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Topic: [Question] Updating mods from 0.6 to 0.7

Hey guys, I have a very limited knowledge to coding (my main knowledge is writing in gsc, <--- call of duty mods). My question is what exactly needs to be updated in a mod from 0.6 for it to work on 0.7? I'm looking at trying to update eeeee's and fstd's DDWar mod to support 0.7. I have a few friends who know a lot more about C and C++ than I do.

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Re: [Question] Updating mods from 0.6 to 0.7

I guess that, with the mod .patch file, you can adapt it into the new code style, step by step

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Re: [Question] Updating mods from 0.6 to 0.7

You need to "merge" the old code with the new code. You can do this with git:
- add teeworlds github master as remote branch
- merge

The mergeing however requires a good knowledge of the code and take a long time

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Re: [Question] Updating mods from 0.6 to 0.7

El BobLex wrote:

Hey guys, I have a very limited knowledge to coding (my main knowledge is writing in gsc, <--- call of duty mods). My question is what exactly needs to be updated in a mod from 0.6 for it to work on 0.7? I'm looking at trying to update eeeee's and fstd's DDWar mod to support 0.7. I have a few friends who know a lot more about C and C++ than I do.

Your programming skills are probably not enough to port those modifications. There are a lot of code modifications from 0.6 to 0.7 so the common way of doing it is rewriting the mods based on 0.7.

Assa wrote:

You need to "merge" the old code with the new code. You can do this with git:
- add teeworlds github master as remote branch
- merge

The mergeing however requires a good knowledge of the code and take a long time

That's not really a good idea, you are better off trying to replay 0.6 patches on 0.7 than trying to merge 0.7 onto a 0.6 branch

Not Luck, Just Magic.

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Re: [Question] Updating mods from 0.6 to 0.7

Dune wrote:
El BobLex wrote:

Hey guys, I have a very limited knowledge to coding (my main knowledge is writing in gsc, <--- call of duty mods). My question is what exactly needs to be updated in a mod from 0.6 for it to work on 0.7? I'm looking at trying to update eeeee's and fstd's DDWar mod to support 0.7. I have a few friends who know a lot more about C and C++ than I do.

Your programming skills are probably not enough to port those modifications. There are a lot of code modifications from 0.6 to 0.7 so the common way of doing it is rewriting the mods based on 0.7.

Assa wrote:

You need to "merge" the old code with the new code. You can do this with git:
- add teeworlds github master as remote branch
- merge

The mergeing however requires a good knowledge of the code and take a long time

That's not really a good idea, you are better off trying to replay 0.6 patches on 0.7 than trying to merge 0.7 onto a 0.6 branch

Ah, im out of luck then. Well thanks for the info anyway