26 (edited by Jose xMZx 2011-11-19 03:09:12)

Re: [MOD] Competitive Team Deathmatch

XD nice gametype

27

Re: [MOD] Competitive Team Deathmatch

The Files to Download does not exist. sad

28

Re: [MOD] Competitive Team Deathmatch

nice, but the link is dead. man, it would be fun if that is in next tw-version!

mushoku-no

29

Re: [MOD] Competitive Team Deathmatch

Links are still broken. Can you please fix it, cause the mod looks awesome.

A.k.a.'s: captalan, JellyBaby, The Gentleman
Clan: PiRaTe, PiRaTeJr. Recruiting in both.
Client: DDNet

30

Re: [MOD] Competitive Team Deathmatch

This thread is actually 4 years old and I think the mod developer abandoned his creation a long time ago. Good luck on your search anyhow!

burn the land and boil the sea, you can't take the sky from me.

31

Re: [MOD] Competitive Team Deathmatch

CarmineZ wrote:

lol, i maked the patch of this mod from original 0.5.2 source. I did it just to train the patch program, but can still be useful to someone, uploaded on solidfiles

I will be banned if I troll again ...

32 (edited by a' 2015-07-18 18:52:53)

Re: [MOD] Competitive Team Deathmatch

Well hi guys. Funny how there has still been some interest in this over the years.

Yesterday I ported the Shaft over to 0.6. Dunno if I'll do everything else, too. I think the Shaft was definitely the most fun and interesting thing about this. Anyways, I've set up a repo on github (https://github.com/949f45ac/teeworlds/tree/0.6-mod), if anyone is still interested. There's no binary release yet, but maybe someone tech-sawy enough to compile it themselves would be interested in doing a bit of play-testing with me? I guess I'm open for contributions (assets?), too. :)

And last, but not least, here's a short video of the Shaft in action, because we didn't have video back in the day. ;) https://youtu.be/xj7tvo4mKN0

http://i.imgur.com/vFz7qbI.png

ps: I guess this thread can be moved, now that mods have a board of their own.
Done. // Dune