Re: Teeworlds on Steam
Listen to this man guys @mechodownload, don't ignore what he's saying. He's absolutely right.
Just by throwing this game on Steam you can't expect long-term success! I've seen it with so many games. They get their own few weeks of attention and then they are long forgotten.
ALSO, just because this game is free, doesn't necessarily mean it's a good idea. If the game is free to play and it doesn't even have some kind of in-game shop to earn some revenue, it can't develop further, since there's no one who can work on it as a full-time job for free.
And honestly, I don't care what do you think or say, 5€ for this awesome game wouldn't kill anyone.
(But first, for a competitive multiplayer game account system IS A MUST! That's the least you should add to the game before you put it up on Steam = official servers, account system with rankings and levels, badges, rewards and possibly achievements.)
Also, people on Steam pay much more attention to bought games than to free ones.
- When someone buys a game, he wants to get most out of it. So then he reads some ratings, watch some videos beforehand, etc.
- While if it's free, he won't appreciate the game at all and probably uninstalls the game after one ragequit.
(Payed games also get much more attention from Steam itself. If you're a bestseller after a release or after you put up a discount and you get on that 1st spot, you will get so much attention from the Steam community all over the world or maybe even from Youtubers, which is really a big thing!)
You guys will only have one chance. Only one. And this game has one of the largest potentials out there.
So please think twice before doing anything...