1 (edited by buffer[] 2009-12-09 14:27:29)

Topic: [MOD] Capture The Tee 0.5.1

Hello,

There is the mod CTT for 0.5.1.

- Capture The Tee 0.5.1 -

(Art's original mod)

The aim of the game is to put the green dummy in your flag, to win 100 points.

Config options :
hammer_impulse : 0 to 100, default 20
hook_char_limit : -1 to 10, default 1 (-1 infinity)

Example:
sv_name My CTT server
sv_max_clients 16
sv_gametype ctt
sv_map ctt5

sv_scorelimit 1000
hammer_impulse 50
hook_char_limit 1

Maps
ctt5 (Based on ctf5)

To make one, you must put the two flags, some blue and red respawn, and a uncolored respawn.

Binairies

Windows : ctt.7z

Patch : ctt.patch

If you see bugs, please post.

Warning : If you use Teecomp (I don't know for other modified clients), you will see the green dummy as a enemy colored player. It's not a bug, just because Teecomp make a tee be your color or another, nothing else.

|ZPote| buffer[]'s posterous

2

Re: [MOD] Capture The Tee 0.5.1

Cool,
But I think there is bug. After compiling I can`t join the server. The ctt.exe just chrashed!
Normal Binarie is working!

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3 (edited by MertenNor 2009-06-02 19:03:37)

Re: [MOD] Capture The Tee 0.5.1

hi..

I tryed to compile it for Mac.. but I get this error:

bam: building 'server_release'
[  1/117] #1 link serverlaunch_ppc
[  2/117] #1 c src/engine/external/zlib/zutil.c
powerpc-apple-darwin9-gcc-4.0.1: /wd4244: No such file or directory
bam: command returned error: 256
bam: error during build

tryed 2. time then I get:

bam: building 'server_release'
[  1/117] #1 link serverlaunch_ppc
[  2/117] #1 c src/engine/external/zlib/zutil.c
powerpc-apple-darwin9-gcc-4.0.1: /wd4244: No such file or directory
bam: command returned error: 256
bam: error during build

and 3. time I get:

bam: building 'server_release'
[  1/115] #1 c src/engine/external/zlib/uncompr.c
powerpc-apple-darwin9-gcc-4.0.1: /wd4244: No such file or directory
bam: command returned error: 256
bam: error during build

any help ?

Mertennor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

4

Re: [MOD] Capture The Tee 0.5.1

Nice smile I think you need to give credits to Art tho... and are the entities in the zip? You should say so players know.

Bye.

5 (edited by buffer[] 2009-06-02 22:04:09)

Re: [MOD] Capture The Tee 0.5.1

@MertenNor : I think it's because and why there is no teeworlds working version for PowerPc Mac; this requested librairy seems to doesn't exist for PPC.

(I'm not sure, but when I tried to run tw on a PPC it crash)

@Bashtel : Yep, I normaly fixed it.

|ZPote| buffer[]'s posterous

6

Re: [MOD] Capture The Tee 0.5.1

buffer[] wrote:

@MertenNor : I think it's because and why there is no teeworlds working version for PowerPc Mac; this requested librairy seems to doesn't exist for PPC.

(I'm not sure, but when I tried to run tw on a PPC it crash)

Teeworlds is for PPC just download the PPC version (5.1) from here and it will work on a PPC..

so Teeworlds is for PPC..

oh and btw I am on intel / compiling on intel

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

7 (edited by buffer[] 2009-06-03 12:05:16)

Re: [MOD] Capture The Tee 0.5.1

Okay ^^

I upload a patch instead of a zip (and fix a bug).
Please retry.

|ZPote| buffer[]'s posterous

8

Re: [MOD] Capture The Tee 0.5.1

What I have to patch? Is it the normal src or the ctt src? I want to learn how to do it! Can Anybody say how?
I have downloaded the patch and want to patch the ctt_src...But now this:

bam: building 'server_release'
[ 1/23] #1 c++ src/game/server/player.cpp
player.cpp
d:\dokumente und einstellungen\bastian.bastian-a29a614\ctt\src\game\server\entit
ies/character.hpp(30) : error C2086: 'int CHARACTER::hooker': Neudefinition
        d:\dokumente und einstellungen\bastian.bastian-a29a614\ctt\src\game\serv
er\entities/character.hpp(27): Siehe Deklaration von 'CHARACTER::hooker'
d:\dokumente und einstellungen\bastian.bastian-a29a614\ctt\src\game\server\entit
ies/character.hpp(31) : error C2086: 'int CHARACTER::hitter': Neudefinition
        d:\dokumente und einstellungen\bastian.bastian-a29a614\ctt\src\game\serv
er\entities/character.hpp(28): Siehe Deklaration von 'CHARACTER::hitter'
bam: command returned error: 2
bam: error during build

I think That I haven´t patched right:)

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9

Re: [MOD] Capture The Tee 0.5.1

Hum, it's seems you don't patch everything (actually only the chatacter.cpp).
When your are patching, select all files and patch.

|ZPote| buffer[]'s posterous

10

Re: [MOD] Capture The Tee 0.5.1

What I have to do?
I`ve just put the file into the src folder and patch it with: patch -p0 <ctt.patch. Is it right?

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11

Re: [MOD] Capture The Tee 0.5.1

Maybe try -p1

Bye.

12

Re: [MOD] Capture The Tee 0.5.1

I`ve tried, but there is

D:\Dokumente und Einstellungen\Bastian.BASTIAN-A29A614\ctt\src>patch -p1 <ctt.pa
tch
can't find file to patch at input line 5
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|Index: engine/server/es_server.c
|===================================================================
|--- engine/server/es_server.c  (revision 58)
|+++ engine/server/es_server.c  (working copy)
--------------------------
File to patch:
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13

Re: [MOD] Capture The Tee 0.5.1

ohh, well then it works better with p0 and do this:
patch -p0 < ctt.pach you forgot the space big_smile

Bye.

14

Re: [MOD] Capture The Tee 0.5.1

Now this:

D:\Dokumente und Einstellungen\Bastian.BASTIAN-A29A614\ctt\src>patch -p0 < ctt.p
atch
patching file engine/server/es_server.c
patching file game/server/entities/character.cpp
patching file game/server/entities/character.hpp
patching file game/server/gamecontroller.cpp
patching file game/server/hooks.cpp
patching file game/server/player.cpp
patching file game/server/player.hpp
patching file game/variables.hpp

D:\Dokumente und Einstellungen\Bastian.BASTIAN-A29A614\ctt\src>

than I want to compile server. But there is this:

D:\Dokumente und Einstellungen\Bastian.BASTIAN-A29A614\ctt>..\bam\src\bam server
_release
--- Auto Configuration ---
compiler: cl
stackprotector: yes
zlib: not found (optional)
sdl: using supplied win32 libraries
saving configuration to 'config.bam'
---
bam: building 'server_release'
[ 1/62] #1 c src/engine/external/zlib/zutil.c
zutil.c
[ 2/62] #1 c src/engine/external/zlib/uncompr.c
uncompr.c
[ 3/62] #1 c src/engine/external/zlib/trees.c
trees.c
[ 4/62] #1 c src/engine/external/zlib/inftrees.c
inftrees.c
[ 5/62] #1 c src/engine/external/zlib/inflate.c
inflate.c
[ 6/62] #1 c src/engine/external/zlib/inffast.c
inffast.c
[ 7/62] #1 c src/engine/external/zlib/infback.c
infback.c
[ 8/62] #1 c src/engine/external/zlib/gzio.c
gzio.c
[ 9/62] #1 c src/engine/external/zlib/deflate.c
deflate.c
[10/62] #1 c src/engine/external/zlib/crc32.c
crc32.c
[11/62] #1 c src/engine/external/zlib/compress.c
compress.c
[12/62] #1 c src/engine/external/zlib/adler32.c
adler32.c
[13/62] #1 server_content_header > src/game/generated/gs_data.hpp
[14/62] #1 server_content_source > src/game/generated/gs_data.cpp
[15/62] #1 c++ src/game/generated/gs_data.cpp
gs_data.cpp
[16/62] #1 network_header > src/game/generated/g_protocol.hpp
[17/62] #1 c++ src/game/server/player.cpp
player.cpp
[18/62] #1 cmd5 src/game/generated/nethash.c
D:\Dokumente und Einstellungen\Bastian.BASTIAN-A29A614\ctt\scripts\cmd5.py:1: De
precationWarning: the md5 module is deprecated; use hashlib instead
  import md5, sys, re
[19/62] #1 c++ src/game/server/hooks.cpp
hooks.cpp
src/game/server/hooks.cpp(24) : fatal error C1083: Datei (Include) kann nicht ge
öffnet werden: "gamemodes/ctt.hpp": No such file or directory
bam: command returned error: 2
bam: error during build
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15

Re: [MOD] Capture The Tee 0.5.1

Patch muust be bugged, buffer can you make the ctt.hpp and add it to the patch please?

Bye.

16 (edited by buffer[] 2009-06-03 19:52:23)

Re: [MOD] Capture The Tee 0.5.1

-_-

Sorry if forgot them 'cause I didn't select unversionned files ...

|ZPote| buffer[]'s posterous

17

Re: [MOD] Capture The Tee 0.5.1

BUt you will make it?

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18

Re: [MOD] Capture The Tee 0.5.1

I did tongue
I must (at least) work now.

|ZPote| buffer[]'s posterous

19

Re: [MOD] Capture The Tee 0.5.1

OK thanks, its workung good!

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20

Re: [MOD] Capture The Tee 0.5.1

I can´t download the mod for win32...
It´s no longer aviable...
Can you upload it new, please?

(Sorry my Bad english, i hope you can think what i mean ;P)

21

Re: [MOD] Capture The Tee 0.5.1

Sorry,
this is a problem from my host.

Their file storage computer fail.
It would be back on tomorow (I hope hmm)

Anyway PM me your e-mail, I'll send it to you.

|ZPote| buffer[]'s posterous

22

Re: [MOD] Capture The Tee 0.5.1

THX.
My E-Mail is:
mariojosef20@yahoo.de
Thank you!
I think your mod is very cool.

---------------------------------------

Sorry for double Post...
The mod wont work right....
The red area is deathtiles and the blue nohooktiles...
And there comes no dummy without teamcolour.....

---------------------------------------

I have used the entities, but it wont work.

---------------------------------------

{//Posts merged by Pepperoni}

23

Re: [MOD] Capture The Tee 0.5.1

Both links are broken can you upload it on a sharehoster like uploaded.to rapidshare.com solidfiles.com ect.

24

Re: [MOD] Capture The Tee 0.5.1

Hallo?
We want your mod, because it´s a great mod.
Just do it

25

Re: [MOD] Capture The Tee 0.5.1

I just uploaded the 'ctt.exe'

download here: ctt.exe

aka [b2t] phiLm