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Topic: [MAP] inf_skull

Name: inf_skull
Gametype: Infection & InfectionClass
Version 1.0
Size: 226x150
Tileset: Grass & Jungle
Number of players: >= 8
Download link: https://github.com/necropotame/teeworld … p?raw=true
Author: necropotame

The idea is to force players to cooperate, since always two paths are possible to reach "safe zone" (the skull head, and then the bottom right corner and the top right corner)

Global view:
http://s8.postimg.org/5km0t4q8h/inf_skull_global.jpg

Point of interest:
http://s23.postimg.org/3narwicd3/screenshot_2015_10_22_10_47_34.jpg http://s27.postimg.org/7u30xbt1r/screenshot_2015_10_22_10_48_02.jpg http://s8.postimg.org/a25y29cr5/screenshot_2015_10_22_10_48_33.jpg http://s2.postimg.org/57lur6n9x/screenshot_2015_10_22_10_48_54.jpg

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Re: [MAP] inf_skull

necropotame wrote:

The idea is to force players to cooperate, since always two paths are possible to reach "safe zone" (the skull head, and then the bottom right corner and the top right corner)

In theory this may sound great, but in practice it doesn't work. The normal player is too stupid - just try it.

I will be banned if I troll again ...