26

Re: [CLIENT] Teeworlds (SFML Edition)

Do you plan this to be single player only forever?

Having troubles finding servers in the serverlist? Go to Pastebin (its a referer cause there is daily a new pastebin) and add the lines to your settings.cfg (in %APPDATA%\teeworlds). Then open teeworlds and go to the favorites tab. (Note however, standard teeworlds client can only show 256 favorites, use ddnet instead)

27

Re: [CLIENT] Teeworlds (SFML Edition)

Ummm no, forever no... but for now i not have multiplayer in mind... I know that use Box2D for network physics is not the best idea... the author of the library says "IMO, trying to keep the entire state of multiple Box2D worlds in sync is a losing battle."... and recommend this site: https://gafferongames.com/

Netcode is a hard task... i'm not ready for start an implementation from zero... but i like learn about it!

28

Re: [CLIENT] Teeworlds (SFML Edition)

CarmineZ wrote:

what do you think about to develop a game for VR cardboard?

Do you mean with motion tracking? big_smile

29

Re: [CLIENT] Teeworlds (SFML Edition)

with motion tracking would be amazing... just start with the immersive stereoscopic view is great and make 3rd dimension like real

30

Re: [CLIENT] Teeworlds (SFML Edition)

Hook is here...
https://media.giphy.com/media/Y4qAHSOkIvBOzefKlF/giphy.gif
https://www.youtube.com/watch?v=oKCsmWN9nwk

31 (edited by CarmineZ 2018-08-28 14:26:20)

Re: [CLIENT] Teeworlds (SFML Edition)

Since is made with box2D physic engine,
can you implement liquidfun?
liquid fun extend Box2D with soft-bodies
and particles for liquid simulation

32 (edited by unsigned char* 2018-08-29 05:09:56)

Re: [CLIENT] Teeworlds (SFML Edition)

Thanks CarmineZ!

https://media.giphy.com/media/23d9nbZ1aoXVDK1zlC/giphy.gif
https://youtu.be/iqTNvNhI2E8

33

Re: [CLIENT] Teeworlds (SFML Edition)

That's really cool! smile

34 (edited by unsigned char* 2018-08-29 20:18:04)

Re: [CLIENT] Teeworlds (SFML Edition)

Thanks Siile... liquidfun is really fun... xDD
https://media.giphy.com/media/5eG28IP8kOpyQpbg7C/giphy.gif
https://youtu.be/pD9t0X0sVtQ

35

Re: [CLIENT] Teeworlds (SFML Edition)

impressive!!! you did it very soon! great choise my friend!
Do you know if this cost too much cpu/gpu resources?

36

Re: [CLIENT] Teeworlds (SFML Edition)

Nice! When will you update your githib repo?

Having troubles finding servers in the serverlist? Go to Pastebin (its a referer cause there is daily a new pastebin) and add the lines to your settings.cfg (in %APPDATA%\teeworlds). Then open teeworlds and go to the favorites tab. (Note however, standard teeworlds client can only show 256 favorites, use ddnet instead)

37 (edited by unsigned char* 2018-09-02 02:24:56)

Re: [CLIENT] Teeworlds (SFML Edition)

Thx! wink

@CarmineZ: I can render ~4000 particles without fps impact, but render process can be improved (need be improved xD) liquidfun can be used without problems for some effects.

@Schwertspize: Github repo updated wink any help is welcome...

https://github.com/Tardo/MVRunner/projects

38

Re: [CLIENT] Teeworlds (SFML Edition)

The first race!
https://youtu.be/PH6PvdtyVdk

39

Re: [CLIENT] Teeworlds (SFML Edition)

I would help and/or make a mod of your creation, if just would be possible to build the source in windows

40

Re: [CLIENT] Teeworlds (SFML Edition)

HI @CarmineZ , You can compile under windows using cl (Visual Studio) or gcc (MinGW) compilers..

https://travis-ci.org/Tardo/MVRunner
If travis can, you can wink

Now i'm refactoring the code for implement some netcode (need try if some things can work... on this indeterministic world)

PS: I will create wiki to describe compilation process wink