51

Re: [MOD] ZOMB 2.0

no servers online? or am i searching bad?

Stay wild big_smile

52

Re: [MOD] ZOMB 2.0

Var [TNB] wrote:

no servers online? or am i searching bad?

Mine is! :? Check your filters smile

53

Re: [MOD] ZOMB 2.0

Will this mod for 0.6.0?

54

Re: [MOD] ZOMB 2.0

lordskelethom wrote:
heinrich5991 wrote:

@LordSkelethom: Nice to see you in the forum again wink Do you code this mod right now? Is it based on the current trunk version or 0.5.2?

This version is based on Rajh's one based itself on 0.5.2. In fact I coded this one year ago and finished it now (someone asked me to release it before I start making 3.0).

I guess 3.0, which Lord develops (at the moment?), will be based on 0.6.

» Use the Search Function before opening multiple topics...
» Member of: JsA - Just stay Alloha! (since 2009)

55

Re: [MOD] ZOMB 2.0

Tee Killa wrote:
lordskelethom wrote:
heinrich5991 wrote:

@LordSkelethom: Nice to see you in the forum again wink Do you code this mod right now? Is it based on the current trunk version or 0.5.2?

This version is based on Rajh's one based itself on 0.5.2. In fact I coded this one year ago and finished it now (someone asked me to release it before I start making 3.0).

I guess 3.0, which Lord develops (at the moment?), will be based on 0.6.

I also hope

56

Re: [MOD] ZOMB 2.0

ZOMB 3.0 will be based on 0.6. Don't expect it to be released in the next week, though.

Not Luck, Just Magic.

57

Re: [MOD] ZOMB 2.0

I really want Zombie 3.0 for Teeworlds 0.6.0!

58 (edited by Apmox 2011-04-18 14:16:12)

Re: [MOD] ZOMB 2.0

sasha8213 wrote:

I really want Zombie 3.0 for Teeworlds 0.6.0!

You don't need to bump that frequently. Dune and Tee Killa said you that Lord is working on it. For now, the only thing you can do is play the ZOMB 2.0 in 0.5.2, for the new version we have to wait. wink

» Albert Einsteein: I have no special talent. I am only passionately curious.

59 (edited by Mad! 2011-04-20 11:48:05)

Re: [MOD] ZOMB 2.0

I'm not sure that Lord will create the Third version after so many comments like "Oh no it sucks". Two days ago, we looked for servs and it was just one serv in ZOMB and no serv in ZSURV. This is not encouraging.
He did an excellent work and I am just sad to see how the community promote new mods.

Mad is totally mad
Mad from a lovely french team called |ZPote|

60

Re: [MOD] ZOMB 2.0

Mad! wrote:

Two days ago, we looked for servs and it was just one serv in ZOMB and no serv in ZSURV. This is not encouraging.
He did an excellent work and I am just sad to see how the community promote new mods.

I guess this is partially due to the fact all the new servers want to run 0.6 gametypes.

Not Luck, Just Magic.

61

Re: [MOD] ZOMB 2.0

Before this 0.6 version, there weren't so many servs too. Or the servs hosted used zomb_jerusalem for example...

Mad is totally mad
Mad from a lovely french team called |ZPote|

62

Re: [MOD] ZOMB 2.0

I want to say that I love this mod and would love to see it ported to 0.6 I will host a server for it because it is a great mod

-SALAD

63

Re: [MOD] ZOMB 2.0

when will be make this mod for 0.6?

64

Re: [MOD] ZOMB 2.0

sasha8213 wrote:

when will be make this mod for 0.6?

Not before a long time. So, I would advise you not to bump this topic every week.

Not Luck, Just Magic.

65

Re: [MOD] ZOMB 2.0

Dune wrote:
sasha8213 wrote:

when will be make this mod for 0.6?

Not before a long time. So, I would advise you not to bump this topic every week.

OK

66

Re: [MOD] ZOMB 2.0

When is it released for 6.0?

Trust dies but mistrust blossoms. Sophocles
Landil was here, and wrote the above ^^
HOLY FUCK! Can't believe I met Landil tongue

67

Re: [MOD] ZOMB 2.0

Dune wrote:
sasha8213 wrote:

when will be make this mod for 0.6?

Not before a long time. So, I would advise you not to bump this topic every week.

matiasmunk: Oh my god, read! Please..

» Albert Einsteein: I have no special talent. I am only passionately curious.

68

Re: [MOD] ZOMB 2.0

How do i make waves or change the waves
Here is my autoexec can I see someone else's

sv_name Zombys
sv_port 8301
sv_rcon_password madfish

sv_register 1
sv_max_clients 6

sv_spectator_slots 2

sv_gametype zomb

sv_inactivekick_time 5
sv_timelimit 65

sv_map zomb_arid
sv_rounds_per_map 15



sv_vote_kick 0



addvote sv_map zomb_arid
addvote sv_map zomb city
addvote sv_map zomb villa
addvote sv_map houselife
addvote sv_map dm8
addvote zombie_start

sv_waves 1
sv_human_lives 5

69

Re: [MOD] ZOMB 2.0

You need to use .wave files (see this example), and to place them next to the binaries.

Not Luck, Just Magic.

70

Re: [MOD] ZOMB 2.0

hello,

i am hosting servers on a linux root and somewhy waves doesnt work. i've put em into the server folder and tryed out the data folder out, too. It works on win. Would be nice if you could help me.

Thanks,
   Ich

71

Re: [MOD] ZOMB 2.0

Is the config you're using on Linux working on Windows? The mod has been entirely developed multiplatform, so you shouldn't have any problem with Linux. Could you give us a log of the server please?

Not Luck, Just Magic.

72

Re: [MOD] ZOMB 2.0

1. The config works on win, too.
2. Logfiles aren't enabled.
I used the standart maps and .wave files. I dont know where the problem is.

73

Re: [MOD] ZOMB 2.0

Do the standard waves spawn? It's strange that it doesn't recognize the .wave file. Is your .cfg file next to the server binaries (and thus your waves file)? If not, you could try to copy your .wave there.

Not Luck, Just Magic.

74 (edited by Ich_ 2011-11-02 15:23:02)

Re: [MOD] ZOMB 2.0

/home/TeeWorlds/server/zomb     <-- server binary
/home/TeeWorlds/server/data/zomb1.cfg    <-- config
/home/TeeWorlds/server/zomb_arid.wave    <-- one of the wave files (allready tryed to put it into the data foder)

im starting it with:
screen -S zomb1 /home/TeeWorlds/server/zomb -f zomb1.cfg

shouldnt it work?

75

Re: [MOD] ZOMB 2.0

I think you may have to put the waves file in the directory where you're calling the screen -S from. But not sure at all.

Not Luck, Just Magic.