26 (edited by bullet 2008-02-18 02:29:00)

Re: Clan Arena

I wrote this game mode for the upcoming 0.4.0 release. As there's no mod support it ended up as a modified server. In order to not taint client code I had to make it appear as a TDM game mode (because of the client server browser code), else servers running that mod would have "???" as the game mode. There are small problems but it has all the features mentioned:

- Full hp/armor
- All weapons (inculding the sniper)
- No pickups
- sv_scorelimit decides how many rounds are necessary to win the match
- Warmup before every round

I yet have to fix the problem with people joining midgame. And right now you just don't respawn when you die, means the scoreboard pops up but you can't view the match like a spectator.

Will post a patch soon.

Edit:

Here's the patch (work-in-progress!): http://johann.aydinbas.de/lts_mod.patch

27

Re: Clan Arena

Is this really ok with the license?

Used to be very active waay back

28

Re: Clan Arena

should be, but i think that it should be taken up with TeeTow, and implemented, just to be sure.

29

Re: Clan Arena

With the new license, I guess so.

30

Re: Clan Arena

sounds nice the idea

big_smile I'm sorry for my bad English

31

Re: Clan Arena

I think classes are a bad idea.

32

Re: Clan Arena

Milchshake wrote:

I think classes are a bad idea.

could you please elaborate?

33 (edited by bullet 2008-02-20 05:31:39)

Re: Clan Arena

Classes usually mean different movement speed and added realism which in my opinion just doesn't fit into the Teewars environment. The fast-paced movement should be considered holy.

34

Re: Clan Arena

bullet wrote:

The fast-paced movement should be considered holy.

Agreed.

However, classes could still be implemented as I've suggested in the past - based only on two classes; defensive (ammo) and offensive (weapons) types.