76

Re: [MOD] MODsave

stylamichel wrote:

i got an error when i trie to compile it for windows can anyone help me?...

We all get the bam error, nobody still doesn't know why, I believe the dev ain't active on the forum no more because I've sent him a message 2 weeks ago and still i have no reply (he usually answers back a day or 2 lather)

Guess we'll just have to wait

77

Re: [MOD] MODsave

no the SaveMOD is for 0.5.1 not for 0.5.2

78

Re: [MOD] MODsave

can anybody help me?
My server doesn't work.
Maybe anybody can post his cfg.?

@Serboto~

79 (edited by [TeeKnight]Patrick[GER] 2011-01-17 16:22:14)

Re: [MOD] MODsave

Hi .:AiP:. Serboto,

here is the original cfg-file from MODsave:

For Instagib:

sv_seen_gametype iDMsave
sv_gametype gdm
sv_saved_scores 1
sv_save_type iMOD
tune gun_given 0
tune shotgun_given 0
tune grenade_given 0
tune laser_given 1
tune laser_explosion 1
tune nice_explosion 1
tune_laser_damage 20


And for Classical:

sv_seen_gametype DMsave
sv_gametype gdm
sv_saved_scores 1
sv_hide_saved_scores 1
sv_save_type MOD


New Tuning features:

tune self_shot 0
tune unlimited_ammo 0
tune pickup_health 1
tune pickup_weapon 1
tune nice_explosion 0
tune flag_visible 1
tune chifoumi 0

tune hammer_given 1
tune hammer_damage, 3
tune hammer_poison 0

tune gun_given 1
tune gun_damage 1
tune gun_poison 0
tune gun_explosion 0
tune gun_full_explosion 0

tune shotgun_given 0
tune shotgun_damage 1
tune shotgun_poison 0
tune shotgun_explosion 0
tune shotgun_full_explosion 0
tune shotgun_angle 0.41f

tune grenade_given 0
tune grenade_damage 6
tune grenade_poison 0
tune grenade_full_explosion 0

tune laser_given 0
tune laser_bounce_damage_cost 0
tune laser_poison 0
tune laser_explosion 0

tune ninja_given 0
tune ninja_damage 9
tune ninja_poison 0


New Rcon-Commands:

sv_rabbit "Rabbit name"
sv_seen_gametype "The gametype displayed for the client"
sv_fortunes "File name where fortunes are"
sv_censorship "Enable messages filtering"
sv_saved_scores "Enable scores saving system"
sv_save_type "Type of the saved scores (iMOD = Instagib; MOD = Standard/Classical)
sv_hide_saved_scores "If the saved scores are hidden"


I hope that i could help you


Your

                                                          [TeeKnight]Patrick[GER]
Creator & Support for the Windows-Version of MODsave , Creator & Support  of [TeeKnight]-[MOD]

80

Re: [MOD] MODsave

Why are you opening a new topic about this mod? One is far enough.

Not Luck, Just Magic.

81

Re: [MOD] MODsave

Could somebody please compile it for Windows, Thanks in advance.

82

Re: [MOD] MODsave

Pls give me config!

83

Re: [MOD] MODsave

.:AiP:. Serboto wrote:

can anybody help me?
My server doesn't work.
Maybe anybody can post his cfg.?

@Serboto~

My server too!:(

84 (edited by J0N 2011-01-21 11:09:27)

Re: [MOD] MODsave

I think Patrick made it but I know that he's banned from an Moderator because he want to present his NEW VERSION with some NEW FEATURES + THE OLD FEATURES.
I know it because Patrick is a good friend of mine and he could not upload it in that day because he was in his Office the whole night! And next day morning when he wanted to upload the Windows-Version of MODsave and  had visited www.teeworlds.com]www.teeworlds.com :

Forum message
You are banned from this forum. The ban expires at the end of 2011-01-24. The administrator or moderator that banned you left the following message:

Next time don't spam your shit

Please direct any inquiries to the forum administrator at magnus.auvinen+forum@gmail.com.

And it was the Moderator called m!nus who had banned him.


J0N

In Teeworlds: [TeeKnight].:Petty:.[GER]

I need to figure out something to put here.

85

Re: [MOD] MODsave

minus you are way too hard xD
'cuz knight seems to be an active forum member you shouldnt ban him just for his stupidness.
just delete the topics and it would be fine.
I don't know if it is allowed to delete your own topic.. hmm
phpbb3 ftw!!!!!!!!!! ANTI SPAM TOPIC

Teeworlds[ friends ] clan
Some YouTube Stuff about Teeworlds

86

Re: [MOD] MODsave

jxsl13 wrote:

minus you are way too hard xD
'cuz knight seems to be an active forum member you shouldnt ban him just for his stupidness.
just delete the topics and it would be fine.
I don't know if it is allowed to delete your own topic.. hmm
phpbb3 ftw!!!!!!!!!! ANTI SPAM TOPIC

his ban will expire in some days; he is not permanently banned

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

87

Re: [MOD] MODsave

sv_name Harry Potter's Server (Save)
sv_map ctf1
sv_seen_gametype iDMsave
sv_gametype gdm
sv_saved_scores 1
sv_save_type iMOD
tune gun_given 0
tune shotgun_given 0
tune grenade_given 0
tune laser_given 1
tune laser_explosion 1
tune nice_explosion 1
tune_laser_damage 20

THIS CONFIG DOESN'T WORK!!!

88 (edited by [TeeKnight]Patrick[GER] 2011-01-24 10:04:32)

Re: [MOD] MODsave

You need the file scores_server.rb an run it with ruby-interface

You can downlaod the Linux version here

But i need somebody who can work with C++ and Ruby and use Windows.
If somebody could send me a compatible scores_server.rd for Windows i will make MODsave publish for Windows
And one thing about the topic: Who can compile for me mod Save for linux?
The original version of MODsave is an Lunix Version!

Please use the edit function //Landil

89

Re: [MOD] MODsave

Hello,

at first sorry for my bad english.

Can anyone say me how to install this mod?

Do i have to do all files into a linux teeworlds folder and then start it with putty or what i have to do?

Thank you

90

Re: [MOD] MODsave

Hello and welcome here,

To "install" a mod, you generally have to extract the files into your usual Teeworlds folder, and launch the teeworlds server binaries (should have a name like teeworlds_xxx_srv or something like that). Don't launch the "teeworlds_srv" binaries, those are the pure ones smile

Enjoy!

Not Luck, Just Magic.

91

Re: [MOD] MODsave

and putty is not the programm to use^^
this is not the linux version.. only the source. you have to compile it for linux..
look at the FAQ and then "how to hack the source" or something like that

92

Re: [MOD] MODsave

I have set a new Instagib save server online its a 0.5.2 based server

IP: 128.65.218.23:8303

93

Re: [MOD] MODsave

can't we just have the download for saved scores? is it that hard (0.6.1 please)

94

Re: [MOD] MODsave

There shouldn't be a saved public source, cuz everyone would want to set up such a server and at the end none would play that mod anymore.

Teeworlds[ friends ] clan
Some YouTube Stuff about Teeworlds