1 (edited by Wrath 2010-01-17 22:21:58)

Topic: [SUGGESTION] Mod: Zombie

So... everybody knows about zombie Mods (Yup, I searched the forum and i found serveral other zombie topics - but I think my idea is better (Yup, I know - Everbody thinks his idea is better)).
Survivial gametype: humans against zombies.

But the main thing i would like to add (and Im not sure if its possible) is some kind of light, each human has.
Theres a certain radius around the human that is "filled" with light tiles (or however this could be realised).
Outside of that light radius Zombies are invisible and the name plates shouldnt be visible (or names generally not shown). 

Simple, but if possible it could be really effectiv.

The rest of the Mod is just about infecting the enemys and trying to kill all zombies and to survive.

THE MAIN QUESTION IS: Is it possible to check if any tee is in a certain distance/radius around any other tee?

2 (edited by Dune 2010-01-17 22:44:46)

Re: [SUGGESTION] Mod: Zombie

Sure it is possible to check this, but rendering this radius won't be easy... dunno if it's even possible wink
About checking the distance from one tee to an other, just use Pythagore smile
If there's two tees M(x, y) and M'(x', y'), basically the distance between them is sqrt((x-x')²+(y-y)'²)

Not Luck, Just Magic.

3

Re: [SUGGESTION] Mod: Zombie

It' possible to modifie the map, that there is a quad layer over all other layers. And only at the middle there's a "free" space. smile

And the you have to change the client only that it shows the names when they come into the "free" space.
Hope you understand what I mean wink

(watch this: http://www.teeworlds.com/forum/viewtopic.php?id=4940)

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» Member of: JsA - Just stay Alloha! (since 2009)

4

Re: [SUGGESTION] Mod: Zombie

A client mod wouldn't be good. Not much people want to download a client to play a mod. And what is if you are not using this client, this would be a little cheat. And if you don't allow standart clients, someone who wants to cheat will just modify you client mod. And you will need good mappers. Who use exact distances.

5

Re: [SUGGESTION] Mod: Zombie

Wrong, and wrong smile
You can disable nameplates from the server, no need of a client for this (look Catch mod by example).

And you will need good mappers. Who use exact distances.

Wtf means this ?

And actually you don't even need a mod for this, just a well done map... You know, there is an option for mappers that allows you to do a background that follow the player... just do the same, but put itat the foreground smile

Not Luck, Just Magic.

6 (edited by buffer[] 2010-01-18 12:31:11)

Re: [SUGGESTION] Mod: Zombie

As KillaBilla said, you'll have to choose between two option :
- A moded client, which handle make light sphere around tees, so you can for example have two crossing sphere for two human. But, many people won't take the client, which means less people playing.
- Just a tile moving with your tee, so everybody can plays, but that's means anybody can change the radius in his map, and if another human is nere you, he won't have a light around him, you'll just see one around you.

Then, everything on server-side just need to be coded, nothing very hard, just make a good AI.

|ZPote| buffer[]'s posterous

7

Re: [SUGGESTION] Mod: Zombie

I think it would be enough if zombies are invisible outside of the humans "light" radius.

That wouldnt require a client mod and you would be able to play any map.

8

Re: [SUGGESTION] Mod: Zombie

But, still the same porblem, you will have to do specials maps, and to hide nameplates on the server wink

Not Luck, Just Magic.

9

Re: [SUGGESTION] Mod: Zombie

Why special maps?
And in TeeMo u cant see name plates of invisible players - though you can see everyone else's...

Did I miss some point?

10

Re: [SUGGESTION] Mod: Zombie

Invisibility was also my idea but it would look crappy without special maps because then the zombies would become visible from one to the other moment, this may look funny.

I would give this mod a try, maybe I will mod with you. wink
But another question: Will the zombies be bots like in zomb mod?
Would be more easy if not. ^^
And isn't this unfair for the human, maybe give the human anything that makes the mod more balaced.

11

Re: [SUGGESTION] Mod: Zombie

Special maps is from far the easiest way to do this, if you don't want to hide nameplates, then you wouldn't have to code a new zombie wink

Not Luck, Just Magic.

12

Re: [SUGGESTION] Mod: Zombie

@KillaBilla: Its an Survivial/Inftection game.
There is one Big Zombie with more hp than the others (big zombie is randomly choosen at begin of  the round) and if he kills a human that human will become a normal zombie.
Zombie have 10 hp but 2/3 of the dmg they get regenerates after some time - so if a zombie gets hit he should retreat to regenerated -> he might be invisible but the humans can still find and finish him. The ammo of humans should slowly recharge. After 2 hits a human is infected. Maybe make some kind of "flashlight" like - a every zombie in the line of fire turns visible (and still the radius thing).

If you dont understand something just ask me ^^.