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Topic: Compiling teeworlds source using code::blocks

Hi tee's!
So, here I am completely new in compiling teeworlds. I saw some tutorials here about how can i do it with my code::blocks setup (with mingw). After seeing this video "https://www.youtube.com/watch?v=MSgGHUKnTZM" I tried to compile it by myself. Seemed that everything was working fine...except for server_release config. After failed compilation I've got following message:
objs/game/server/gamemodes/dm.o: file not recognized: File format not recognized
collect2.exe: error: ld returned 1 exit status
bam.exe: 'link teeworlds_srv.exe' error 1
bam.exe: error: a build step failed

Did anyone have similar problem? Or just know the solution for it.
I appreciate for any help smile

(Sorry for english if it's hurting your eyes, still learning tho)

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Re: Compiling teeworlds source using code::blocks

Ummmm..... strange error :\ idk what happens sry... but you can try do a "bam.exe -c all" and try again :S

client_release works no?

3 (edited by Just a dot 2015-11-29 13:50:11)

Re: Compiling teeworlds source using code::blocks

Yeah, client_release suddenly works hmm
I'll try to use -c all as soon as I am able to use my pc and reply.

EDIT: After cleaning up with ..\bam\bam -c all It worked. Thanks for help smile