51

Re: [MOD] Teeworlds Z-Team Pack beta

How about the ability to change team colors like in TeeComp? Then it would be 100% perfect. With this it's 90% and YES I use it, awesome job fellas.

52

Re: [MOD] Teeworlds Z-Team Pack beta

Can you make it passable to have the original scoreboard like in Tee Comp big_smile

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

53

Re: [MOD] Teeworlds Z-Team Pack beta

Hi all. Sorry, but there will not appeared new version in this friday, because of my windows is crashed down sad

MertenNor, thank you great for compiling it! But scoreboard like in TeeComp i don't want to make (if you want to see old scoreboard, then uncheck "new scoreboard" option in settings or make bind for parameter cl_new_scoreboard).

Lartza, yes, it will be. And not only team colors changing, but lazer (and possibly another weapons) too. Also i want to get nicks' shadows like in TeeComp and new particles like in TDTW ("eye-candy").

54

Re: [MOD] Teeworlds Z-Team Pack beta

kaddy wrote:

MertenNor, thank you great for compiling it! But scoreboard like in TeeComp i don't want to make (if you want to see old scoreboard, then uncheck "new scoreboard" option in settings or make bind for parameter cl_new_scoreboard).

oh I dident know that it was one option for that.. xD

tanks..

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

55 (edited by Lartza 2009-06-06 06:54:59)

Re: [MOD] Teeworlds Z-Team Pack beta

MertenNor wrote:
kaddy wrote:

MertenNor, thank you great for compiling it! But scoreboard like in TeeComp i don't want to make (if you want to see old scoreboard, then uncheck "new scoreboard" option in settings or make bind for parameter cl_new_scoreboard).

oh I dident know that it was one option for that.. xD

tanks..

MertenNor

Yea the TeeComp can show TeeComp's and the classic with different binds set from the GUI(some people can't use the console sadly...) Also what is the CPU throttle doing btw besides making your ping worst? What should it do?

EDIT: I am trying to translate this to finnish, but can't get the language cmd optio to work on windows.

56

Re: [MOD] Teeworlds Z-Team Pack beta

include teecomp in z-team it would be great

« Owner of Teesites.net
« Domination Mod "Developer"
« Uptee Designer

57

Re: [MOD] Teeworlds Z-Team Pack beta

can you also change the colour of the laser in the new pack ??????? that would be reallly great !!!!! ( so that you select, for example red, blue, green, or orange or stmth else smile )

58

Re: [MOD] Teeworlds Z-Team Pack beta

when you win odre loose a match it dont stand than

« Owner of Teesites.net
« Domination Mod "Developer"
« Uptee Designer

59

Re: [MOD] Teeworlds Z-Team Pack beta

what? xD

60 (edited by vandal 2009-06-10 00:58:15)

Re: [MOD] Teeworlds Z-Team Pack beta

good job. Now just add some in-game events for scripts (joining team, game over etc) and more variables (player's hp, armor, holding weapon) to make scripting more usefull.

Edit:
theres a little problem.
When i have a variable 'my_var' with value 0 and bind like this:
bind X "intop my_var + 1; infomsg %%my_var%%;"
when pressing button X it shows on screen my_var value before increasing, in this example: 0. when i check in console - its already 1.

its bug or something?

i made it working fine by adding macro which shown value.

And my suggestions:
- message shown by command infomsg is visible much too long. 2-3 seconds should be better instead of 15 :}
- to make scoreboard readable try to replace empty entries "0/0" with a "--"

61

Re: [MOD] Teeworlds Z-Team Pack beta

===|>-------- GERMAN LANGUAGE FILE UPDATE--------<|===

Current Version: 1.1

How to use it:
     1. Download it: http://uploaded.to/file/o2jou5
     2. Put the german.txt in the Data\lang folder
     3. Write "language German" in the Consol (F1) and press Enter (without "")
     4. Restart the game, and it will work. wink

PS.: Some not important things I can't translate, but (I think) the most is right!
       If you find things that are not translated good send me a PM with a better translation.

62 (edited by kaddy 2009-06-12 19:04:00)

Re: [MOD] Teeworlds Z-Team Pack beta

Thank you all smile

Lartza, uh... ok smile
Fisico, i included some TeeComp features wink but i don't want to move TeeComp to Z-Pack fully
zizou, it's planned wink
vandal, i don't know about solving this problem... sorry. new events and variables will be added. scoreboard i will change, thanks for idea. and infomsg time... i want to use infopanel for displaying some menu (conter-strike like) smile
KillaBilla, thank you smile

Also, today will be small update. Unicode support will be added in pack when Matricks will done it (now it's too laggy sad ).

UPDATED:
Sorry, but update will be in sunday... I did not manage to finish it today sad

63

Re: [MOD] Teeworlds Z-Team Pack beta

about infomsg - maybe add a 'duration' parameter?
"infomsg 3 omg wtf lol rofl lmao its visible for three seconds!"
with it infomsg would be usefull for any simple scripts and for menus too.

of course if its not too much work for you.

64

Re: [MOD] Teeworlds Z-Team Pack beta

Ok smile

65 (edited by Treisska 2009-06-13 15:07:17)

Re: [MOD] Teeworlds Z-Team Pack beta

Hi,

I made a translation of this mod in french, It's not perfect, but I think some people is interessed !

How to use it:
     1. Download it: http://orphee5.free.fr/up/french.zip
     2. Extract the .zip and put "french.txt" in the Data\lang folder
     3. Write "language french" in the Consol (F1) and press Enter (without "")
     4. Restart the game, and it will work.

66

Re: [MOD] Teeworlds Z-Team Pack beta

Pack was updated... But update is not so good (for example, there is one unstable option and there aren't translation for new options). Also, update is for sources and windows version only (we haven't possibilities to compile it under linux now, sorry sad ).

Oh... Forgot... Next update of pack will be only after releasing teeworlds 0.5.2.

Merged double posts. // ~{MS}~ Azon

67 (edited by vandal 2009-06-19 19:12:17)

Re: [MOD] Teeworlds Z-Team Pack beta

could you give us list of changes in last update?

in new version there isn't infomsg command and i cant use variables in chat :E does anyone still have previous version for windows?

68

Re: [MOD] Teeworlds Z-Team Pack beta

how to zoom in and out in spectator?

69

Re: [MOD] Teeworlds Z-Team Pack beta

TheGnaa wrote:

how to zoom in and out in spectator?

i also thought about this idea... would be GREAT !!!! that would be very coooool !

i <3 it wink

70

Re: [MOD] Teeworlds Z-Team Pack beta

but how does it work it says in this mod its possible

71

Re: [MOD] Teeworlds Z-Team Pack beta

f1>spectator_zoome and than a number
i think

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« Domination Mod "Developer"
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72

Re: [MOD] Teeworlds Z-Team Pack beta

or use binds:
bind kp_minus "intop cl_spectator_zoom - 5; infomsg Spec Zoom: %%cl_spectator_zoom%%"
bind kp_plus "intop cl_spectator_zoom + 5; infomsg Spec Zoom: %%cl_spectator_zoom%%"

73

Re: [MOD] Teeworlds Z-Team Pack beta

what is the standard number?

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« Domination Mod "Developer"
« Uptee Designer

74

Re: [MOD] Teeworlds Z-Team Pack beta

100

75 (edited by zizou 2009-06-28 21:30:03)

Re: [MOD] Teeworlds Z-Team Pack beta

hmm.... doesnt work...


so what i have to do ??

so... in game... i am in spectator...

and now spectator_zoom 5
(for example)

but then there is: no such command...

so can you help me? big_smile