26

Re: [GUIDE] Items (0.3x)

hearth(s) -> heart(s)
splah -> splash
5 pellets per shoot -> 5 pellets per shot

27

Re: [GUIDE] Items (0.3x)

Mainly u and thx, I do not like such slang... sad Especially in guides; sorry.

No, that is not me; it's just a figment of your imagination.

28

Re: [GUIDE] Items (0.3x)

*done*

Sry about errors.

aka oop²

29

Re: [GUIDE] Items (0.3x)

Pistol:
Maximum fire range is unlimited (bullet will disappear after hitting the ground or tee).

Bullet’s trajectory is a PARABOLA (gravity IS exert influence on bullet’s).

Really o.O ? As for me, it's always fly straight...

Don't try to catch the Night !
Useless simplifications is worst enemy of simplicity. (C)

30

Re: [GUIDE] Items (0.3x)

Chrono Syndrome wrote:

Really o.O ?

Yeah! Especially on large distances.

31 (edited by ShootMe 2008-03-01 14:46:51)

Re: [GUIDE] Items (0.3x)

bullets from gun last as long as grenades, and they are also affected by game gravity they just travel fast so you cant see it as well as grenade launcher. SHotgun is also affected by gravity but it lasts a slight instant so barely affected.

32

Re: [GUIDE] Items (0.3x)

bullets from gun last as long as grenades

Do u mean some kind of a timer setting up when u shoot and when it ends bullet is disappearing?

If yes, can u say how long it is able to fly?

33

Re: [GUIDE] Items (0.3x)

2 seconds is the default setting in 0.3.4, I believe.

34

Re: [GUIDE] Items (0.3x)

Guide needs to be updated (done soon)...

aka oop²

35

Re: [GUIDE] Items (0.3x)

This kind of guide could be very useful even to non-beginners if it only held more exact information. Good idea.

Some constructive criticism though:
What is Fire length? Range? I think you should call it range in that case.

All the lines like "medium to high" makes it sound like the range varies. It doesn't, so I think you should change how you write those. Write only "high" or only "medium" is my suggestion.

Bullet speed would be valuable information. When you add laser it could say "instant", that would be pretty smile.

You use time for the fire rate in most cases, so I´m assuming it means how fast it fires? Then the shotgun has "Fire rate: 5 pellets per shot". Eh? Fire rate means two different things?

Switch time isn't 0, at least not in my experience. But the delay is probably just latency. It reacts slower than the firebutton though. Maybe that´s a bug, I dunno. Why even have that line though, when it's always the same?

I suggest writing "Direct hit" instead of "Direct damage". More intuitive.

So the ganade launcher would be (according to earlier posts):
Direct hit: 6 damage
Splash damage: 5-1

I see no reason to even have the Splash damage line on the other weapons.

On the Hammer, I think you should write "Ammo: No Need" instead of "Ammo: None".

36 (edited by Mat 2008-03-28 20:11:49)

Re: [GUIDE] Items (0.3x)

I am pretty sure this text have many spelling error, any native speaker's corrections are welcome.

http://img222.imageshack.us/img222/9756/rifleas7.png


*Rifle*

- Class: Weapon
- Fire distance: medium or high,  able to reach the boared of the screen if u shoot in horizontal direction.
- Fire rate: 800 ms (source info)
- Switch time: None or if its exist - the same as in other weapons
- Direct hit: 5 hearts
- Hit after bounce: 5 hearts
- Splash damage: None
- Ammo: Pickup weapon
- Respawn: 15 seconds

Bullets speed - instantly. If ray is bounced, then it have 150 ms pause, but then it flies instantly again.
Special - can be reflected once from the ground.



If u taken more then 1 damage by this weapon - u lose 1 heart and all other damage goes to armor.

Add ^^this^^ line to: Sword, Rifle, Hammer, Grenade Launcher

Grenade Launcher
- Fire rate: 600 ms (source info)