1 (edited by scosu 2009-01-25 17:22:13)

Topic: [MOD] Modpack for teeworlds 0.5.1

Features

- ball gametype (a further developed football-mod)
- K.O.-gametype (1on1 mod for automatic K.O. tournament)
- own mod creations through many options influencing the gameplay (for example: instagib with every weapon and ninjamod)
          for this there are 3 extra gametypes to avoid mixing up with vanilla games (mDM, mTDM, mCTF)
- improved vanilla servers against spammers, idle-kicking, several silent-modes and generating of passwords for another "professional" server
- better management for clanwars, for example an extra clanwar-score-counter that shows the overall score after each round or some admincommands to kick all players from a server, so it's free for your clanwar
- the admin can't be kicked

Download and detailed Option-information

modpack.scosu.de

or details and discussions about new spaceball:

ball.scosu.de


Thanks to

Rajh for his original idea and support of the football-mod

Landil for his great pictures in the entities.png

Marik for creating new maps for the ball gametype (spaceball 2.0 and 3.0)

Sushi Tee and redix for compiling the windows version

2

Re: [MOD] Modpack for teeworlds 0.5.1

nise!

i love everything u make smile

«Honor øf Tees»
hot.bplaced.net/forum
We still search good Members

3

Re: [MOD] Modpack for teeworlds 0.5.1

Have I already mentioned that I love this mod? Nah, then here you are.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

4

Re: [MOD] Modpack for teeworlds 0.5.1

Hope for a Windows version soon.

5

Re: [MOD] Modpack for teeworlds 0.5.1

me too big_smile

here Solek lol
in game The Teelight smile

6

Re: [MOD] Modpack for teeworlds 0.5.1

I like modpacks and I like you! big_smile

7

Re: [MOD] Modpack for teeworlds 0.5.1

Is instagib still possible with this mod? Or is there a way to combine this mod with a instagib mod? I mean not merging the patches but using both mods with one gametype...

Thank you for this nice piece of code wink

http://blog.jbbr.net/ - My (german) Blog

8

Re: [MOD] Modpack for teeworlds 0.5.1

first: thanks smile


instagib:

yes instagib is still possible with every weapon i think.
First of all you have to set a mod-gametype:

sv_gametype dm-mod
sv_gametype tdm-mod
sv_gametype ctf-mod

two other things you need:

sv_start_health 1
sv_immediate_ammo_regen 1

and now you need to specify the weapon you want in your instagib (i know instagib is only with a rifle, but here the other weapons are possible too)

hammer:

sv_start_hammer 1
sv_start_pistol 0
sv_start_shotgun 0
sv_start_grenade 0
sv_start_rifle 0
sv_start_ninja 0

pistol:

sv_start_hammer 0
sv_start_pistol 1
sv_start_shotgun 0
sv_start_grenade 0
sv_start_rifle 0
sv_start_ninja 0
sv_pistol_regen 100

shotgun:

sv_start_hammer 0
sv_start_pistol 0
sv_start_shotgun 1
sv_start_grenade 0
sv_start_rifle 0
sv_start_ninja 0
sv_shotgun_regen 100

grenade launcher:

sv_start_hammer 0
sv_start_pistol 0
sv_start_shotgun 0
sv_start_grenade 1
sv_start_rifle 0
sv_start_ninja 0
sv_grenade_regen 100

rifle:

sv_start_hammer 0
sv_start_pistol 0
sv_start_shotgun 0
sv_start_grenade 0
sv_start_rifle 1
sv_start_ninja 0
sv_rifle_regen 100

ninja:

sv_start_hammer 0
sv_start_pistol 0
sv_start_shotgun 0
sv_start_grenade 0
sv_start_rifle 0
sv_start_ninja 1
sv_ninja_mod 1

i hope that helped
by the way: it is also possible with tha ball gametype, but you have to add the options sv_second_weapon and sv_real_foot 0




i hope the windows version will be there soon.
but there is also a non-patch compressed source directory (and only the src directory), so you can compile easily on windows systems without any patching
http://scosu.de/files/modpack.tar.bz2

9

Re: [MOD] Modpack for teeworlds 0.5.1

I hope the windows version releases soon, too!
I have got a question - supports your 0.5.0 modpack teleports?

Goodbye all. Account inactive since March 2011.

10

Re: [MOD] Modpack for teeworlds 0.5.1

scosu wrote:

but there is also a non-patch compressed source directory (and only the src directory), so you can compile easily on windows systems without any patching
http://scosu.de/files/modpack.tar.bz2

hehe... only problem is... u cant compile it in windows... there are some strange errors. And the patch isnt working fine too in windows but its no problem to patch it manuel but as i said... u cant compile the modded source in windows wink

but after redix changed some lines it was possible to compile and here it is... the windows app: (teeworlds_srv)

@scosu: would be cool if u can put it on your website, too.

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

11 (edited by scosu 2009-01-17 19:03:26)

Re: [MOD] Modpack for teeworlds 0.5.1

Thank you for compiling it for windows smile. i put it to the downloads.

Could you please tell me what lines made problems, so i can rewrite it and further bugfixes doesn't have the same lines.

oh and to inform you:
i just found and fixed 2 bugs in the version of yesterday evening (the new sources and linux binaries are online):
- the sending of passwords for professional servers didn't work well
- when people respawn, their saved idle-time is reset.

the patch does work with patch -p0 modpack.patch in the teeworlds folder... have to change it on the site, sry...


EDIT:
no, modpack does not support teleport tiles

12 (edited by Sushi Tee 2009-01-17 19:06:21)

Re: [MOD] Modpack for teeworlds 0.5.1

there is the patch with the changings: (modpack)

this patch should work in linux... in windows it cant change mod.hpp and mod.cpp
its strange... if u make a patch in wondows it works in windows but in linux not and if u try the same in linux the patch wont work in windows but in linux xD

uptee - a simple web interface for hosting and maintaining teeworlds servers
teerace - a website gathering results of trusted Race-mod servers providing global ranking and statistics
*gV* rox ^^

13

Re: [MOD] Modpack for teeworlds 0.5.1

@scosu: Thank you for your response!

I found these variables too but the variable for disabling "powerups" like armor etc. is missing. That's why the other weapons etc. are visible and accessible all over the map. Is there a way to disable this?

I think in the modpack vor 0.4.2 it was "sv_spawn_powerups"

Thank you in advance!

http://blog.jbbr.net/ - My (german) Blog

14

Re: [MOD] Modpack for teeworlds 0.5.1

I had a little question what must I fill in at version_string?

because when I fill in anything it gives me this error:

http://i168.photobucket.com/albums/u183/mastahacka/error-1.png

when I leave it out, I can not score. I shoot the ball in the goals, but the ball just bounces back.

Thank you!

Left [WTF] so I had to make an other account here. The new account is named: "pepperoni" with a big golden P as avatar.

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Re: [MOD] Modpack for teeworlds 0.5.1

@foxx
i included the command now... sv_spawn_powerups 0 should disable them^^

@Pepperoni
Please don't specify sv_version_string. It's just for the modders out there who want to restrict their servers for special modified clients.

to fix the goal problem you could check two things:
1. the gametype you defined is not ball
2. your map is made with the given entities.png. if you try to run an old football map or something like that, it won't work because the tiles changed.

16 (edited by Wtf-Pepperoni 2009-01-21 01:05:34)

Re: [MOD] Modpack for teeworlds 0.5.1

thanks scosu!
but 1 little extra question:
in the entities.png, what does those first 2 mean and the 5th+6th? (in the row with all the ball mod thingy's)

Left [WTF] so I had to make an other account here. The new account is named: "pepperoni" with a big golden P as avatar.

17

Re: [MOD] Modpack for teeworlds 0.5.1

i added some information about the entities.png on the site (http://modpack.scosu.de)

18

Re: [MOD] Modpack for teeworlds 0.5.1

btw 1 more question, in the ball mod , what command let the ball stay longer in air/ on the ground without respawning?

Left [WTF] so I had to make an other account here. The new account is named: "pepperoni" with a big golden P as avatar.

19

Re: [MOD] Modpack for teeworlds 0.5.1

that's a normal teeworlds tuning (tune grenade_lifetime 30)

20

Re: [MOD] Modpack for teeworlds 0.5.1

Can you provide a sample configuration files please big_smile ?

Play ctf_fall if you dare!

21

Re: [MOD] Modpack for teeworlds 0.5.1

can anyone list all commands because i could open the website.

thx

good mod

22

Re: [MOD] Modpack for teeworlds 0.5.1

i have found a bug:
the command dbg_dummies don´t work and the server crash.

23 (edited by Somerunce 2009-01-23 20:33:42)

Re: [MOD] Modpack for teeworlds 0.5.1

hey scosu i rly like your modpack

gj!

greetz to all the tees out there....


EDIT:

some information for the german ppl who host server:

--> the link to the .patch-file (.patch file) is down, you have switch to language "English" on scosu's site in order to download it. Just klick on "English" in the top-left corner on his site. Otherwise download it here : working .patch-file

* removed non-english * /Somerunce

by `aka~ Destiny'
Teeworlds-Server: www.destinyhas.gotdns.com:8302

24

Re: [MOD] Modpack for teeworlds 0.5.1

MAP94 wrote:

i have found a bug:
the command dbg_dummies don´t work and the server crash.

Only on windows systems. And might be a bug, but devs won't fix it. It's only for development, not for stable servers/mods.

bam: WARNING:'src/game/server/gamemodes/mod.cpp' comes from the future

25

Re: [MOD] Modpack for teeworlds 0.5.1

Scosu,

When using your modpack 0.5.0 I encounter 1 problem.

If i set the sv_spawn_delay it works perfect after a suicide BUT, when in the gametype "ball" when you score, it also delays the spawn from every player then.

Is there any way to fix this?

Left [WTF] so I had to make an other account here. The new account is named: "pepperoni" with a big golden P as avatar.