26 (edited by xush 2016-05-23 22:09:43)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Ill be right back 2 work smile

Real programmers don't comment their code - it was hard to write, it should be hard to understand.
Proudly verkeckt since 2010.

27

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

xush wrote:

Ill be right back 2 work smile

Nice! Go to Skype!


New feature... Animated Tiles:
http://youtu.be/zL8TEAk3ZAk

28

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Good job

YouTube channel -  http://www.youtube.com/c/TeeworldsnoFuny
Fun, Fun, Fun,Fun - more Fun big_smile
Rus Kanal Pe69ITki smile

29 (edited by unsigned char* 2016-05-31 16:29:03)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

@2_Ta6LeTki_LSD: Thx!

New Feature (under development)... Pet's (Or something like that... xD):
https://youtu.be/0cOyxEVfkbo

What can you do with it?
- Change skins (If found them on the map...)
- Change name (Not is a pet if not have a name...)
- Set Weapon (If found them...)
- Only one life... if you lost your pet, you lost it :_(
- The pets not works with "/pet" you need some stuff for have it and need time for make it powerful
- Helps you to found some interesting stuff
- ...

Pet's looks like....
http://theonlinephotographer.typepad.com/.a/6a00df351e888f88340191027c0cff970c-pi

30

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

You can add the bosses ?

YouTube channel -  http://www.youtube.com/c/TeeworldsnoFuny
Fun, Fun, Fun,Fun - more Fun big_smile
Rus Kanal Pe69ITki smile

31 (edited by Pikou300 2016-06-01 18:18:02)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Why did you use, Fnokurka's skin, created by me?

32

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

@2_Ta6LeTki_LSD: ofc! Next feature will be the bosses.... the first goes to be "Dune" Boss tongue (I hope that does not offend anyone)...
@Pikow300: Semi-Random... i go to DDNet Skin Database and select one a little small than normal skins... if you don't like that i use it... please tell me and i delete them smile

--------

New necessary feature added... AccountSystem... you don't need write or remember passwords... i hope it is a 'secure' system.. but only the time and feedback can tell me if i'm wrong xD

Thanks to DDNet Devs for "Secure Random" implementation!!

Cheers!

33 (edited by Pikou300 2016-06-01 18:57:02)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

no prob with that, it is just weird to see my skin here

34

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

unsigned char* wrote:

@2_Ta6LeTki_LSD: ofc! Next feature will be the bosses.... the first goes to be "Dune" Boss tongue (I hope that does not offend anyone)...
@Pikow300: Semi-Random... i go to DDNet Skin Database and select one a little small than normal skins... if you don't like that i use it... please tell me and i delete them smile

--------

New necessary feature added... AccountSystem... you don't need write or remember passwords... i hope it is a 'secure' system.. but only the time and feedback can tell me if i'm wrong xD

Thanks to DDNet Devs for "Secure Random" implementation!!

Cheers!

Thanks to the great guise at AllTheHaxx https://www.teeworlds.com/forum/viewtopic.php?id=11739

Not sure if using secrand is even needed here, but whatever. Tell me if you need something as always.

Real programmers don't comment their code - it was hard to write, it should be hard to understand.
Proudly verkeckt since 2010.

35

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

@xush ... idk what your code do... :S if you can explain it... i see something with ports.. but idk :\ .... https://www.youtube.com/watch?v=0s133HqAOzw

And yes... if you can continue with map generation and biomes.... ?¿?? wink

36

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

It was just a joke, but yea, ill boot up my PC and See what i can do wink

Real programmers don't comment their code - it was hard to write, it should be hard to understand.
Proudly verkeckt since 2010.

37

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

how get object id? and how to break someone else's structure?

YouTube channel -  http://www.youtube.com/c/TeeworldsnoFuny
Fun, Fun, Fun,Fun - more Fun big_smile
Rus Kanal Pe69ITki smile

38

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

@xush: xD nice! thx!
@2_Ta6LeTki_LSD: Currently open the editor, load minetee map, go to "mt-break" layer, active "info" button, press space for see tile selection panel and... ID+6 = GAME TILE ID ... xD

39 (edited by xush 2016-06-02 18:43:41)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

http://pastebin.com/BF8wW2YM <--- here you go, but I think you'll have to count for yourself at this point... sorry.

Edit: Oops, uc* was faster.
Edit 2: Small PR!

Real programmers don't comment their code - it was hard to write, it should be hard to understand.
Proudly verkeckt since 2010.

40

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Added some info to the wiki... isn't a final documentation but can give a idea of how minetee 2.0 works:

- blocks.json: https://github.com/CytraL/MineTee/wiki/ … locks.json
- Modding: https://github.com/CytraL/MineTee/wiki/ … 5D-Modding

41

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Is there any stable version?

I will be banned if I troll again ...

42

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

You can compile with no problems... but not finished.

Now i have one problem importing "png" into the map...
https://dl.dropboxusercontent.com/u/30566237/imgs/minetee/minetee_error.png
Help wanted... :B

LoadPNG:
https://github.com/CytraL/MineTee/blob/ … .cpp#L1301
Import into map:
https://github.com/CytraL/MineTee/blob/ … e.cpp#L939

43

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Are they dilated and borderfixed? (makes them look in a real editor crappy but in teeworlds right)

Having troubles finding servers in the serverlist? Go to Pastebin (its a referer cause there is daily a new pastebin) and add the lines to your settings.cfg (in %APPDATA%\teeworlds). Then open teeworlds and go to the favorites tab. (Note however, standard teeworlds client can only show 256 favorites, use ddnet instead)

44 (edited by unsigned char* 2016-06-22 13:36:43)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Schwertspize wrote:

Are they dilated and borderfixed? (makes them look in a real editor crappy but in teeworlds right)

If i import the image using the editor (not by code) all works fine :\

45 (edited by unsigned char* 2016-07-02 09:13:22)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Ok... the bug was fixed smile

Small video of current status: https://www.youtube.com/watch?v=HI8gRuGyr24

** If someone gives me a hand with the textures of weapons and other stuff... I would be very grateful!

Cheers!

46

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

when the test ?

YouTube channel -  http://www.youtube.com/c/TeeworldsnoFuny
Fun, Fun, Fun,Fun - more Fun big_smile
Rus Kanal Pe69ITki smile

47

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

looks amazing ,   when you can  publish    the first version ?

join  my telegram group  teeworld players  :  https://t.me/teeworlds2019
Teeworld Developers group : https://t.me/teeworldsdev

48 (edited by unsigned char* 2016-07-03 23:43:04)

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Thx wink

In Short:
- Improve pet system
- Implement invetory, chest, .... protocol for interact with items.
- Improve 'Dune Boss'.. the first big boss on the map.... uuuuHHHuuHHHuuuhhh
- Implement structures (predesigned ways)... for spawn bosses in cool places uh?

When i have these four things more or less directed, i will release a 'test' version..

** Versioning mod to v0.2.0 ... this is a work in progress wink

Cheers!

49

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

Finally here... the fu**** chests working big_smile

https://www.youtube.com/watch?v=H2x4A7aq51Q

** Last video until demo release wink

50

Re: [MOD Server-Client] MineTee 0.2.2 pre-alpha

No videos, but images.... tongue

Completed the new craft system (no more ugly chat commands big_smile)... works similar to Minecraft.
https://dl.dropboxusercontent.com/u/30566237/imgs/minetee/craft-system.png

And easy to create/modify block crafts:
** For the craft in the image...

    {
        "name": "BROWN TABLE HORIZONTAL",
        "health": 13,
        "craftNum": 4,
        "craft": [
            {"20":1},{"20":1},{"0":0},
            {"20":1},{"20":1},{"0":0},
            {"0":0},{"0":0},{"0":0}
           ],
    },

Cheers!