1 (edited by xush 2016-03-21 10:09:47)

Topic: [MOD] EXPlorer (0.7)

Heya tees,

I recently wrote a clone of our beloved 0.5's EXPlorer, so first of all: credits to choupom for the original idea, code and modification.

ORIGINAL GAME INFO: https://www.teeworlds.com/forum/viewtopic.php?id=6427 (everything stayed pretty much the same... Entities etc are also still the same)

Next: You can use the old maps. Check https://github.com/xushWT/EXPRemake/tre … ple_server for sample config + some maps I found.

Feel free to create pull requests at https://github.com/xushWT/EXPRemake
We need to resolve some issues as we can't broadcast anymore, also rendering multiple flags at once causes pseudo-lag. Overall there is still a lot to do, and as I don't have the time I'd really like to have some help.

Enjoy! But I felt like putting up some extra conditions, please read https://github.com/xushWT/EXPRemake/blo … /readme.md if you are going to develope this mod further or use any of the code.

Greets.

WILL BE EDITED TO A REAL MOD PRESENTATION AS SOON AS 0.7 GETS RELEASED AND I FEEL LIKE EVERYTHING IS WORKING FINE!

Real programmers don't comment their code - it was hard to write, it should be hard to understand.
Proudly verkeckt since 2010.

2

Re: [MOD] EXPlorer (0.7)

Suggestion: You could use an already available open-source license like GPL, this is similar to what you wrote out in the readme.

3 (edited by SEG4 2015-12-09 23:10:36)

Re: [MOD] EXPlorer (0.7)

//No Comment tongue

4

Re: [MOD] EXPlorer (0.7)

—> look at my signature tongue

Real programmers don't comment their code - it was hard to write, it should be hard to understand.
Proudly verkeckt since 2010.

5

Re: [MOD] EXPlorer (0.7)

hm
one of my old maps yikes

seems like I'm gonna host this big_smile

Teeworlds [ friends ] clan
Some YouTube Stuff about Teeworlds

6 (edited by Schwertspize 2015-12-10 23:21:37)

Re: [MOD] EXPlorer (0.7)

First server with example config
151.80.85.125:8060

I'd love to adapt my scripts for 0.7 (new build) and rum this server with automated scripts. Now I would need two things. 1. Authorized git application. 2. Removed example_server instead just in root. But let's see. (if I manage to adapt my scripts, I could set up immediately updates, if you want @xush)

BTW do your really save by ip? (please either disable save or use name/anything else)

Having troubles finding servers in the serverlist? Go to Pastebin (its a referer cause there is daily a new pastebin) and add the lines to your settings.cfg (in %APPDATA%\teeworlds). Then open teeworlds and go to the favorites tab. (Note however, standard teeworlds client can only show 256 favorites, use ddnet instead)

7

Re: [MOD] EXPlorer (0.7)

I don't save at all since I couldn't find any maps to be long enough, saving of times will be implemented as soon as all bugs are fixed

Real programmers don't comment their code - it was hard to write, it should be hard to understand.
Proudly verkeckt since 2010.

8

Re: [MOD] EXPlorer (0.7)

his is my favorite mod! I have everything for it: entiles, maps, server, source. I will be glad to do what I can!

9

Re: [MOD] EXPlorer (0.7)

Just a note for everybody who want to get the source code but encounter a 404 instead:

The github account "xushTW" got unpublished, but the source code is still there! You can still clone the repo.

git clone https://github.com/xushTW/EXPRemake.git

10 (edited by xush 2016-03-21 10:13:54)

Re: [MOD] EXPlorer (0.7)

Thanks again GitHub!

I updated all links in the OP, the new repo is located at https://github.com/xushWT/EXPRemake
Feel free to create a pull request fixing any bugs you find, I'll create some issues today too.

Edit: The only real issue I found was this one: https://github.com/xushWT/EXPRemake/issues/1

Real programmers don't comment their code - it was hard to write, it should be hard to understand.
Proudly verkeckt since 2010.