76

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Oook... new test released... now only have client binary. I will release server binary when ready for that...

Download Linux x86_64 v0.2.2 Pre-Alpha: https://dl.dropboxusercontent.com/u/305 … _64.tar.gz

Download Windows x86 v0.2.2 Pre-Alpha: Comming Soon...

============================================== ====================== ==== =

Official Test Server: mckernel.net:8303

77

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Windows version available:
https://dl.dropboxusercontent.com/u/305 … -win32.zip

And if don't like download mod you can see: https://www.youtube.com/watch?v=XMm05hGAAHU

Cheers!

78

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

things like torches and flowers break when you place them

79

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

brandconnell wrote:

things like torches and flowers break when you place them

You have to move away a bit from the spawn zone...

80

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

i mean all over the map

81

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

@brandconnell: hmm idk.... try with github version...

Only 8 or less players join in to test server.... = no continue with this... why? for this exists Minecraft or Terraria... it's a stupid mod... and never will to be like these games.

I learn more stuff developing this shit... thx Magnus Auivinen and Teeworlds Community!

No... really thanks for all devs in this forum... learn about Emscripten, ECS, Spoofing protection, Networking, Good Random Generation, Perlin Noise, ... and more and more and more.... really thanks community!!! i like learn more and more with your comments smile thanks for making me a better programmer...

I remember bad moments with @Dune when i use 'Ninja Style' nickname... @heinrich5991 thanks for not ban me in the past for my bad replies...

@Magnus Auivinen one beer for you... and for all!!
@Oy... release 0.7 please... RELEASE IT!!!!

I'm sorry for not contribute with official teeworlds dev... need more people working here... and perhaps a better communication with those who are not within the IRC.
Open discussions about mod support, game goals, ... I don't see nothing about new bam compilation process... new gamemodes included... etc.. etc..

Cheers!

82 (edited by Deepfinder 2016-10-16 18:45:08)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

I liked the old version from maybe 3 or 4 years ago, was simple and funny! This version has too "laggy"-lights, its not playable

I will be banned if I troll again ...

83

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

The Client crash for me when i connect to mindtee server!
windows close the program

84

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

@Deepfinder: The map are bigger than old versions... and server check lights for spawn bots.. perhaps here is the problem... but all are 'clipped' hmm
@Hamid Jigool: Sry for that... i can't test windows version properly...

----------------------------

Now i'm working on my own game... Teeworlds don't like external developers and I will not develop any more for this game wink

Cheers!

85

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

i think that the transform system (map can change while playing)  is enougth for a good mod, no need to remake minecraft the same. I would have a lot of idea for this mod to become more played

86

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Yes.. the basics are "atractive" and really easy to implement smile ... with the time I've seen that trying to make this mod as complex as minecraft was a bad idea. It's a mod, not a new game... xD

Please tell me your ideas wink

87

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

since the mod still requires the client, there are no compatibility limits  cool !
I need a bit of time to explain exactly my idea smile

88

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

i have sent you a private message about the idea, but it is just an introduction

89

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

CarmineZ wrote:

i have sent you a private message

Why?

I will be banned if I troll again ...

90

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

You're right, it's time to make my idea public, and it's even fairer... these are the messages until now:

unsigned char* wrote:
CarmineZ wrote:

good day,
into your minetee topic we concord with the attractive basics of your mod (map can change while playing),
but since my idea is very big, than is better to start step by step, I am not able to explain it totally...
Some keyword that can give a target are: "TeeWorlds Education, Serious game, didactic game, learning game, [...]"
to don't violate the copyright of information, i have thinked to take contents only from wikipedia and give she some credits.
All subjects of school, from geography to economy and all other, will become part of the game without too much settings, but simply playing, like the various mods CITY but well coded and without compatibility with teeworlds..
this is the begin and i have already study many details for a more KISS system, but I never start to write the code yet!

Hi!
If I understood correctly, the idea is the 'gamification' of school lessons on a 'live' city mod?? Sounds hard to implement... and interesting.

Yes, it should be a long-term project, isn't a mod that can be coded in short time, but i think it has a lot of potential !
(maybe with a simple gameplay, making it easy to play from mobile devices, optimizing commands for the android version)
You feature is very important for a city with its maps evolve continuously.
The main idea is to learn while playing together...
i would to start a github repository and website for a better cooperation with everyone want to contribute, so people can be involved in a more ambitious opera, unity is strength!

91 (edited by CarmineZ 2017-08-21 22:24:18)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

this error appear when I try to compile (client_release) your mod. How can I solve it?

[ 64/120] [1] c++ src/engine/shared/filecollection.cpp
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\INCLUDE\random(1604) : er
ror C2064: il termine non restituisce una funzione che accetta 0 argomenti
        C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\INCLUDE\random(15
56): vedere il riferimento all'istanza del modello di funzione 'void std::tr1::m
ersenne_twister<_Ty,_Wx,_Nx,_Mx,_Rx,_Px,_Ux,_Sx,_Bx,_Tx,_Cx,_Lx>::seed<_Gen>(_Ge
n &,bool)' in corso di compilazione
        with
        [
            _Ty=unsigned long,
            _Wx=32,
            _Nx=624,
            _Mx=397,
            _Rx=31,
            _Px=-1727483681,
            _Ux=11,
            _Sx=7,
            _Bx=-1658038656,
            _Tx=15,
            _Cx=-272236544,
            _Lx=18,
            _Gen=uint32_t
        ]
        src/engine/shared/noise.cpp(10): vedere il riferimento all'istanza del m
odello di funzione 'std::tr1::mersenne_twister<_Ty,_Wx,_Nx,_Mx,_Rx,_Px,_Ux,_Sx,_
Bx,_Tx,_Cx,_Lx>::mersenne_twister<uint32_t>(_Gen &)' in corso di compilazione
        with
        [
            _Ty=unsigned long,
            _Wx=32,
            _Nx=624,
            _Mx=397,
            _Rx=31,
            _Px=-1727483681,
            _Ux=11,
            _Sx=7,
            _Bx=-1658038656,
            _Tx=15,
            _Cx=-272236544,
            _Lx=18,
            _Gen=uint32_t
        ]
bam: 'c++ src/engine/shared/noise.cpp' error 2

many errors when I try to build the server

D:\Programmi\diffutils-2.8.7\bin\minetee>C:\Windows\system32\cmd.exe /k ""C:\Pro
gram Files (x86)\Microsoft Visual Studio 10.0\VC\vcvarsall.bat"" x86
Setting environment for using Microsoft Visual Studio 2010 x86 tools.

D:\Programmi\diffutils-2.8.7\bin\minetee>..\b5\bam server_release
[ 1/30] [1] server_content_header > src/game/generated/server_data.h
[ 2/30] [2] rc other/icons/teeworlds_srv_cl.rc
[ 3/30] [4] c++ src/engine/server/register.cpp
[ 4/30] [3] c++ src/engine/shared/noise.cpp
Microsoft (R) Windows (R) Resource Compiler Version 6.1.7600.16385
Copyright (C) Microsoft Corporation.  All rights reserved.

[ 5/30] [1] server_content_source > src/game/generated/server_data.cpp
[ 6/30] [4] c++ src/game/server/player.cpp
[ 7/30] [2] c++ src/game/server/mapgen.cpp
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\INCLUDE\random(1604) : er
ror C2064: il termine non restituisce una funzione che accetta 0 argomenti
        C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\INCLUDE\random(15
56): vedere il riferimento all'istanza del modello di funzione 'void std::tr1::m
ersenne_twister<_Ty,_Wx,_Nx,_Mx,_Rx,_Px,_Ux,_Sx,_Bx,_Tx,_Cx,_Lx>::seed<_Gen>(_Ge
n &,bool)' in corso di compilazione
        with
        [
            _Ty=unsigned long,
            _Wx=32,
            _Nx=624,
            _Mx=397,
            _Rx=31,
            _Px=-1727483681,
            _Ux=11,
            _Sx=7,
            _Bx=-1658038656,
            _Tx=15,
            _Cx=-272236544,
            _Lx=18,
            _Gen=uint32_t
        ]
        src/engine/shared/noise.cpp(10): vedere il riferimento all'istanza del m
odello di funzione 'std::tr1::mersenne_twister<_Ty,_Wx,_Nx,_Mx,_Rx,_Px,_Ux,_Sx,_
Bx,_Tx,_Cx,_Lx>::mersenne_twister<uint32_t>(_Gen &)' in corso di compilazione
        with
        [
            _Ty=unsigned long,
            _Wx=32,
            _Nx=624,
            _Mx=397,
            _Rx=31,
            _Px=-1727483681,
            _Ux=11,
            _Sx=7,
            _Bx=-1658038656,
            _Tx=15,
            _Cx=-272236544,
            _Lx=18,
            _Gen=uint32_t
        ]
bam: 'c++ src/engine/shared/noise.cpp' error 2
[ 8/30] [3] c++ src/game/server/gameworld.cpp
[ 9/30] [5] c++ src/game/server/gamemodes/tdm.cpp
[10/30] [7] c++ src/game/server/gamemodes/mod.cpp
[11/30] [6] c++ src/game/server/gamemodes/minetee.cpp
[12/30] [8] c++ src/game/server/gamemodes/dm.cpp
[13/30] [1] c++ src/game/generated/server_data.cpp
[14/30] [1] c++ src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp(335) : warning C4291: 'void *CMonster::operator new(s
ize_t,int)': operatore delete corrispondente non trovato. Se l'inizializzazione
comporta un'eccezione, la memoria non verrà liberata.
        src\game/server/entities/bots/monster.h(16): vedere la dichiarazione di
'CMonster::operator new'
src/game/server/player.cpp(337) : warning C4291: 'void *CAnimal::operator new(si
ze_t,int)': operatore delete corrispondente non trovato. Se l'inizializzazione c
omporta un'eccezione, la memoria non verrà liberata.
        src\game/server/entities/bots/animal.h(17): vedere la dichiarazione di '
CAnimal::operator new'
src/game/server/player.cpp(347) : warning C4291: 'void *CCharacter::operator new
(size_t,int)': operatore delete corrispondente non trovato. Se l'inizializzazion
e comporta un'eccezione, la memoria non verrà liberata.
        d:\programmi\diffutils-2.8.7\bin\minetee\src\game\server\entities/charac
ter.h(26): vedere la dichiarazione di 'CCharacter::operator new'
[15/30] [4] c++ src/game/server/gamecontroller.cpp
[16/30] [7] c++ src/game/server/gamecontext.cpp
src/game/server/mapgen.cpp(424) : error C2552: 'TileMapPos': non aggregati non p
ossono essere inizializzati con un elenco di inizializzatori
        'vector2_base<T>': i tipi con costruttori definiti dall'utente non sono
aggregati
        with
        [
            T=int
        ]
bam: 'c++ src/game/server/mapgen.cpp' error 2
[17/30] [2] c++ src/game/server/eventhandler.cpp
[18/30] [8] c++ src/game/server/entity.cpp
[19/30] [5] c++ src/game/server/entities/projectile.cpp
[20/30] [3] c++ src/game/server/entities/pickup.cpp
[21/30] [1] c++ src/game/server/entities/laser.cpp
[22/30] [2] c++ src/game/server/entities/flag.cpp
[23/30] [8] c++ src/game/server/entities/character.cpp
[24/30] [4] c++ src/game/server/entities/bots/pet.cpp
[25/30] [5] c++ src/game/server/entities/bots/monster.cpp
[26/30] [3] c++ src/game/server/entities/bots/bossdune.cpp
[27/30] [6] c++ src/game/server/entities/bots/animal.cpp
[28/30] [1] c++ src/engine/server/server.cpp
src/game/server/gamecontext.cpp(618) : warning C4291: 'void *CPlayer::operator n
ew(size_t,int)': operatore delete corrispondente non trovato. Se l'inizializzazi
one comporta un'eccezione, la memoria non verrà liberata.
        d:\programmi\diffutils-2.8.7\bin\minetee\src\game\server\player.h(15): v
edere la dichiarazione di 'CPlayer::operator new'
src/game/server/gamecontext.cpp(1839) : warning C4291: 'void *CPlayer::operator
new(size_t,int)': operatore delete corrispondente non trovato. Se l'inizializzaz
ione comporta un'eccezione, la memoria non verrà liberata.
        d:\programmi\diffutils-2.8.7\bin\minetee\src\game\server\player.h(15): v
edere la dichiarazione di 'CPlayer::operator new'
src/game/server/gamecontext.cpp(1857) : warning C4291: 'void *CPet::operator new
(size_t,int)': operatore delete corrispondente non trovato. Se l'inizializzazion
e comporta un'eccezione, la memoria non verrà liberata.
        d:\programmi\diffutils-2.8.7\bin\minetee\src\game\server\entities/bots/p
et.h(17): vedere la dichiarazione di 'CPet::operator new'
src/game/server/gamecontext.cpp(1881) : warning C4291: 'void *CBossDune::operato
r new(size_t,int)': operatore delete corrispondente non trovato. Se l'inizializz
azione comporta un'eccezione, la memoria non verrà liberata.
        d:\programmi\diffutils-2.8.7\bin\minetee\src\game\server\entities/bots/b
ossdune.h(16): vedere la dichiarazione di 'CBossDune::operator new'
[29/30] [7] c++ src/engine/server/accountsystem.cpp
src/game/server/entities/bots/bossdune.cpp(78) : error C2552: 'ExpPos': non aggr
egati non possono essere inizializzati con un elenco di inizializzatori
        'vector2_base<T>': i tipi con costruttori definiti dall'utente non sono
aggregati
        with
        [
            T=float
        ]
bam: 'c++ src/game/server/entities/bots/bossdune.cpp' error 2
src/engine/server/accountsystem.cpp(88) : error C2065: 'int32_t': identificatore
 non dichiarato
src/engine/server/accountsystem.cpp(88) : error C2146: errore di sintassi: ';' m
ancante prima dell'identificatore 'DataSize'
src/engine/server/accountsystem.cpp(88) : error C2065: 'DataSize': identificator
e non dichiarato
src/engine/server/accountsystem.cpp(89) : error C2065: 'DataSize': identificator
e non dichiarato
src/engine/server/accountsystem.cpp(89) : error C2065: 'int32_t': identificatore
 non dichiarato
src/engine/server/accountsystem.cpp(89) : error C2070: ''unknown-type'': operand
o di sizeof non valido
src/engine/server/accountsystem.cpp(108) : error C2065: 'int32_t': identificator
e non dichiarato
src/engine/server/accountsystem.cpp(108) : error C2146: errore di sintassi: ';'
mancante prima dell'identificatore 'Count'
src/engine/server/accountsystem.cpp(108) : error C2065: 'Count': identificatore
non dichiarato
src/engine/server/accountsystem.cpp(110) : error C2065: 'Count': identificatore
non dichiarato
src/engine/server/accountsystem.cpp(110) : error C2065: 'int32_t': identificator
e non dichiarato
src/engine/server/accountsystem.cpp(110) : error C2070: ''unknown-type'': operan
do di sizeof non valido
src/engine/server/accountsystem.cpp(111) : error C2065: 'Count': identificatore
non dichiarato
bam: 'c++ src/engine/server/accountsystem.cpp' error 2
bam: error: a build step failed

D:\Programmi\diffutils-2.8.7\bin\minetee>

the download link of the windows version is offline!

92

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Hi CarmineZ! Seems a problem when it comes to recognizing the use of C++11... try using "gcc" compiler instead "cl" hmm

Cheers!

93 (edited by CarmineZ 2017-08-22 09:26:11)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

hello pointer! thanks for the very fast answer... I have tryed with the MinGW compiler, so this is the results,

for client or server, is the same error:

D:\MineTee-master>bam server_release
[1/1] [1] link tw_minetee_srv.exe
c:/mingw/bin/../lib/gcc/mingw32/5.3.0/../../../../mingw32/bin/ld.exe: cannot find -lTWAntiCheats
collect2.exe: error: ld returned 1 exit status
bam: 'link tw_minetee_srv.exe' error 1
bam: error: a build step failed

94 (edited by CarmineZ 2017-08-22 17:04:48)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

I have built successfull this version https://github.com/Tardo/MineTee/tree/a … 3938a6a742 without anti-cheats...
I played good, in lan and online, but in both cases, client sometimes crash when tee is near the map's limit

95

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Yeah... AntiCheats is only available for Linux... need compile it for windows (but i don't use windows big_smile) ... sry for inconveniences hmm

Perhaps i will release the sources of TWAC... AntiCheats is only for perfect bots....

96

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Ook! TWAntiCheats sources repository created: https://github.com/Tardo/TWAntiCheats

97 (edited by unsigned char* 2020-09-03 07:24:06)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

...

98

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Video to remember the old good times...

https://i.ibb.co/wz6Fmc5/dune-boss.png
https://www.youtube.com/watch?v=KEaVhiCB_GM

99

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Can you check your PM, @unsigned char*? I wrote you long ago.

https://infnext.tw/ a classic infection mod experience evolved