1 (edited by powachill4 2012-02-18 23:24:57)

Topic: [MOD] Zombie (upcoming)

Before you read the whole topic:
Read the last post here.
Stopped developing this "project" after 2 days LOL.
So far: A new "project" will come big_smile



Hello everybody,
you might know my "last" zombie mod, i did.
With cash and all that shit.

I catched my keyboard and grabbed a fresh teeworlds source.
I began to code. smile
Now im at the point, to tell, im making a zombie mod.
Yes, its for 0.6.1!

And the best:
Its open source smile
Its my first repository on github (watched much much much vidoes
yesterday on youtube, on how to upload the source and commit and all that)

So, in this topic is a short Demo to download.
I'll add the entities, (windows) executables and the github link. 8)

Demo: http://file.up-the-file.de/uf03cSVpeL
Executables: http://file.up-the-file.de/xXHwSo53cT
Source: https://github.com/Milkax3/TeeZombie/
Entities (on github): https://github.com/Milkax3/TeeZombie/bl … tities.png

So homies.... big_smile
Can't ya vote a bit for me if its a good idea or not?
Maybe post some ideas for what i should do and all that.
Tell me bugs (and soloutions when you have some lol)


I have to say one thing...
At the teleporting system i did something.. Bad:
https://github.com/Milkax3/TeeZombie/bl … roller.cpp
On line 565, you can see there it begins x'D.
I guess i could write it smarter, but that was the oncest way i saw. lol. Tell me how i can do it better please.

And uhm yes:
Can everybody modify the source code? o.O


#edit
(just a side note: i began the mod on 16th february 2012. im not far and there aren't many features!)

2

Re: [MOD] Zombie (upcoming)

And another zombie mod.
I feel like this is going to be Zombieworlds.

3

Re: [MOD] Zombie (upcoming)

Lol. Then tell me a mod you want to see D:
I see .. github is down (again -.-' )...
BotoX. Just modding weapons is boring... hmm

4

Re: [MOD] Zombie (upcoming)

BotoX wrote:

I feel like this is going to be Zombieworlds.

No, no ... my mod is no zombie-mod but ... alien-mutant-mod!! big_smile - Children don't eat mutant flesh (you might gonna mutate afterwards as well). ... Mhh... ok... you might be right... wink

5

Re: [MOD] Zombie (upcoming)

<offtopic> Mo2 lol, whats about when i rename to Mo3? big_smile </offtopic>



So i wanted to say.. 4:5

5 guys voted its bad.
Then tell me what you want to see!

6

Re: [MOD] Zombie (upcoming)

powachill4 wrote:

Then tell me what you want to see!

I would say: be creative!

7

Re: [MOD] Zombie (upcoming)

powachill4 wrote:

<offtopic> Mo2 lol, whats about when i rename to Mo3? big_smile </offtopic>



So i wanted to say.. 4:5

5 guys voted its bad.
Then tell me what you want to see!

http://www.teeworlds.com/forum/viewtopic.php?id=6954

8

Re: [MOD] Zombie (upcoming)

Be creative: Instead of making lame Zombie;Ghost;Vampire... mod make "The Nightmare mod" which features all of your features,but not limited to: Zombies,ghosts,vampires,demons,aliens and mutants. big_smile (:

Once in a century...

9 (edited by powachill4 2012-02-18 23:26:13)

Re: [MOD] Zombie (upcoming)

Okay in order to the votes, ill delete the repo and open a new project..
But for the first time i will work a bit on it and (maybe) ill open a topic *then*.
Greez.


(@Mod, please close this topic)



@DARK HUNTER thats a good idea, what should ghosts be able to do? Semi Invisible (is that even possible?! hmm), the vampires could take hearts from others to regain his own, demons... i dont know at all..
I should begin makin a concept. smile
But thanks for your votes even when you dont like it.
And big thanks to dark hunter smile^^