1 (edited by unsigned char* 2016-09-10 02:41:49)

Topic: [MOD Server] MoveOrDie 0.1.6

Mod inspired in the game 'Move Or Die'. No special client required.

This mod is a collection of "mini-games". If you don't move for ~1.5Secs you die and move to spectators team.

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General Rules
- Player on Spectators team can't change team and need wait to the new round

Conquer Rules (Teams)
- By default one round lasts 5 minutes
- Characters spawn with full health and armor
- Blue Team conquered zone are armors
- Red Team conquered zone are healths
- By default sv_tournament is enabled
- By default need wait 15 seconds for respawn
- Score is updated every 5 secs... +1 for conquered zone
- Kill a player give you full Health & +3 Armor

Laser Fall Rules (Single)
- No time limit
- No weapons
- Dodging falling lasers

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Variables
- sv_spawn_time -- Time to respawn
- sv_no_kill_time -- The time protection in first spawn

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Sources: https://github.com/CytraL/MoveOrDie
Download Linux x86_64: https://dl.dropboxusercontent.com/u/305 … Die.tar.gz

Test Server: mckernel.net:8304

2 (edited by Neox 2016-09-08 18:23:18)

Re: [MOD Server] MoveOrDie 0.1.6

Just tried it. I like it, but it's pretty useless to play until the last minutes because the score that makes you win is the number of conquered zone.
I mean, red team can play all 7 minutes, if blue team is a bit faster than red team, they still can win the last minute.

I killed my opponent several times, conquered zones a lot and I was almost always winning, but he won because he got a bit more points than me the last seconds. hmm

while(!Success())
    TryAgain();
Try until you succeed.

3

Re: [MOD Server] MoveOrDie 0.1.6

Neox wrote:

Just tried it. I like it, but it's pretty useless to play until the last minutes because the score that makes you win is the number of conquered zone.
I mean, red team can play all 7 minutes, if blue team is a bit faster than red team, they still can win the last minute.

I killed my opponent several times, conquered zones a lot and I was almost always winning, but he won because he got a bit more points than me the last seconds. hmm

Thx! updated!

4

Re: [MOD Server] MoveOrDie 0.1.6

Github please wink

Also it sounds interesting, but Im not sure if the .25 seconds will kill you if you just bump against a wall....

Having troubles finding servers in the serverlist? Go to Pastebin (its a referer cause there is daily a new pastebin) and add the lines to your settings.cfg (in %APPDATA%\teeworlds). Then open teeworlds and go to the favorites tab. (Note however, standard teeworlds client can only show 256 favorites, use ddnet instead)

5

Re: [MOD Server] MoveOrDie 0.1.6

Schwertspize wrote:

Github please wink

Also it sounds interesting, but Im not sure if the .25 seconds will kill you if you just bump against a wall....

In my test with the lagged server xD not problems... but if you play it any suggestion are welcome.

Sources: https://github.com/CytraL/MoveOrDie

6 (edited by Neox 2016-09-09 00:50:21)

Re: [MOD Server] MoveOrDie 0.1.6

You should make like the first spawn kills in around 5 seconds. I'm trying to play with a friend but as he doesn't know the rules, the game keeps ending

Edit : I was playing, when I hit a wall I need a REALLY SHORT time to die (I was constantly moving but still died after hitting a wall)
Maybe you should edit that too?

while(!Success())
    TryAgain();
Try until you succeed.

7

Re: [MOD Server] MoveOrDie 0.1.6

Neox wrote:

You should make like the first spawn kills in around 5 seconds. I'm trying to play with a friend but as he doesn't know the rules, the game keeps ending

Edit : I was playing, when I hit a wall I need a REALLY SHORT time to die (I was constantly moving but still died after hitting a wall)
Maybe you should edit that too?

Thx! updated again smile

8

Re: [MOD Server] MoveOrDie 0.1.6

New stu... mini-game added: Laser Fall.