1 (edited by 2gethR 2017-12-03 12:02:42)

Topic: Maps by 2gethR

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Race maps

The maps are sorted by date, not alphabetically. I think it is better this way so you can see my progression in skill.
You can click the images to download the maps.


run_4Neon (March 2013): This was one of my first maps I've ever created and it's still one of my favorites. I wasn't very talented back then, but for what I was capable of, this came out really nice.
run4NeonIMG

Specs:
• 159x89 Tiles
• 34 KB
• 7 Images; 1 Embedded
• No Envelopes
• 5 Groups
• 23 Layers (16 tile layers, 5 quad layers, and two game layers)


run_suit_yourself (March 2014): My contribution to a long-ago race tournament. I put a lot of effort into this one, even if it is mostly only teeish.
runsuityourselfIMG

Specs:
• 116x70 Tiles
• 230 KB
• 11 Images; 3 Embedded
• 2 Envelopes
• 13 Groups
• 41 Layers (29 tile layers, 10 quad layers, and two game layers)


run_touch_the_sky (June 2014): One of my personal favorites. A rather delicate design with some beautifully placed tiles.
runtouchtheskyIMG

Specs:
• 196x149 Tiles
• 193 KB
• 12 Images; 3 Embedded
• 2 Envelopes
• 7 Groups
• 23 Layers (14 tile layers, 7 quad layers, and two game layers)


run_unexpected (August 2014): A very special map which came out of nowhere. I just suddenly had an idea and in a few minutes, this masterpiece was created.
rununexpectedIMG

Specs:
• 106x100 Tiles
• 17 KB
• 7 Images; 1 Embedded
• 2 Envelopes
• 7 Groups
• 15 Layers (7 tile layers, 6 quad layers, and two game layers)


run_Ekho (September 2014): I'm especially happy about the sky in this one. That and the very teeish make for very nice aesthetics in my opinion.
runEkhoIMG

Specs:
• 132x81 Tiles
• 21 KB
• 8 Images; 1 Embedded
• 2 Envelopes
• 9 Groups
• 16 Layers (9 tile layers, 5 quad layers, and two game layers)


run_Tytan (September 2014): A very generic designed map, with a lot of spikes and a lot of fun.
runTytanIMG

Specs:
• 88x85 Tiles
• 16 KB
• 7 Images; 1 Embedded
• 2 Envelopes
• 6 Groups
• 14 Layers (8 tile layers, 4 quad layers, and two game layers)


run_Parallax (October 2014): A floating cold Winter-ish map with a very interesting gameplay. The atmosphere of all the colors makes the entire scene seem frosty. The snow on the grass doodads was made by myself, but it isn't great.
runParallaxIMG

Specs:
• 85x180 Tiles
• 133 KB
• 9 Images; 4 Embedded
• 2 Envelopes
• 7 Groups
• 13 Layers (7 tile layers, 5 quad layers, and one game layer)


run_farewell (November 2014): I am very proud of this map. One of my best designs by far. The combination of the winter and grass mains are astounding in my opinion.
runfarewellIMG

Specs:
• 233x121 Tiles
• 140 KB
• 13 Images; 3 Embedded
• 3 Envelopes
• 7 Groups
• 23 Layers (14 tile layers, 7 quad layer, and two game layers)


run_summer_breeze (November 2014): I feel like the warmth of the colors make for a good-looking night scene. The design is rather spare, but I think that's exactly what makes it great.
runsummerbreezeIMG

Specs:
• 169x70 Tiles
• 57 KB
• 9 Images; 3 Embedded
• 11 Groups
• 19 Layers (9 tile layers, 8 quad layers, and two game layers)


run_RooR_2015 (January 2k15): This was a very colorful tribute to the two year anniversary of my current clan.
runRooR2k15IMG

Specs:
• 63x49 Tiles
• 333 KB
• 10 Images; 6 Embedded
• 6 Groups
• 17 Layers (12 tile layers, 4 quad layers, and one game layer)


run_return (May 2016): This map was created as my return after half a year without mapping. It was received well which I'm glad about. I'm extremely happy with how it came out.
runreturnIMG

Specs:
• 110x57 Tiles
• 458 KB
• 20 Images; 17 Embedded
• 5 Envelopes
• 12 Groups
• 29 Layers (12 tile layers, 16 quad layers, and one game layer)


run_peepotitan (May 2016): What a goofy title for an otherwise top-notch map. This one includes a (sorta) new concept to animate butterflies and fire. I hope you enjoy the calming atmosphere.
runpeepotitanIMG

Specs:
• 204x117 Tiles
• 351 KB
• 17 Images; 10 Embedded
• 12 Envelopes
• 11 Groups
• 36 Layers (21 tile layers, 13 quad layers, and two game layers)


Perfect_Pixel_Paradise (July 2017)
PerfectPixelParadise

Specs:
• 195x124 Tiles
• 186 KB
• 9 Images; 9 Embedded
• 1 Envelope
• 8 Groups
• 17 Layers (8 tile layers, 8 quad layers, and one game layer)


Forever_Falling (September 2017): A very quick quality gameplay I designed accordingly. Unhappy about the inaccurate clipping on the animated water, but nothing I can do about it.
ForeverFalling

Specs:
• 230x128 Tiles
• 292 KB
• 18 Images; 12 Embedded
• 16 Envelopes
• 25 Groups
• 46 Layers (11 tile layers, 32 quad layers, and three game layers)


Show maps

Some of you might have already seen a show map of mine. The one with the four seasons? I do those things. They take a lot of time but are a hell lot of fun to do.

run_colorfade (May 2014): This is sort of a show and race map. You'll see and love the effects once you try it out!
runcolorfadeIMG

Specs:
• 167x75 Tiles
• 893 KB
• 18 Images; 17 Embedded
• 26 Envelopes
• 13 Groups
• 9 Layers (4 tile layers, 3 quad layers, and two game layers)


run_doomed (June 2014): My most time-consuming map yet. Do you choose the fast ride through the jungle or will you take on the challenge to fly through the spikes? Honestly, this map was only made to show off some envelopes shenanigans.
rundoomedIMG

Specs:
• 250x94 Tiles
• 1179 KB
• 29 Images; 20 Embedded
• 51 Envelopes
• 17 Groups
• 61 Layers (27 tile layers, 32 quad layers, and two game layers)


Four Seasons: A map on which you can see the four seasons in a time lapse, along with weather changes and other little attributes.
FourSeasonsIMG

Specs:
• 811 KB
• 18 Images; 12 Embedded
• 39 Envelopes
• 7 Groups
• 24 Layers (5 tile layers, 18 quad layers, and one game layer)

Move along, nothing to see here, really.

2

Re: Maps by 2gethR

nice maps but chillax a bit this is tw..

3 (edited by 2gethR 2014-09-28 08:54:33)

Re: Maps by 2gethR

You're probably referring to the licenses I gave my maps. Yes, I understand your reaction, but I take those things really seriously. tongue

Move along, nothing to see here, really.

4

Re: Maps by 2gethR

Monstercat is awesome!

I have no great opinion about the maps, but the text: It's really funny

Playing Teeworlds since 2011!
"I will always be topless for you"
                  - Günther Branlutte

5 (edited by 2015-04-03 18:50:13)

Re: Maps by 2gethR

Updates, everybody! Added two maps. Nothing else, really.

New things.


More new things.

Move along, nothing to see here, really.

6

Re: Maps by 2gethR

TheDerero wrote:

Updates, everybody! Added two maps. Nothing else, really.

New things.


More new things.

Is this one post or multiple?

7 (edited by 2gethR 2015-04-27 12:08:51)

Re: Maps by 2gethR

Those were multiple. The first update was on November first, the second update was on January ninth, and the third update was yesterday.

Quick status update.

Move along, nothing to see here, really.

8

Re: Maps by 2gethR

Oh, right. Updates happened.

Move along, nothing to see here, really.

9 (edited by 2gethR 2016-05-14 22:10:39)

Re: Maps by 2gethR

Hey guys. I did a thing.

Edit: Can we delete my Update posts or merge them into one so this doesn't get cluttered?

Move along, nothing to see here, really.

10

Re: Maps by 2gethR

Added a new map.

Move along, nothing to see here, really.

11

Re: Maps by 2gethR

Weonix wrote:

Added a new map.

Which one?

12 (edited by 2gethR 2016-05-24 17:40:00)

Re: Maps by 2gethR

Haha, I post something new everytime I add a map at the top of the post. There's always some new text. And this time I also said that I added run_peepotitan.

lol I'm having a nervous breakdown because I'm not nearly good enough to be a DDNetwork mapper.
Looked at a single map by someone and saw that I have to learn much more. rip me.

Move along, nothing to see here, really.

13

Re: Maps by 2gethR

Four seasons seems not compatible with versions below 0.6.2, since the tileset animation was only available at 0.6.2 and above.

14

Re: Maps by 2gethR

So? Why would you want to load it in an older version? I'm not going to create the same thing for versions that aren't used anymore.

Move along, nothing to see here, really.

15

Re: Maps by 2gethR

Added another two maps. I'm still alive.

Move along, nothing to see here, really.

16

Re: Maps by 2gethR

This post area is really cool.