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Topic: [NODES] Nodes Map Design Contest (discussion thread)

Will we have to embed the 0.6 tilesets? (because nodes is still on 0.5.2)

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Re: [NODES] Nodes Map Design Contest (discussion thread)

alias wrote:

Will we have to embed the 0.6 tilesets? (because nodes is still on 0.5.2)

the next update will definitely have the 0.6 tileset.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

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Re: [NODES] Nodes Map Design Contest (discussion thread)

Hopefully the 0.6 nodes update comes soon, because my map is almost done!

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Re: [NODES] Nodes Map Design Contest (discussion thread)

alias wrote:

Hopefully the 0.6 nodes update comes soon, because my map is almost done!

Nope. There won't be a nodes 0.6 update. There are far too many changes since we forked nodes from the 0.5.2 version. This would need a lot more developers than inherited.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

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Re: [NODES] Nodes Map Design Contest (discussion thread)

Landil wrote:
alias wrote:

Hopefully the 0.6 nodes update comes soon, because my map is almost done!

Nope. There won't be a nodes 0.6 update. There are far too many changes since we forked nodes from the 0.5.2 version. This would need a lot more developers than inherited.

Aha, I know that pain! :D
Well, I guess you have no need to switch to 0.6, as Nodes mod is provided with its own client, and is not supposed to be compatible with either 0.5 or 0.6 clients. It makes no difference (you just don't have the improvements from 0.6, which are dispensable).

Not Luck, Just Magic.

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Re: [NODES] Nodes Map Design Contest (discussion thread)

Dune wrote:
Landil wrote:
alias wrote:

Hopefully the 0.6 nodes update comes soon, because my map is almost done!

Nope. There won't be a nodes 0.6 update. There are far too many changes since we forked nodes from the 0.5.2 version. This would need a lot more developers than inherited.

Aha, I know that pain! big_smile
Well, I guess you have no need to switch to 0.6, as Nodes mod is provided with its own client, and is not supposed to be compatible with either 0.5 or 0.6 clients. It makes no difference (you just don't have the improvements from 0.6, which are dispensable).

So Nodes and DDRace mods are just left hanging (in the old style)?
Can you at least make the UI a little nicer? Like in 0.6?

Once in a century...

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Re: [NODES] Nodes Map Design Contest (discussion thread)

I have got a problem.
I started with my map and its now more than 60kb.
I know that 50 is limit but i didnt used annything i dont need.
I only used standart sets and i am asking for disabling that 50kb limit rule??
sad
I worked much itme on my map and i am not finished yet.
Pls help! hmm

|D@RN|*$aLt.               sry for my bad english
|D@RN| Clan Leader
Skype: ich1234566

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Re: [NODES] Nodes Map Design Contest (discussion thread)

lol over 50 kb with usage of standard tiles?
what's the size of your map? Oo

visit our clan!
=Eagle=

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Re: [NODES] Nodes Map Design Contest (discussion thread)

700x315
its huuuge
for 20-80 players i think
and i spendet so muc of my fucking time >.<

|D@RN|*$aLt.               sry for my bad english
|D@RN| Clan Leader
Skype: ich1234566

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Re: [NODES] Nodes Map Design Contest (discussion thread)

Salt wrote:

700x315
its huuuge
for 20-80 players i think
and i spendet so muc of my fucking time >.<

There can't be more players than 32.
And only when you're using kott's 32 players masterserver thing.
If you use the normal masters you can't play with more players than 16 players.

11 (edited by Salt 2011-04-13 19:02:50)

Re: [NODES] Nodes Map Design Contest (discussion thread)

wtf?!?
So i did all work for nothing??

wasnt 64 the limit???

|D@RN|*$aLt.               sry for my bad english
|D@RN| Clan Leader
Skype: ich1234566

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Re: [NODES] Nodes Map Design Contest (discussion thread)

Mo2 wrote:
Salt wrote:

wasnt 64 the limit???

Nodes supports 64 players. TW-masterservers works even with more then 64 players. But TW-clients does not support so much clients so servers with more then 16 players have to be banned from common TW-masterservers (which does not mean there are no other masterservers that would be visited just by clients that support more than 16 clients). Take a look here

Everything will be ok once we have the separate Master Server from Kottizen specially for Nodes, give it some time.

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Re: [NODES] Nodes Map Design Contest (discussion thread)

Salt wrote:

I have got a problem.
I started with my map and its now more than 60kb.
I know that 50 is limit but i didnt used annything i dont need.
I only used standart sets and i am asking for disabling that 50kb limit rule??
sad
I worked much itme on my map and i am not finished yet.
Pls help! hmm

stay < 100kb.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

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Re: [NODES] Nodes Map Design Contest (discussion thread)

Landil wrote:

the next update will definitely have the 0.6 tileset.

Landil wrote:
alias wrote:

Hopefully the 0.6 nodes update comes soon, because my map is almost done!

Nope. There won't be a nodes 0.6 update. There are far too many changes since we forked nodes from the 0.5.2 version. This would need a lot more developers than inherited.

??? What?

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Re: [NODES] Nodes Map Design Contest (discussion thread)

alias wrote:

??? What?

It just means nodes code would still remain on a 0.5.2 fork so  far but tilesets from 0.6.0 would be included.

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Re: [NODES] Nodes Map Design Contest (discussion thread)

But you wouldn't get deductions for using old ones, right?

visit our clan!
=Eagle=

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Re: [NODES] Nodes Map Design Contest (discussion thread)

Delo: wrote:

But you wouldn't get deductions for using old ones, right?

y

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!