301

Re: [GAME] Ninslash - v0.5.0

version 0.4.6
  • New gamemode: Reactor Defense (Counter Strike rules)

  • Second block type

  • New item: Supply grenade

  • New item: Tool

  • Shopping system (press E / inventory key near vending machine)

  • Minor fixes

Download (win & unix)

Ninslash Discord channel

http://ninslash.com/png/0.4.6.png

302 (edited by Siile 2018-07-21 14:11:11)

Re: [GAME] Ninslash - v0.5.0

version 0.4.7
  • New gamemode: Ball

  • Wearable items - Masks

  • Invisibility device

  • Bigger maps for battle royale

  • Server variable for infinite grenades (sv_infinitegrenades)

Download (win & unix)

Ninslash Discord channel

http://ninslash.com/png/0.4.7.png

303 (edited by Siile 2018-07-27 18:59:17)

Re: [GAME] Ninslash - v0.5.0

version 0.4.8
  • Spinning weapons

  • New weapon: Hammer

  • New map: Tower (battle royale)

  • Platforms

  • New layout for DM maps

  • Other balance & gameplay improvements

Download (win & unix)

Ninslash Discord channel

http://ninslash.com/png/0.4.8.png

304

Re: [GAME] Ninslash - v0.5.0

version 0.4.9
  • New building: Shield generator

  • Melee collision to own / teams building is disabled

  • Minor client optimization

  • Bug fixes

Download (win & unix)

Ninslash Discord channel

http://ninslash.com/png/0.4.9.png

305

Re: [GAME] Ninslash - v0.5.0

version 0.4.10
  • New weapon: Cluster grenade launcher

  • New enemies for invasion: Crawlers & big crawlers

  • Minor balance changes

Download (win & unix)

Ninslash Discord channel

http://ninslash.com/png/0.4.10.png

306 (edited by CarmineZ 2019-03-06 16:11:32)

Re: [GAME] Ninslash - v0.5.0

hello, why have you deprecated Android version?
Is your modification still based on 0.6.4 or on the newer 0.7.2?

307

Re: [GAME] Ninslash - v0.5.0

CarmineZ wrote:

hello, why have you deprecated Android version?
Is your modification still based on 0.6.4 or on the newer 0.7.2?

I didn't. The android version wasn't mine in the first place.

Ninslash is based mainly on 0.6.x, but i've taken some bits (SDL2) from early 0.7 dev version.

308 (edited by 2019-06-13 05:59:06)

Re: [GAME] Ninslash - v0.5.0

Can you port it to iOS?

Here is how teeworlds is ported to iOS, with dev commit log.
https://drive.google.com/open?id=16mIab … ekesyd1M_t

309

Re: [GAME] Ninslash - v0.5.0

patrick.cahill09 wrote:

Can you port it to iOS?

Not really. I don't have any iOS devices, or the will to put time to it.

PS. After a long break, I'm working on a new update again. smile

310

Re: [GAME] Ninslash - v0.5.0

In order to have your app in the iOS App Store, he would need to pay $99 per year. Compared to the Google Play Store, where you pay $25 once. That port will never happen for an open source game that nobody is earning money with. If he were to make it a paid app, it "might" get ported.

Teeworlds [ friends ] clan
Some YouTube Stuff about Teeworlds

311

Re: [GAME] Ninslash - v0.5.0

I registered on this forum only to say a "tank you" for your awesome work!
Hope you can port it to 0.7!

312 (edited by CarmineZ 2020-05-28 21:54:21)

Re: [GAME] Ninslash - v0.5.0

yes, this mod have lots of good implementations that enrich the game play... if i could give a direction to the development, I will focus to add more interactive objects than monster to kill, is already too much bloody

the amount of dropped things from mobs is overcharged, and in my opinion is senseless that by just killing bots the player can get back health... less quantity but more challenging enemy would fit better

graphics and sounds are excellent, i like many features: destructible wall, in-game map building, moving platforms, green toxic liquid, etc, this game can potentially become more loved by players

313 (edited by zeone 2020-06-02 14:14:26)

Re: [GAME] Ninslash - v0.5.0

i need version 0.3.2. can u give me it?
(it must be unix version of ninslash)

314 (edited by Siile 2020-09-24 16:59:55)

Re: [GAME] Ninslash - v0.5.0

version 0.5.0

After two long years, 0.5.0 is finally here.

  • Hook is back, replacing the hand turbo

  • New jetpack physics

  • Improved skin system

  • Gamemode vote menu at the end of round

  • PvE reactor defence is back (Invasion will be back someday)

  • Two new items

  • New lighting system

  • Many small improvements

Download (win & unix)

Ninslash Discord channel

http://ninslash.com/png/0.5.0_2.png

http://ninslash.com/png/0.5.0.png

315

Re: [GAME] Ninslash - v0.5.0

Cool to see this is still getting updates :)
Compiled the Linux binaries here.

Not Luck, Just Magic.

316

Re: [GAME] Ninslash - v0.5.0

Dune wrote:

Cool to see this is still getting updates smile
Compiled the Linux binaries here.

Thanks!

317

Re: [GAME] Ninslash - v0.5.0

Really nice Siile! but 'changing map' blocks the gameplay hmm maybe because no more players on the server?

318

Re: [GAME] Ninslash - v0.5.0

unsigned char* wrote:

Really nice Siile! but 'changing map' blocks the gameplay hmm maybe because no more players on the server?

Not sure yet why it sometimes happens, but when it does, you can reload the game from vote menu (and end the round to change gamemode after that).