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Topic: Coding a mod

Hi!

With some friends we wondered about creating a mod for teewars similar to class based fps like Team Fortress or Enemy Territory.. the fact is that we wanted to know if it's possible to develop it as a mod of the game (without creating another version but just loading it), for example the way quake3 does it...

(Just to avoid the already mentioned fork problem)

Thanks in advance,
Jack

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Re: Coding a mod

And... what should we answer? tongue

Official Teeworlds map developer and community moderator
Administrator for the Teeworlds community Teesites

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Re: Coding a mod

No, you can't. There is no such support at the moment.