Dune wrote:I disagree. Last week I was looking for a quick game on a not crowded CTF server, I filtered standard gametype, run a search, and didn't take time to decipher the server names, i just clicked one.
I loaded in, picked up some weapons, fought a player, realized it was a bot, hit TAB, and saw it was actually an effing empty server which I would never have joined if it didn't broadcast itself as non-empty. I was deceived, left, and had to look closely to filter out these servers.
I don't face this problem personally, but I see you have a point, and I admit that my argument about pew-pew bots is not as rigid as it should be. That's all what I can say about this matter right now.
heinrich5991 wrote:Baklava wrote:An econ bot...
1) doesn't modify the source code (as you already know),
2) doesn't modify server memory during runtime, i.e. no use of debuggers like CheatEngine, no exploits of overflows to inject code, no reverse engineering at all,
3) doesn't modify the network raffic, actually it doesn't even care what protocol the server uses, which sets it a part from the reverse proxies you mentioned.
The player does not care about how it works technically, they just see a server with non-standard behavior advertising as a pure server.
As I have said, rules can be applied literally or in spirit. If you take them literally, one has to consider some technical stuff, because the whole issue you are refering to is about terminology, i.e. whether (some server) is /pure/ or not. I don't see how we could discuss this without talking about the technical implementation. In my previous post, I said all what I have to show that econ bots literally don't void any rules.
But how about the spirit of the rules? Well, the features are limited to what the official client can do, and it doesn't affect the gameplay. There are no admin powers to go through walls, no tails with derpy hooves rainbows, no armor on the form of a 40's vehicle, none of that; just plain text broadcast that provides some stats, which can be done manually by someone who is fast enough like, say, Chuck Norris. Oh, wait! What if a server actually employs Chuck Norris?
What I am trying to say is that the current rules neither prohibit nor even /discourage/ econ bots. And if we are going to tailor a rule against everything that some players dislike, we will end up with more rules than the grenades in a typical monster mod gameplay, assuming there are players who dislike econ bots to begin with.
Meuhmeuhmeuh xD