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Topic: New object implementation

Imagine i want to implement some new interactive object like falling piece of ice or falling stalactite. Where should i look at? Some tips?

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Re: New object implementation

Bad question for complex feature... but you can see CCollision class and create a new Entity.. and see network.py for implement net messages..

I started one 'experiment'... but too work for pehaps any use xDD
https://www.youtube.com/watch?v=TicIQk9OJCc

3 (edited by 2014-06-16 20:50:31)

Re: New object implementation

unsigned char*, Is your code available anywhere?

Btw, its looks great

4 (edited by unsigned char* 2014-06-16 21:22:09)

Re: New object implementation

thx mirth wink

I don't upload it... how you can see only its a simple test working with Box2D under Teeworlds and i integrate in old version of H-Client... when it include MineTee support.. and its a fucking crazy try read it xDD

But... if you like cry reading my ugly (very, very, very ugly) source send me a MP smile

In other way... perhaps you like something like this:

** See minute 3:15
https://www.youtube.com/watch?v=1sHzLn0N3Jg

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Re: New object implementation

PM sent.

6

Re: New object implementation

Ok,  now i can't send you the sources but this night yes

7 (edited by 2014-06-19 16:52:37)

Re: New object implementation

Another question. Does m_pClient->m_Snap.m_aCharacters[pInfo.m_ClientID].m_Cur.m_Health for all players available on client?

the question is completed.


still want your sources smile