51

Re: [MOD] WaterMOD 0.60

i have a big problem... i have downloaded the water mod patch.
if i want to create a map the entiles are missing.
can anyone please give me a link for this and all the sv_... commands?

thx

52 (edited by LoL xD 2009-06-23 13:00:57)

Re: [MOD] WaterMOD 0.60

^
|
sry for the silly question big_smile


but i have a new now... i have set those commands :
sv_register 1
sv_rcon_password won't get xP
sv_max_clients 16
sv_name the HL funserver
sv_motd "WaterMOD by .0xdeadbeef//inherited"
sv_gametype water-ctf
sv_scorelimit 500
sv_map wowboombäng
sv_water_gravity 0.2
sv_water_maxx -1000
sv_water_maxy -1000
sv_water_friction 90
sv_water_insta 1
sv_water_strip 1
sv_water_freezetime 0
sv_water_oxygen 1
sv_water_oxy_drain 200
sv_water_oxy_regen 10
sv_water_oxy_emoteid 1
sv_water_gain 1
sv_water_reflect 0
sv_port 8400
sv_external_port
sv_high_bandwidth 0
sv_register 1
sv_map_reload 0
sv_teambalance_time 0
tune player_collision 1
tune player_hooking 1
sv_bindaddr
password
logfile

why don't i see my server if i open it?
can anyone pls help?

and if the commands are wrong...pls send the right!


thx

53

Re: [MOD] WaterMOD 0.60

Go to LAN-Tab and join your server their. (You cant see your own server in INTERNET-Tab, until someone other joined it)

» Use the Search Function before opening multiple topics...
» Member of: JsA - Just stay Alloha! (since 2009)

54 (edited by LoL xD 2009-06-23 13:00:25)

Re: [MOD] WaterMOD 0.60

that's not the problem...i know that !!
but it isn't there,too

55

Re: [MOD] WaterMOD 0.60

Are there any rcon commands, for example unlockdoor <id of door> <1=public,2=red team,3=blue team> ??

Goodbye all. Account inactive since March 2011.

56 (edited by Slayer *gV* 2009-07-24 00:39:20)

Re: [MOD] WaterMOD 0.60

i made a map, but its annoying, that if you stand on a doorfield that the oxy_regen starts -.-
can i change it? can you fix it? would be good
is there a command to disable the infinite jumping in water? ö.Ö

57

Re: [MOD] WaterMOD 0.60

The uploaded.to links are down, please reupload the binaries!

I failed to build the binaries in linux 32bit with bam.

When I try to build like it's descriptioned, I get

../bam/src/bam server_debug
bam: error opening 'bam.lua'
bam: error during build

and when I copy "bam" and "bam.lua" to the watermod directory, I get

[string "src/base.lua"]:528: there is no configuration option named 'compiler'
stack traceback:
  [string "src/base.lua"](528): (null)
    t = {...}
    key = 'compiler'
    v = nil
  config.bam(1): options_func local
    (*temporary) = nil
    (*temporary) = nil
  [string "src/base.lua"](534): Load method
    self = {...}
    filename = 'config.bam'
    options_func = 0xef71f0 (function (6))
    options_table = {...}
    mt = {...}
  [string "src/base.lua"](601): Finalize method
    self = {...}
    filename = 'config.bam'
  bam.lua(5): (null)


sad

58 (edited by Schokomuesli 2009-12-12 18:34:40)

Re: [MOD] WaterMOD 0.60

Hi!

I reuploaded all files I found on my server (I am the guy who compiled it for linux):

Watermod 0.6.0 for Linux 32bit (old Teeworlds 0.5.1)

Watermod 0.6.0 Patch (DIFF)

I will compile a linux 32bit binary with TeeWorlds 0.5.2 soon

edit:

Download watermod for 32bit Linux based on new TeeWorlds v0.5.2

59

Re: [MOD] WaterMOD 0.60

Wow awesome, thanks for the fast reply!

60

Re: [MOD] WaterMOD 0.60

ADI64 wrote:

The uploaded.to links are down, please reupload the binaries!

I failed to build the binaries in linux 32bit with bam.

When I try to build like it's descriptioned, I get

../bam/src/bam server_debug
bam: error opening 'bam.lua'
bam: error during build

and when I copy "bam" and "bam.lua" to the watermod directory, I get

[string "src/base.lua"]:528: there is no configuration option named 'compiler'
stack traceback:
  [string "src/base.lua"](528): (null)
    t = {...}
    key = 'compiler'
    v = nil
  config.bam(1): options_func local
    (*temporary) = nil
    (*temporary) = nil
  [string "src/base.lua"](534): Load method
    self = {...}
    filename = 'config.bam'
    options_func = 0xef71f0 (function (6))
    options_table = {...}
    mt = {...}
  [string "src/base.lua"](601): Finalize method
    self = {...}
    filename = 'config.bam'
  bam.lua(5): (null)


sad

dont use bam 0.3.2!! U have to use bam 0.2.0!!!

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

61

Re: [MOD] WaterMOD 0.60

Sushi Tee wrote:

dont use bam 0.3.2!! U have to use bam 0.2.0!!!

Thanks, it's working now!

62

Re: [MOD] WaterMOD 0.60

Who can give me source cod of mod? PM

63

Re: [MOD] WaterMOD 0.60

http://www.teeworlds.at/downloads/getWa … ?file=diff
You have to patch it by yourself.

64 (edited by 090809 2011-08-22 01:57:59)

Re: [MOD] WaterMOD 0.60

I cant patch in my computer( Havent admin access)
Can u give source?

65

Re: [MOD] WaterMOD 0.60

the patch is the source... hmm

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

66

Re: [MOD] WaterMOD 0.60

You should make a video for the mod. it sounds epic.

Italic text

67

Re: [MOD] WaterMOD 0.60

He better should port it to teeworlds 0.6 and rework the doors tongue

68

Re: [MOD] WaterMOD 0.60

Chrisfield12 wrote:

You should make a video for the mod. it sounds epic.

Well, it just is epic. And there is still a server online on Teeworlds 0.5, isn't it?