than small maps.
So the bulidpoints are very important for a good balancing as well as the gameplay smile

7

Re: [NODES] Nodes Map Design Contest (discussion thread)

I'll make one, but I have to see what the gametype requires in terms of gameplay before I start.

8

Re: [NODES] Nodes Map Design Contest (discussion thread)

Gonna participate.
Hope you won't just forget about this contest like Marik.

Stay wild big_smile

9

Re: [NODES] Nodes Map Design Contest (discussion thread)

so i hope i will win good luck for the others.

10

Re: [NODES] Nodes Map Design Contest (discussion thread)

Why solidfiles.com?
mediafire.com, which I already have, is a good filehoster and I haven't found any problems with it.

Give others the respect you wish to be respected with. In the mean time, enjoy the website!

11

Re: [NODES] Nodes Map Design Contest (discussion thread)

uploaded.to
Fully free, easy to use, not much advertisements. Best choise imo.

Stay wild big_smile

12

Re: [NODES] Nodes Map Design Contest (discussion thread)

Bee wrote:

Why solidfiles.com?
mediafire.com, which I already have, is a good filehoster and I haven't found any problems with it.

Because that's the way un-huh un-huh I like it.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

13

Re: [NODES] Nodes Map Design Contest (discussion thread)

Nodes is going to support up to 64 players. So even (really) big maps are welcome, but choose your weapons wisely. It will be hard to create and judge game play for these maps.

DOUBLE POST!!!!

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

14

Re: [NODES] Nodes Map Design Contest (discussion thread)

Bee wrote:

Why solidfiles.com?
mediafire.com, which I already have, is a good filehoster and I haven't found any problems with it.

Let me get offtopic for a while and tell you that http://imgur.com/ is the best imghoster I could ever find. Its easy to use, an supports all kind of bitmap or vektor graphics.

The dumber people think you are, the more surprised they're going to be when you kill them.

15 (edited by DARK HUNTER 2011-03-09 22:37:02)

Re: [NODES] Nodes Map Design Contest (discussion thread)

Landil wrote:

Because that's the way un-huh un-huh I like it.

xDDDDDD

Landil wrote:

Nodes is going to support up to 64 players

wtf O.O????? 64 ??????? That's a LOT of players tongue

Edit: Shame on U double poster xP

Once in a century...

16

Re: [NODES] Nodes Map Design Contest (discussion thread)

Awsome, 64 Players! Lets make so huge maps that it takes you 5 Minutes to go from red to blue! ;D

» Use the Search Function before opening multiple topics...
» Member of: JsA - Just stay Alloha! (since 2009)

17

Re: [NODES] Nodes Map Design Contest (discussion thread)

64 players??? thats...1,2,3,4... 18 for each team. how to manage it? wont it increase the ping? excited to see the mod

18 (edited by DARK HUNTER 2011-06-08 21:22:24)

Re: [NODES] Nodes Map Design Contest (discussion thread)

Let's make it so huge that ur system crashes when u try to load the map xDDD
Like 300 GB tongue

EDIT: -9 ??? Why?

Once in a century...

19 (edited by Var [TNB] 2011-03-10 00:23:41)

Re: [NODES] Nodes Map Design Contest (discussion thread)

wtf, i have less than a week for a 32x32 map? o.O
moar time plz.
UPD: ok i'm retard.

Stay wild big_smile

20

Re: [NODES] Nodes Map Design Contest (discussion thread)

Var [TNB] wrote:

wtf, i have less than a week for a 32x32 map? o.O
moar time plz.

The deadline is 15th May 2011 not 15th March wink

21

Re: [NODES] Nodes Map Design Contest (discussion thread)

64 O_O
HELLO LAG

22

Re: [NODES] Nodes Map Design Contest (discussion thread)

Var [TNB] wrote:

wtf, i have less than a week for a 32x32 map? o.O
moar time plz.

Deadline: 15th May 2011
Read twice.


I can't accept the rule that no custom graphics are allowed. xD
There are tileset like the two spike tilesets or some water tiles which you simply need for some kinds of maps.

void ..

23

Re: [NODES] Nodes Map Design Contest (discussion thread)

Blue wrote:
Var [TNB] wrote:

wtf, i have less than a week for a 32x32 map? o.O
moar time plz.

Deadline: 15th May 2011
Read twice.


I can't accept the rule that no custom graphics are allowed. xD
There are tileset like the two spike tilesets or some water tiles which you simply need for some kinds of maps.

nah most people cannot use custom graphics. And I dislike, I even hate crappy tiled graphics.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

24

Re: [NODES] Nodes Map Design Contest (discussion thread)

Bee wrote:

Why solidfiles.com?
mediafire.com, which I already have, is a good filehoster and I haven't found any problems with it.

mediafire opens advertisements in a new window when you download something.

25

Re: [NODES] Nodes Map Design Contest (discussion thread)

alias wrote:

mediafire opens advertisements in a new window when you download something.

Oooh. Fine, I'll just make a solidfiles's account...

@ Landil,
64? Geeze. So 32 player for each team? Or was nodes going to have four teams, hence, 16 player per team?
How in the world can I design a map that big... yikes

Give others the respect you wish to be respected with. In the mean time, enjoy the website!