26

Re: [MOD] Dummy Drag 0.4

When i try to join the server i just created, it throws this error:
"wrong version. server ist running '0.5 60548662d57af6bb' and client '0.5 b67d1f1a1eea234e'."
What is wrong there, i do not have any problem like this with other servers.

27

Re: [MOD] Dummy Drag 0.4

Did you compile the client yourself or did you use the public binaries?

Not Luck, Just Magic.

28

Re: [MOD] Dummy Drag 0.4

what i have to do with the entinities?

29

Re: [MOD] Dummy Drag 0.4

.:AiP:. Serboto wrote:

what i have to do with the entinities?

Nothing, but you may use them for mapping (put them in /data/editor)

Not Luck, Just Magic.

30 (edited by shvb 2011-02-03 12:40:44)

Re: [MOD] Dummy Drag 0.4

Teelevision wrote:

When i try to join the server i just created, it throws this error:
"wrong version. server ist running '0.5 60548662d57af6bb' and client '0.5 b67d1f1a1eea234e'."
What is wrong there, i do not have any problem like this with other servers.

I've applied the patch on version 0.5.2 and i get the same error.
what's wrong here ?

31

Re: [MOD] Dummy Drag 0.4

replace the line

#define GAME_NETVERSION "0.5 " GAME_NETVERSION_HASH

in version.hpp with

#define GAME_NETVERSION "0.5 b67d1f1a1eea234e"

and it should work

32

Re: [MOD] Dummy Drag 0.4

But you'd have to do that every time you recompile some files from your project. Instad you could comment #include "nethash.c" and hardcode this GAME_NETVERSION macro.

Not Luck, Just Magic.