1 (edited by Art 2009-01-15 21:50:22)

Topic: [MOD] Capture The Tee

It is sport-like mod.
There is no flags. There is no kills. We have only hammer and hook to grab the tee, which is not team-colored.
Blue team must put this NPC into blue zone, red team in red zone.

Here is the patch for 0.4.2: http://shesha.ru/stuff/teeworlds/old/mods/ctt.patch

Binaries:
Linux http://shesha.ru/stuff/teeworlds/old/mo … worlds_ctt
FreeBSD http://shesha.ru/stuff/teeworlds/old/mo … worlds_ctt
Windows http://shesha.ru/stuff/teeworlds/old/mo … ds_ctt.exe

Config options:
cttmod_hammer_impulse 0 .. 100 (10 default)
cttmod_hooking_time -1 .. 100 (seconds) (2 default, -1 infinity)
cttmod_respawn_time 0 .. 100 (seconds) (5 default)

MAPS
ctt1 http://shesha.ru/stuff/teeworlds/old/maps/ctt1.map
ctt2 by Stephanator http://shesha.ru/stuff/teeworlds/old/ma … n/ctt2.map
Adaptation of popular maps:
desertcamp-ctt http://shesha.ru/stuff/teeworlds/old/ma … mp-ctt.map
lost-ctt http://shesha.ru/stuff/teeworlds/old/ma … st-ctt.map (recommended cttmod_hammer_impulse 80)

Recommended config for ctt1 map:
-----------------------------------------------------
sv_name Capture The Tee
sv_map ctt1
sv_gametype ctf
sv_scorelimit 10
sv_max_clients 10
sv_spectator_slots 4
sv_warmup 0
sv_register 1
cttmod_hammer_impulse 40
-----------------------------------------------------

Map creating notes:
Spawn point of dummy tee sets by common yellow tee tile.
Use red tile for marking red zone and next to red tile for marking blue zone.
If in doubt, use this /data/editor/entities.png: http://shesha.ru/stuff/teeworlds/old/misc/entities.png

Jabber ID: art@shesha.ru  Conference: talks@unlit.org

2 (edited by TeBob 2008-08-27 11:29:37)

Re: [MOD] Capture The Tee

Lol nice idea

You make good mods smile

3

Re: [MOD] Capture The Tee

Is this not team-colored tee a player or a bot?
I think a bot is better, players could be unfair...
For this mod: edit the time, how long you can hold a tee on your rope. I think its bad, that you can just hold this Tee for ca. 5 seconds...

But another great idea of you!
You´re very funny wink

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4 (edited by Art 2008-08-27 14:51:16)

Re: [MOD] Capture The Tee

It is just dummy player. It does nothing but looking at you when you come near ))

Jabber ID: art@shesha.ru  Conference: talks@unlit.org

5

Re: [MOD] Capture The Tee

Lol!

"I can see you! mad"


big_smile big_smile big_smile

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6

Re: [MOD] Capture The Tee

Very nice mod!

Qi - high level gaming
qi.m0g.net

7

Re: [MOD] Capture The Tee

Art wrote:

Here is the patch for 0.4.2: [PLACEHOLDER]

Binaries:
Linux [PLACEHOLDER]
FreeBSD [PLACEHOLDER]
Windows [PLACEHOLDER]

?

check out these maps: infiltrate - choco - dustycloud

8

Re: [MOD] Capture The Tee

A: He is working on it
B: Someone steals our links

We will meet again when the flowers spread their glorious scent of victory and the birds sing us the melody of justice...

9

Re: [MOD] Capture The Tee

Wait, mod was successfully tested today with 10 players. I'll upload files soon.

Jabber ID: art@shesha.ru  Conference: talks@unlit.org

10

Re: [MOD] Capture The Tee

All files uploaded.

Jabber ID: art@shesha.ru  Conference: talks@unlit.org

11

Re: [MOD] Capture The Tee

A little update was made. Please download again if did it before this message.

Jabber ID: art@shesha.ru  Conference: talks@unlit.org

12 (edited by GSGDani 2008-08-27 21:56:08)

Re: [MOD] Capture The Tee

hey Art can you upload your mods also to teedb??
oh and btw.. sounds nice.. but i have never played it xD *havetotestit*

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13

Re: [MOD] Capture The Tee

Dani wrote:

hey Art can you upload your mods also to teedb??

I'm surely will do it. But some later, because mod can be modified.

Jabber ID: art@shesha.ru  Conference: talks@unlit.org

14

Re: [MOD] Capture The Tee

yeah.. kai is working on a edit function.. to upload new versions of your stuff rename it and delete it wink

Remember me? Questions? Just leave a message, I will respond within 72 hrs!

15 (edited by Art 2008-08-28 09:42:28)

Re: [MOD] Capture The Tee

Final version of the mod just uploaded. And on TeeDB too.
Added desertcamp-ctt and lost-ctt :D

Jabber ID: art@shesha.ru  Conference: talks@unlit.org

16 (edited by Art 2008-08-28 13:39:01)

Re: [MOD] Capture The Tee

AntiDOS protection added >:(
But still old version on TeeDB.

Jabber ID: art@shesha.ru  Conference: talks@unlit.org

17

Re: [MOD] Capture The Tee

AntiDOS ???

18

Re: [MOD] Capture The Tee

bobsmiley wrote:

AntiDOS ???

I mean protection against fast teamjoining.

Jabber ID: art@shesha.ru  Conference: talks@unlit.org

19

Re: [MOD] Capture The Tee

Oh cool

20

Re: [MOD] Capture The Tee

Art wrote:

AntiDOS protection added >:(
But still old version on TeeDB.

i will delete your mod on teedb later wink pls upload a new one wink

Remember me? Questions? Just leave a message, I will respond within 72 hrs!

21

Re: [MOD] Capture The Tee

I with some guys played this thing before mod was created. Mod that made special for this - good idea!
Cheers

22

Re: [MOD] Capture The Tee

Just a post to say that this mod is really awesome, simple rules but it can be really funny with balanced teams big_smile

23

Re: [MOD] Capture The Tee

Just made the (I think) only server with the ctt mod, it is on as, rather obviously, Capture The Tee.

Ubuntu Member
Power tends to corrupt and absolute power corrupts absolutely. - Lord Acton

24

Re: [MOD] Capture The Tee

coolo

mad:mad::mad::mad: im new mad:mad::mad::mad: and not happy mad:mad::mad::mad:

my skins http://www.teeworlds.com/forum/viewtopic.php?id=3178

25 (edited by Destiny 2009-01-05 22:58:56)

Re: [MOD] Capture The Tee

my dos-window of the server says "error" so i wonder:

1. where do i have to place the patch (maybe in teeworlds sources?)
2. how i have to name the patch (maybe ctt.patch) pls also tell me the type of the file like .patch

EDIT: All of my other mods are working (e.g. instagib, sportsmod)

by `aka~ Destiny'
Teeworlds-Server: www.destinyhas.gotdns.com:8302