151

Re: [MOD] Freeze

Hey. I even dont post a comment here http://img83.imageshack.us/img83/2087/smileysca.png

At first very nice mod. 2. Thanks for taking my skins for this mod http://img175.imageshack.us/img175/5229/smileybig.png 3. I think its time to come back to the mapper's. Im making now some iFreeze maps for you http://img178.imageshack.us/img178/117/smiley.png

152

Re: [MOD] Freeze

bobsmiley wrote:

Hey. I even dont post a comment here http://img83.imageshack.us/img83/2087/smileysca.png

At first very nice mod. 2. Thanks for taking my skins for this mod http://img175.imageshack.us/img175/5229/smileybig.png 3. I think its time to come back to the mapper's. Im making now some iFreeze maps for you http://img178.imageshack.us/img178/117/smiley.png

what else to say than 'yay'?

btw there might be 6.2 out soon big_smile

~{MonkeyStyle}~ - Instagib Teeworlds Clan
VISIT US: http://monkeystyle.xooit.com/
Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

153 (edited by TeBob 2009-04-09 15:07:04)

Re: [MOD] Freeze

Made a map: http://www.teeworlds.com/forum/viewtopi … 919#p39919 Can you add the map to your server's? http://img175.imageshack.us/img175/5229/smileybig.png

154

Re: [MOD] Freeze

The official teeworlds maps are now released! big_smile
Please visit this topic:
http://www.teeworlds.com/forum/viewtopi … 277#p40277

~{MonkeyStyle}~ - Instagib Teeworlds Clan
VISIT US: http://monkeystyle.xooit.com/
Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

155 (edited by TeBob 2009-04-11 16:27:09)

Re: [MOD] Freeze

Please us this one for iFreeze because dot everybody have the default skin and this is better for iFreeze.

http://img378.imageshack.us/img378/5831/xninja.png

or this one

http://img140.imageshack.us/img140/5831/xninja.png

156

Re: [MOD] Freeze

Great mod!
I played it a couple of times and i especially love the CTF mod. But I have a question:
Why did you disable the kick funktion? Sometimes you really need it on the servers.

If you could enable this function mod would be perfect! big_smile

157

Re: [MOD] Freeze

In the older version there was the function "sv_laser_gothroughplayers 1" it enables that the laser shoots though players, but the function isn't in version 6.1, but I like it and I want to use it on my Server. Can you please add the command to the mod, or - if there is one - give me a command that does the self.

158

Re: [MOD] Freeze

... i saw a ctf5 mod... but when the game ended, it turned into a laggy ifrz map
sad

159

Re: [MOD] Freeze

KillaBilla wrote:

In the older version there was the function "sv_laser_gothroughplayers 1" it enables that the laser shoots though players, but the function isn't in version 6.1, but I like it and I want to use it on my Server. Can you please add the command to the mod, or - if there is one - give me a command that does the self.

I removed it due to less people wanting it. Also it didnt work properly... anyways i might add it to 7.0 wink

~{MonkeyStyle}~ - Instagib Teeworlds Clan
VISIT US: http://monkeystyle.xooit.com/
Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

160

Re: [MOD] Freeze

Oh befor you overlook it I post here the link to iFreezeActek 2

http://www.teeworlds.com/forum/viewtopic.php?id=3830

smile

161

Re: [MOD] Freeze

Hi.. I cant compile the src on my Mac xD

I get error:

[  6/103] #1 c++ src/game/server/saved.cpp
src/game/server/saved.cpp:6: error: prototype for 'SAVED::SAVED()' does not match any in class 'SAVED'
src/game/server/saved.hpp:2: error: candidates are: SAVED::SAVED(const SAVED&)
src/game/server/saved.hpp:4: error:                 SAVED::SAVED(int, int, char*)
bam: command returned error: 256
bam: error during build

any help ?

tnx

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

162

Re: [MOD] Freeze

MertenNor wrote:

Hi.. I cant compile the src on my Mac xD

I get error:

[  6/103] #1 c++ src/game/server/saved.cpp
src/game/server/saved.cpp:6: error: prototype for 'SAVED::SAVED()' does not match any in class 'SAVED'
src/game/server/saved.hpp:2: error: candidates are: SAVED::SAVED(const SAVED&)
src/game/server/saved.hpp:4: error:                 SAVED::SAVED(int, int, char*)
bam: command returned error: 256
bam: error during build

any help ?

tnx

MertenNor

Ohh i think the src up there is a bit buggy... There will be a new version soon anyways, so it will get patched soon

~{MonkeyStyle}~ - Instagib Teeworlds Clan
VISIT US: http://monkeystyle.xooit.com/
Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

163

Re: [MOD] Freeze

oh ok.. smile

cant wait to compile it big_smile

MertenNor

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

164

Re: [MOD] Freeze

We've got something completely new here which includes maaaany bugfixes for freeze and the feature of the laser going through players!

Instagib+ (Instagib plus) Version 1.0:
http://www.teeworlds.com/forum/viewtopi … 904#p40904

~{MonkeyStyle}~ - Instagib Teeworlds Clan
VISIT US: http://monkeystyle.xooit.com/
Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

165 (edited by DøñE 2009-12-21 00:26:23)

Re: [MOD] Freeze

does someone have the newest version of freeze? I want to play with some friends but i have only version 1.0. I search for the 6.1 version...

thx

Ingame Name: //w®a* DøñE
Clanpage of //w®a*
Clanmovie of //w®a*

166

Re: [MOD] Freeze

To Who Can Accomplish This Task........lol
Hey can somebody help me get the stuff I need to run a freeze server. My friends and I love to play it, but there are these people on our favorite who exit the game when the get frozen and come back in, and we really get tired of it. So can someone please help me get all the stuff I need to run a Freeze server on a windows machine ( it could even be linux too)

167

Re: [MOD] Freeze

Data (Should be the current Version)

Maps for Freeze

Entities (and i think it should be the comments for a settings data

Ingame Name: //w®a* DøñE
Clanpage of //w®a*
Clanmovie of //w®a*

168

Re: [MOD] Freeze

Ok, I got all that. When I unzip the zip file, all there is in there is an .exe teeworlds server file. What do I do with that? On the first page, they said something about replacing binary files, but I haven't been able to find them

169

Re: [MOD] Freeze

Is it really that hard to punish the players who rejoin to unfreeze?

Save the IP of a player who leaves when frozen and if he rejoins in the next minute he will be spec/frozen.

170 (edited by Tom94 2010-01-21 14:59:19)

Re: [MOD] Freeze

Wrath wrote:

Is it really that hard to punish the players who rejoin to unfreeze?

Save the IP of a player who leaves when frozen and if he rejoins in the next minute he will be spec/frozen.

There is a variable names sv_join_frozen (or something like that... i don't really remember).
Simply use it.
By the way:

The newest Freeze Version is in the TeeWorlds+ Mod.
Please use it instead of this old mod. wink

~{MonkeyStyle}~ - Instagib Teeworlds Clan
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Check out our IRC channel: #monkeystyle on QuakeNet || Also check out the TeeWiki: http://teewiki.info

171

Re: [MOD] Freeze

Can someone please help me? I really want to put online a freeze server, but I can't find all the right files I need. People are talking about replacing binary files, and I dont know what they mean? Can someone please help me by spelling it all out please?