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Topic: A ranking system - server promotion

Hello teeworld,

I plan to implement a maximum-score based tee ranking system on teeworlds-stats.

Servers will be crawled every 5 min to save maximum scores.
Tees will then be ranked according to this maximum score.

Thus, not every server is suitable to generate this ranking.
For instance, games of less than 10 mins are not likely to be fairly rated. Games of 50 points max are too easily reached. Servers hosting ddrace are not eligible since scores don't apply. Servers providing 10pts per kills should be forbidden, etc...

I already spotted interesting use cases of this ranking :
- DMs without score limit, only time limit.
- TDMs : likewise, possibly with a high score limit.
- openfng : same.

Also, since this ranking would (hopefully) drag audience to the corresponding servers, it is an occasion to promote well designed servers.
For instance, since less popular maps are difficult to find and play with, i could only crawl servers which don't allow to change maps but have map rotation enabled.

Now i haven't thought everything through so please tell me your thoughts on this idea smile

Developper of teeworlds-stats.info

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Re: A ranking system - server promotion

I dont like it the highest score doesn't really indicate best play imo

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Re: A ranking system - server promotion

Broken wrote:

I dont like it the highest score doesn't really indicate best play imo

Maybe a K-D offset then?

Not Luck, Just Magic.

4 (edited by 2013-01-05 20:51:50)

Re: A ranking system - server promotion

K-D can't be implemented using the info provided by the servers.
Servers need to be modded for that and i don't have the skill set to do so.

How about an average of the 5 or 10 best scores ?
Would that be more significant ?

Developper of teeworlds-stats.info

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Re: A ranking system - server promotion

Average of bests is a good idea wink but maybe percentage? Let's say 25% of best scores. When the accouts are implemented, why not to add it to vanillia? The scores should be tracked only for standard gametypes od course.

C++/Java my life ^^
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Re: A ranking system - server promotion

25% of best scores of every player is going to be a huge number of scores to keep track of.

I have another idea to implement kill per minute rates, but i fear ppl could gain points with a first nickname, quickly switch to a second nickname and back again. That second nickname would get a high number of kill per minute just because it wasn't here for long. Also, inactive tees would get their score unfairly lowered.

What do you mean by adding it to vanilla ?
So far as i know, accounts will never be implemented in the game itself.

Developper of teeworlds-stats.info

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Re: A ranking system - server promotion

Oh god yikes

I thought that the account's will be there in some time :x Why did they decided not to make accounts? There are many good things about acounts...

C++/Java my life ^^
If you like dislike button click it
NOW!

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Re: A ranking system - server promotion

kittyPL wrote:

Oh god yikes

I thought that the account's will be there in some time :x Why did they decided not to make accounts? There are many good things about acounts...

They didn't decide not to, they decided to release 0.7 before, that's all.

Not Luck, Just Magic.