26

Re: [Map] Pirates New Generation

FireArrow wrote:
Dani wrote:

... and i think it would be a good idea to add some unhookable walls(tiles)

No, please don't do that! If you do this map would require a mod to play it, wish is generally bad.

Unhookable tiles are a must have, if you want to play with an open sky!

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

27

Re: [Map] Pirates New Generation

@Landil thats the problem... everyone can go unlimted up...

@FireArrow what is the problem with a mod??? use normal source code and put unhokkable tiles (for examplefrom homing mod source) into normal source code wink ..
so you have a normal gameplay with unhookable tiles lol lol lol

Remember me? Questions? Just leave a message, I will respond within 72 hrs!

28 (edited by Appleten 2008-06-11 18:01:57)

Re: [Map] Pirates New Generation

hey guys maybe u havent seen it yet, but the open sky is no longer a problem.
the part with the water, i used landil´s complete tilesets for creating the map,
thanks on this point.
But it dont worked. For me the map was normal to play, but everyone who was playing it, told me the complete map are only pixel. So i decided to use the old tilesets. Sorry landil sad

So here a screen with landils tileset

http://img229.imageshack.us/img229/7105/beachfightscreendk7.png


PS:@ Landil - I was interestet by your tileset Oo

29

Re: [Map] Pirates New Generation

Most probably a standard error: Did you embed the Tileset?

Question? search function
Short movies? Lappi's link loft
Teeworlds info'n'tuts on gfx? Landil's sketchbook

30

Re: [Map] Pirates New Generation

@Lappithat was the problem..problem solved wink;) come to testplay now.. server name: "Dani's Private TESTRUNDE"
password: "hallo123"

Remember me? Questions? Just leave a message, I will respond within 72 hrs!

31

Re: [Map] Pirates New Generation

Ah you changed the layout of the ship! sad

teeeeeeeeeeeeeeee

32

Re: [Map] Pirates New Generation

dani is animating the water, and if this done. The FINALLY version of this map is going online smile

33

Re: [Map] Pirates New Generation

when will it be online? I hadn't seen it so far.

pwnd-leader
You just got pwnd!

34 (edited by Landil 2008-07-20 17:18:15)

Re: [Map] Pirates New Generation

it's online! played it couple of hours ago. you have to search for the map <<beachfight>> i think

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

35 (edited by PaddyKay 2008-07-20 18:22:43)

Re: [Map] Pirates New Generation

but on that map there is no animated water nor the modified ship (with the canons and the second mast)

pwnd-leader
You just got pwnd!

36

Re: [Map] Pirates New Generation

there is no animated water (yet)

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

37

Re: [Map] Pirates New Generation

Can you please replace the snake entrance from the ship? Its so unnatural for ships to have snake entrances.

38 (edited by Appleten 2008-07-21 15:13:00)

Re: [Map] Pirates New Generation

I will not change more things on the map =.=