301

Re: [GAME] Ninslash (v0.4.10 - new weapon & enemies)

version 0.4.6
  • New gamemode: Reactor Defense (Counter Strike rules)

  • Second block type

  • New item: Supply grenade

  • New item: Tool

  • Shopping system (press E / inventory key near vending machine)

  • Minor fixes

Download (win & unix)

Ninslash Discord channel

http://ninslash.com/png/0.4.6.png

302 (edited by Siile 2018-07-21 14:11:11)

Re: [GAME] Ninslash (v0.4.10 - new weapon & enemies)

version 0.4.7
  • New gamemode: Ball

  • Wearable items - Masks

  • Invisibility device

  • Bigger maps for battle royale

  • Server variable for infinite grenades (sv_infinitegrenades)

Download (win & unix)

Ninslash Discord channel

http://ninslash.com/png/0.4.7.png

303 (edited by Siile 2018-07-27 18:59:17)

Re: [GAME] Ninslash (v0.4.10 - new weapon & enemies)

version 0.4.8
  • Spinning weapons

  • New weapon: Hammer

  • New map: Tower (battle royale)

  • Platforms

  • New layout for DM maps

  • Other balance & gameplay improvements

Download (win & unix)

Ninslash Discord channel

http://ninslash.com/png/0.4.8.png

304

Re: [GAME] Ninslash (v0.4.10 - new weapon & enemies)

version 0.4.9
  • New building: Shield generator

  • Melee collision to own / teams building is disabled

  • Minor client optimization

  • Bug fixes

Download (win & unix)

Ninslash Discord channel

http://ninslash.com/png/0.4.9.png

305

Re: [GAME] Ninslash (v0.4.10 - new weapon & enemies)

version 0.4.10
  • New weapon: Cluster grenade launcher

  • New enemies for invasion: Crawlers & big crawlers

  • Minor balance changes

Download (win & unix)

Ninslash Discord channel

http://ninslash.com/png/0.4.10.png

306 (edited by CarmineZ 2019-03-06 16:11:32)

Re: [GAME] Ninslash (v0.4.10 - new weapon & enemies)

hello, why have you deprecated Android version?
Is your modification still based on 0.6.4 or on the newer 0.7.2?

307

Re: [GAME] Ninslash (v0.4.10 - new weapon & enemies)

CarmineZ wrote:

hello, why have you deprecated Android version?
Is your modification still based on 0.6.4 or on the newer 0.7.2?

I didn't. The android version wasn't mine in the first place.

Ninslash is based mainly on 0.6.x, but i've taken some bits (SDL2) from early 0.7 dev version.

308 (edited by 2019-06-13 05:59:06)

Re: [GAME] Ninslash (v0.4.10 - new weapon & enemies)

Can you port it to iOS?

Here is how teeworlds is ported to iOS, with dev commit log.
https://drive.google.com/open?id=16mIab … ekesyd1M_t

309

Re: [GAME] Ninslash (v0.4.10 - new weapon & enemies)

patrick.cahill09 wrote:

Can you port it to iOS?

Not really. I don't have any iOS devices, or the will to put time to it.

PS. After a long break, I'm working on a new update again. smile

310

Re: [GAME] Ninslash (v0.4.10 - new weapon & enemies)

In order to have your app in the iOS App Store, he would need to pay $99 per year. Compared to the Google Play Store, where you pay $25 once. That port will never happen for an open source game that nobody is earning money with. If he were to make it a paid app, it "might" get ported.

Teeworlds [ friends ] clan
Some YouTube Stuff about Teeworlds

311

Re: [GAME] Ninslash (v0.4.10 - new weapon & enemies)

I registered on this forum only to say a "tank you" for your awesome work!
Hope you can port it to 0.7!