126

Re: [CLIENT] Nodes 1.0.2

[GMD]Error wrote:

Almost done!

Hello people,

I need some ideas for the new Helmets.
Did you like the current advantages/disadvantages?
Which advantages/disadvantages they should have?
And which version of the helmet do you prefer?

Barrett
http://img804.imageshack.us/img804/8586/barett.th.png
+ Faster Bullet
+ faster regeneration
+ Reduced reload time


Helmet
http://img263.imageshack.us/img263/9430/helmetuv.th.pnghttp://img838.imageshack.us/img838/9607/helmet2v.th.png
+ Only Half damage
- The helmet is heavy... 10% less speed.

WTF???

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

127

Re: [CLIENT] Nodes 1.0.2

Uhm, where can I download the client??
I have looked throught the topic, but all the links in there don't work.
Did i click something wrong?

128

Re: [CLIENT] Nodes 1.0.2

Spitfire wrote:

Uhm, where can I download the client??
I have looked throught the topic, but all the links in there don't work.
Did i click something wrong?

Go here: http://www.teeworlds.com/forum/viewtopic.php?id=7657

Teecrusaders clan
Teenews!
Leefy's blog! Never give up! on the way of becoming a programer! wink

129

Re: [CLIENT] Nodes 1.0.2

Narf... Mo2's ip address is down.D:

130

Re: [CLIENT] Nodes 1.0.2

@[GMD]Error: Are there any news regarding a new version? My childs are still clicking on the nodes link on my old PC from time to time so... probably I would pick up work on this (anyway currently still working on Alien mod). But it (still) does not make much sense to work on two different versions. Maybe you can share your current state somewhere so it can be finished together. This mod still have lot potential. I'm not sure which way I would pick otherwise. Maybe port to 0.6 myself or polish and continue on 0.5 branch (hence I'm not sure if TW and nodes would get compatible someday anyway... 64 clients on nodes already no sign that even 32 clients would be supported in TW in near future).

131

Re: [CLIENT] Nodes 1.0.2

Map94 and Patafix have started to port Nodes to 0.6 via lua (https://github.com/MAP94/Nodes)
To play it you only need the N-Client (https://github.com/MAP94/teeworlds)
Maybe you could help them?

132

Re: [CLIENT] Nodes 1.0.2

abdi103 : I try it, but it didn't work sad

--Google translation is my friend--
I can german, french and a bit of english smile

133 (edited by Mo2 2012-03-25 02:07:58)

Re: [CLIENT] Nodes 1.0.2

I glanced out the LUA version with the N-Client but even that one is not finished right now. So I decided to pick up work 1.0.3 nodes (it's the fastest way for now in my opinion to get a valid working version) and fiddled around with that fonts and I had finally success.  Means all fonts are already replaced and they fit mostly very well. Some parts needs polishing (linebreak at some textblocks) - but I think I can release a new version soon.

In meanwhile I've setup already a 7/24 nodes dedi server (needed for testing anyway) and fixed some linebreaks smile. Currently I'm asking some artists regarding new gfx stuff - I remember a few nice teeish skins in DDRace-Client - and since Nodes got it's own client a new release is a chance I could add some as standard as well. Note: New release would also contain 0.6-TW tilesets of desert, jungle and winter (even old ones remains parallel so no need to rework old maps). I've even contacted Kottizen regarding his smart 32master server, the only one that supports > 16 clients so far, and Kottizen would turn it on again today night. Please keep in mind >16 clients with Nodes 1.0.1 would cause troubles to normal TW. I would not add lot's of new function in code of Nodes in this release (to increase speed of release-date and put in some life into nodes scene again) but I've planned some new stuff for next release already (e.g. airstrike as reinforment). If you have some ideas suggestions or contradictions please tell me here.

Greetings,
Mo(2)


Update:

1.0.4 nodes done. All downloads without warranty of any kind - (and I'm not sure how long they would stay on server this time wink big_smile):

Changes:
added (client): New fonts
added (client): 0.6 TW tilesets
added (client): Skins by whis (special thx) - and some gfx by Mo(2) tongue
added (server): Eyes change now when using emotes - similar like in DDRace (special thx to GreyFox).

Download nodes-1.0.4 lin32 server/client + source
Download nodes-1.0.4 lin64 server/client + source
Download nodes-1.0.4 win32 server/client

Enjoy.

Greetings,
Mo(2)

134 (edited by Tee Lol=) 2012-05-27 12:56:56)

Re: [CLIENT] Nodes 1.0.2

this links is working

I love teeworlds and minecraft.

135

Re: [CLIENT] Nodes 1.0.2

wtf!
You don't need to quote the entire text!
This is spam!

.:|Cyser!xXx' is rly insane big_smile

136

Re: [CLIENT] Nodes 1.0.2

I can host some new links on www.ikaron.de/nodes/ ^^ Just need the downloads.

137 (edited by DARK HUNTER 2012-04-09 18:23:29)

Re: [CLIENT] Nodes 1.0.2

Ikaron wrote:

I can host some new links on www.ikaron.de/nodes/ ^^ Just need the downloads.

http://teeworlds.sushitee.de/nodes/

edit:// Oops,I thought you wanted the original downloads. (I haven't seen the new version by Mo(2))

Power corrupts,and absolute power corrupts absolutely

138

Re: [CLIENT] Nodes 1.0.2

I've wrote the latests links at the last post - so I don't really understand your problem. The next post is a "all links does not work" from the first page.
The version on the first page are outdated (I've took them down after I've found proprietary stuff in the current nodes). Even the link from the version from sushitee (posted by dark hunter) are outdated (if you use that one and got more then 16 players you might get banned from the masterservers).
Current version (1.0.4) could be (still) found here: https://www.teeworlds.com/forum/viewtop … 828#p95828 - but since it seems almost nobody is using it and even that guys that find into the forum are not able to find the right links (reading the last post) I'm not sure if the work makes much sense. I didn't create the first post so I can't edit it. I even can't edit the official nodes homepage. The current official one is dead - and I've never wrote one sentence with inherited since I picked up the work. This thread is not the best place to provide it as well.


Greetings,
Mo(2)

139 (edited by DARK HUNTER 2012-04-09 18:29:53)

Re: [CLIENT] Nodes 1.0.2

Maybe you could open up a new thread? However it's a little confusing since there are 3 more Nodes threads (Nodes map design competition;Nodes Beta;Nodes 1.0.1) and usually when I want to find something that somebody has written in a nodes thread it turns up to be the wrong thread.

Power corrupts,and absolute power corrupts absolutely

140 (edited by Tee Lol=) 2012-05-17 14:39:21)

Re: [CLIENT] Nodes 1.0.2

When released version of Nodes 1.1.1 (based on teeworlds 0.6.1)?
(Removed text in foreign language. This is an English forum. /Kottizen)

I love teeworlds and minecraft.

141

Re: [CLIENT] Nodes 1.0.2

Tee Lol=) wrote:

When released version of Nodes 1.1.1 (based on teeworlds 0.6.1)?

I don't have plans for that. The current player-base of nodes is very-low. The work porting Nodes from 0.5 to 0.6 on the other side is high but would bring just a few changes from gamer-side afterwards (so I'm pretty sure this would not really change player-base at all). I think it does not make sense to port right now and do the hole stuff at 0.7 again. Nodes is still nice. In my opinion the current playerbase does not fit to the fun-level. It's not a problem of the software but of way too less players. On the other side: There is already 1.0.4 out but there are still some (or most?) out that still use old server/clients. Means already the work that was spent into newer versions was almost useless. Maybe there would be a port at 0.7 or if  [GMD]Error would release something he made.

142 (edited by Tee Lol=) 2012-05-17 14:38:50)

Re: [CLIENT] Nodes 1.0.2

So let's make your servers and will be playing!
(Removed text in foreign language. This is an English forum. /Kottizen)

I love teeworlds and minecraft.

143

Re: [CLIENT] Nodes 1.0.2

This mod is very nice, but few people in this game.

Did you mod? You do not have Web hosting?
You want your mod was TeeWorlds 0.6.1? Write to me!

144

Re: [CLIENT] Nodes 1.0.2

Mo2, re-upload this files to dropbox, please. This links is dead.

I love teeworlds and minecraft.

145

Re: [CLIENT] Nodes 1.0.2

yea. we needed link

146

Re: [CLIENT] Nodes 1.0.2

erro ?

Not Found

The requested URL /teeworlds/common/nodes-1.0.2.exe was not found on this server.

147

Re: [CLIENT] Nodes 1.0.2

Hi. If anyone has sources, then please throw off.

148

Re: [CLIENT] Nodes 1.0.2

FEAR-Di3el wrote:

Hi. If anyone has sources, then please throw off.

Here comes the Nodes Source [1.0.1 version]
http://adf.ly/Pto4C

Greet from China!
Teeworlds Chinese Website

149

Re: [CLIENT] Nodes 1.0.2

Found a backup of nodes 1.0.4 binaries and source while searching alien-source today and remembered regarding that thread. Don't know if somebody have use for it (my childs still like it smile).

Nodes 1.0.4 Win32: http://www.solidfiles.com/d/8d26f326d0/
Nodes 1.0.4 Lin32 + Source: http://www.solidfiles.com/d/f93aba4fb7/
Nodes 1.0.4 Lin64 + Source: http://www.solidfiles.com/d/751f571bc5/

I would not recommend to use 1.0.1. It contains a hard-coded Admin-PW and causes troubles to the master-server of TW if you get more then 16 players into it. 1.0.4 used master-server that even allowed more players (don't know if it's still online) depending on the player-number you choosed in the config as far I remember.

150

Re: [CLIENT] Nodes 1.0.2

Mo2 wrote:

Found a backup of nodes 1.0.4 binaries and source while searching alien-source today and remembered regarding that thread. Don't know if somebody have use for it (my childs still like it smile).

Nodes 1.0.4 Win32: http://www.solidfiles.com/d/8d26f326d0/
Nodes 1.0.4 Lin32 + Source: http://www.solidfiles.com/d/f93aba4fb7/
Nodes 1.0.4 Lin64 + Source: http://www.solidfiles.com/d/751f571bc5/

I would not recommend to use 1.0.1. It contains a hard-coded Admin-PW and causes troubles to the master-server of TW if you get more then 16 players into it. 1.0.4 used master-server that even allowed more players (don't know if it's still online) depending on the player-number you choosed in the config as far I remember.

thx a lot ... I regularly get some request to publish 1.0.4 source ...

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!