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Topic: Who can compile for me mod CLONE for linux x86_64?

Who can compile for me mod CLONE for linux x86_64?
Sources here: http://elitekuchen.fuer-alle.de/CLONE/S … emoved.zip

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Re: Who can compile for me mod CLONE for linux x86_64?

Compiled.
https://downloads.teeworlds.com/solidfi … _64.tar.gz

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Re: Who can compile for me mod CLONE for linux x86_64?

thx!

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Re: Who can compile for me mod CLONE for linux x86_64?

Why does my bot on the server does not move?

5 (edited by heinrich5991 2011-02-14 20:28:23)

Re: Who can compile for me mod CLONE for linux x86_64?

look at the link you posted.. maybe its because the file name says: "bots-removed"?

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Re: Who can compile for me mod CLONE for linux x86_64?

But why then do they appear when they are removed?? They just don't move!

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Re: Who can compile for me mod CLONE for linux x86_64?

....Its working great for me.....i move..or...he moves but hes me. so i move me...or me moves i...ANYWAYS it works

[veNem] Leader

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Re: Who can compile for me mod CLONE for linux x86_64?

because you oop oop removed the whole code for the bot thinking...

please be kind to each other //Landil

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Re: Who can compile for me mod CLONE for linux x86_64?

I don't remove the whole code for the bot thinking!!!

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Re: Who can compile for me mod CLONE for linux x86_64?

Then somebody else removed it...
Get the real src or stop compiling dead mods. It's not your work so make your own mod or let it.

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Re: Who can compile for me mod CLONE for linux x86_64?

I looked at the source and saw this:
#include <new>

#include <engine/e_config.h>
#include <engine/e_server_interface.h>
#include <stdio.h>

#include <string.h>
#include "player.hpp"
#include "gamecontext.hpp"
#include "entities/pickup.hpp"

#include "bot.hpp"

MACRO_ALLOC_POOL_ID_IMPL(PLAYER_BOT, MAX_CLIENTS)

PLAYER_BOT::PLAYER_BOT(char name[32], int client_id) : PLAYER(client_id)
{
    is_bot = true;//in player.hpp
    config.sv_bots++;
    strcpy(bot_name, name);
}

PLAYER_BOT::~PLAYER_BOT()
{
    config.sv_bots--;
    delete character;
    character = 0;
}
void PLAYER_BOT::tick()
{
    PLAYER::tick();
    //BOT REMOVED!!!
    return;
}

void PLAYER_BOT::bot_init(int level)
{
    //BOT REMOVED!!!
}

void PLAYER_BOT::check_closest_human()
{
    //BOT REMOVED!!!
}

void PLAYER_BOT::check_closest_weapon()
{
    //BOT REMOVED!!!
}

void PLAYER_BOT::move(NETOBJ_PLAYER_INPUT *bot_input)
{
    //BOT REMOVED!!!
}

void PLAYER_BOT::shot(NETOBJ_PLAYER_INPUT *bot_input)
{
    //BOT REMOVED!!!
}

void PLAYER_BOT::search_human()
{
    //BOT REMOVED!!!
}

void PLAYER_BOT::follow(NETOBJ_PLAYER_INPUT *bot_input)
{
    //BOT REMOVED!!!
}

void PLAYER_BOT::chkweapon(NETOBJ_PLAYER_INPUT *bot_input)
{
    //BOT REMOVED!!!
}

void PLAYER_BOT::set_level(int level)
{
    //BOT REMOVED!!!
}

void PLAYER_BOT::on_spawn()
{
    //BOT REMOVED!!!
}

Bots are really removed!!!

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Re: Who can compile for me mod CLONE for linux x86_64?

Yeah because Elitekuchen.tk don't release the bot source..
You can download the Linux x86_64 server here

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Re: Who can compile for me mod CLONE for linux x86_64?

robiii wrote:

Yeah because Elitekuchen.tk don't release the bot source..
You can download the Linux x86_64 server here

This server will not start!

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Re: Who can compile for me mod CLONE for linux x86_64?

Pls compile this mod for linux. https://downloads.teeworlds.com/solidfi … tMod 2.zip

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Re: Who can compile for me mod CLONE for linux x86_64?

i need clone mod for windows 7 plz