1 (edited by The19thFighter 2015-03-27 15:54:48)

Topic: Build with GLES?

I wanted to see if Teeworlds is playable on the ARM SBCs like the Raspberry or Banana Pi.
So I decided to look around and saw that the server can be compiled without any problems.
Looking at the code I saw GLES is already implemented for the Android version. So I wanted to know whether it is possible to compile the GLES version without getting all other Android changes.

2

Re: Build with GLES?

Just to let you know: The android version isn't official and is not being developed by the Teeworlds devs.
So you might have to ask those android guys for help, I guess.
But I cannot give you any help with your actual problem, sorry.

Loving TW since 2010 smile

3

Re: Build with GLES?

Android port sources are here: https://github.com/pelya/teeworlds
It should be possible to remove all Android-specific stuff fairly easy, at least half of it is #ifdef-ed.

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Re: Build with GLES?

Thank you! I'll see whether I can actually get it running, a problem here is that even the GLES code is being indef'd.