26

Re: [MOD] Instagib 2.x (for 0.5.x)

The gametype needs to be either ictf, idm or itdm, or instagib wont be used. It works perfectly for me with ictf and the latest 2.1 version of instagib, so please tell me what server error you get with ictf as the gametype.

27

Re: [MOD] Instagib 2.x (for 0.5.x)

Somerunce smile Maybe you have overlooked my last post, therefore I ask again smile

Is the Linux Executable for Debian Etch, too?
Thank you
Lunaticore

28

Re: [MOD] Instagib 2.x (for 0.5.x)

the linux executable should work on every linux system, because every linux-distribution uses the nearly same kernel. There are only problems if you try to run a 32bit executable in a 64bit linux or 64bit executable in a 32bit linux.

29 (edited by Lunaticore 2009-01-17 20:14:11)

Re: [MOD] Instagib 2.x (for 0.5.x)

I dont think so. Thats why I had to recompile teeworlds in etch in order to run the teeworlds_srv ._."
Therefore I'm asking xD but I'll try, anyway thank you very much^^

Greets
Luna

Edit:
As I said its compiled for Debian Lenny. I'd be very very pleased if you could compie it for Debian Etch as well :-)

30

Re: [MOD] Instagib 2.x (for 0.5.x)

hmm maybe u have to make it executable first? ^^

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

31

Re: [MOD] Instagib 2.x (for 0.5.x)

It's not possible without the source of the instagib. I tried to compile it on Etch, and replace the teeworlds_srv with the actual one from the instagib mod. It gave me the glibc error, which can only be downloaded on Lenny >.>

32

Re: [MOD] Instagib 2.x (for 0.5.x)

Hi!
Thanks for the great mod somerunce!

But I have a problem with linux x86_64. The teeworlds_srv is not executable on it.
Can you upload a file which is compatible with this linus version?
It would be very nice!

33

Re: [MOD] Instagib 2.x (for 0.5.x)

Nope, can't compile for that setup.

34 (edited by shmafoozius 2009-01-23 13:53:46)

Re: [MOD] Instagib 2.x (for 0.5.x)

I'll compile it for x86_64 and post it here. Just wait for the edited post. Maybe somerunce can add it to his first post.

/edit:
Finished compiling, and edited the readme (part with win32/linux86 binaries).
Download: Instagib 2.1 Linux X86_64

@somerunce: Just delete this post if you don't want me to distribute this.

bam: WARNING:'src/game/server/gamemodes/mod.cpp' comes from the future

35

Re: [MOD] Instagib 2.x (for 0.5.x)

Thank you very much shmafoozius!

It works without problems. Nice!

36

Re: [MOD] Instagib 2.x (for 0.5.x)

Hi

can someone compile it fore Mac ??

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

37

Re: [MOD] Instagib 2.x (for 0.5.x)

What about version for 0.5.1? ^^

In game nick: foO * hmmm

38

Re: [MOD] Instagib 2.x (for 0.5.x)

I'll put one out tomorrow. No new stuff, just upgraded binaries and patch smile

39

Re: [MOD] Instagib 2.x (for 0.5.x)

We wait it... sad

In game nick: foO * hmmm

40

Re: [MOD] Instagib 2.x (for 0.5.x)

So!!

Instagib 2.2 is now released smile

I fixed the sound error and added kill nums to the end of spree-message, and merged it with the 0.5.1-source ofc.

Download link at first post big_smile

41

Re: [MOD] Instagib 2.x (for 0.5.x)

Yeaaah, dude, thx v.much!

In game nick: foO * hmmm

42

Re: [MOD] Instagib 2.x (for 0.5.x)

really really nice gj!

by `aka~ Destiny'
Teeworlds-Server: www.destinyhas.gotdns.com:8302

43

Re: [MOD] Instagib 2.x (for 0.5.x)

can someone post a link to the Linux source for Instagib 2.x (for 0.5.x) ??

tnx

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

44 (edited by eigan 2009-02-09 17:04:34)

Re: [MOD] Instagib 2.x (for 0.5.x)

Or if you could compile it without stackprotector...

set stackprotector.value to 0 in config.bam

... my Debian Etch doesnt have GLIBC_2.4.  ;-)

(running only as Teeworlds server)

45

Re: [MOD] Instagib 2.x (for 0.5.x)

I dont liked the laser-jumps.

Sorry by bad english.
See you in TeeWorlds
<[ToF]> Pan

46

Re: [MOD] Instagib 2.x (for 0.5.x)

MertenNor wrote:

can someone post a link to the Linux source for Instagib 2.x (for 0.5.x) ??

tnx

MertenNor

The patch is available inside the zip-file.

Pan wrote:

I dont liked the laser-jumps.

Hooray for constructive criticism. What's the bad things about it? How can I do it better?

47

Re: [MOD] Instagib 2.x (for 0.5.x)

Somerunce i have a qeustion;

U know race maps or run maps they have like rockets --> How can i make that they use Lasers with laser jump becuz that will be maybe a new skill in race/run MOD. I hope u can tell me how so i can start make my laser jump map ^^

My qeustion is: How can u set LaserJumps in RACE/RUN MOD?

Thanks also for bringing this mod -.0

I told my personality and im a nobody so Bye everyone!
*Banned* /FireArrow

48

Re: [MOD] Instagib 2.x (for 0.5.x)

@Somerunce
can you:

eigan wrote:

set stackprotector.value to 0 in config.bam

... my Debian Etch doesnt have GLIBC_2.4.  ;-)

(running only as Teeworlds server)

tnx

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

49

Re: [MOD] Instagib 2.x (for 0.5.x)

I used to hate instagib but now with laser jumps its actually pretty fun big_smile

50

Re: [MOD] Instagib 2.x (for 0.5.x)

Instagib would be even more fun if there would be no bounce tongue